|
Post by Senshi on Mar 17, 2007 1:11:33 GMT -5
Mazaku - Dragon Form
Clan Description: The mazaku are born to be warriors, because of their advanced blood many a nation has used them as mercinaries to fill up the front lines of their armies. Feared and hunted now very little to no mazaku exist...... All mazaku are born with red eyes.
Clan History: The mazaku were created near the birth of the hidden leaf village. The first mazaku El-cunah attempted to sign a contract with a group of demon dragons that happend to handering around the fire country. The leader of these demons was very wise and attempted to trick El-cunah fortionatly the mazaku was equally wise and challenged the leader of the demons to a fight for superiority/dominence. He weilding the nameless slew the leader of the demons or atleast almost did. In exchange for his life the dragon granted el-cunnah the "dragons eye"(ryukugaun) allowing him and his decendants the power of the dragons.
Clan Restrictions: You must be born into the mazaku clan
Name: Ryukugaun lv1 Rank: D Skill: NinJutsu Effect: Users Chakra is increased along with speed and range of eye sight (200 degrees) Special: Handsigns, Dragon, dog, Dragon inthat order Drawback: User must have a strong mind or they could lose thier sanity. Description: Hair turns white grows about 2-3 feet Horns: 1 inch, Claws: 3 inches, Wings: 1 foot, Tribal markings: only 1 in the center of back. This jutsu allows the user to activate the demon dragon's Eye. Limit: Unique to Mazaku
Name: Ryukugaun lv2 Rank: C Skill: NinJutsu Effect: The user gains the powers previously mentioned along with small amount of control over fire. Special: Dragon, Horse, Dog, Dragon (follow teh order!) Drawback: Same as before Description: Hair turns white and grows about 2-3 feet, 3 inch, Claws: 5 inches, Wings: 2.5 foot, Tribal markings: 10 in area he chooses. Allows the user to further activate the blood of his ancestors. Limit: Mazaku only
Name: Ryukugaun lv3 Rank: B Skill: NinJutsu Effect: Along with previous abilities the user gains an even greater control over fire. Special: Handsigns, Dragon, Ox, Dragon, Horse, Dog, Dragon Drawback: Same as before Description: Hair turns white and grows about 3-4 feet, Horns: 5 inch, Claws: 7 inches, Wings: 3.5 foot, Tribal markings: Covers one area in a compressed patch Limit: Mazaku only
Name: Ryukugaun lv4/ Biiju Ryukugaun Rank: A Skill: FuuinJutsu Effect: The user gains the ability to Breathe Fire and manipulate it to his/her will. Alon with all the abilities previously mentioned. Special: Dragon, Dog, Ox, Horse,Dragon Drawback: Same as before only the threat is much greater Description: Hair grows 3-4 feet and turns red, Horns: 9 inch, Claws: 1 foot, Wings: 6.5 foot, Tribal markings: everywhere except for head. The seals for this jutsu would be taught by the childs parent. A very small seal is placed on the childs upper back. Limit: Mazaku only
Name: Twin Biiju Ryukugaun Rank: S Skill: FuuinJutsu Effect: The users power grows immensly and all the previous abilities are doubled. Special: Handsigns, Dragon, Ox, Dog, Dragon, Horse, Dragon Drawback: The user loses almost all control of himself reguardless of his/her minds strength. Description: Hair grows 5-6 feet and turns white and red in some spots, Horns: 11 inches, Claws: 1.3 foot, Wings: 8 foot, Tribal markings: everywhere. The user still somwhat resembles a human. The seals for this jutsu would normally be taught to the child by his/her parent. They normally are placed on the childs lower back and are very small. Limit: Mazaku Only
|
|
|
Post by Senshi on Mar 17, 2007 1:11:54 GMT -5
Aros - Elemental aag
Clan Description: The Aros clan is a clan that is unique because of it's ability to propel chakara from different parts of the body, including the feet, hands, mouth, and weapon in the forms of many of the elements, including water, wind, fire, lightning, light and dark. A drawback, though, is that the Aros have to have a source of it. Of course, the user can always just use pure chakra. For exapmle, if an Aros wanted to shoot fire, they would have to be near a fire. Wind is the easiest to draw from, water is harder, but not impossible. Fire is tricky, and lighting is almost impossible to bend, and requires a great amount of skill. Light is fairly easy, and so is dark.
The Aros have a few simple drawbacks. The elements are easily disturbed, and unlike some other bloodline, anger will upset them and they will refuse to yield to the Aros member. The elements feed best on calmness and joy. That, and It is hard to find a resource for the user to channel his chakra into, and the user usually has to carry a gourd or two.
Clan History: The Aros have gone through tug and tussle, and are natural fighters. The first Aros was Kihlathii Aros, and he learned his moves from hard core work, confidence, and meditation. He was a wise man, and taught the moves to his children, not wanting the techneique to die out. The Aros are a new clan, and many other clans see it as new clay to be molded for their own personal use. The Aros distaste in this, and remind other clans in every way that they are free minded.
Clan Restrictions: The Aros clan will only accept descendants of Kihlathii Aros.
Clan Weapon: Name:Apocolipse Blade Rank: Genin at least. Type: Main Effect: The Apocolipse Blade's hilt changes color with the elements an Aros, and will also power up the ability of the element by +2 damage for Genin and then +1 to the previous number for each new ninja ranking. Example;
Red=Fire Yellow=Lightning Blue=Water White=Wind Black=Dark Glowing=Light
Special: Adds +2 damage to Elemental Control attacks. Drawback: Only an Aros can use. If picked up by another ninja without the user's said permission they would be able to hold the sword for a second but then would disappear into the owner's hand. Description: A long black blade with a clear handle (unless an element is being used--see above). Limit: Only an Aros can wield.
Clan Jutsu: Name:Elemental Control Rank:"C", "B", "A", or "S" Effect: The user controls an element, either fire, air, water, light, dark, or thunder. Special: A source of:
Fire for fire control Water, mist, or ice for water control Thunder for thunder control Wind for wind control Day for light control Night for dark control
Description: The user bends an element to his or her will, causing their chakra to lower points easily, but differently according to level of chakra used.
10 Chakra: 3 Chakra loss a turn: The user doesn't focus enough on using the jutsu and suffers because of it. 20 Chakra: 2 Chakra loss a turn: The user is either a lower level or in a rush and can't release the element to it's full potential. 30 Chakra: 1 Chakra loss a turn: The user has memorized the jutsu but hasn't quite mastered it. 40 Chakra: 1 Chakra loss every three turns: The user knows the jutsu like the back of his of her hand.
Note: The chakra only drops when the jutsu is being used.
The user's level also contributes to the power of the jutsu. If the user is more experienced, they can use the power at a "C" level or lower. A trainee might be able to use the jutsu at a "B" level or lower. An ametuer can use the jutsu at an "A" level, and an expert can use the jutsu at an "S" level. More than one element can be used at a time, but only if they don't interfere with each other. Example: Fire can go with wind, but not with water. Light can be used with fire, but not with dark. Length of usage range: The jutsu can be used at fifty feet away or closer for all of the elements. Area of strike: Different elements have different striking zones. Lightning can strike across, or, during a storm can be called from the sky. Water can be drawn from the sky during a storm, or a nearby river, so water can strike anywhere. Fire can only be used across a landscape, and wind can hit anywhere. Size of area: All elements can be used in a circle with a radius of:
"C" rank: 10 feet "B" rank: 30 feet "A" rank: 65 feet "S" rank: 100 feet
You can control a length of as much amount of the element that your chakra will allow.
Name:Elelmental Explosion Rank:"A" Effect: The user creates an explosion of the elements at a certain target up to 100 yards away. Special: The hand signs, and in this order, "dragon, tiger, snake, ox." Description: The user focuses all their chakra into their hands and preforms the hand signals. The user then releases the chakra with a puff of breath and the chakra flies to the target, and then turns (violently) into energy, causing an explosion of fire, water, wind and lightning. Note: If enough chakra is unavailible, the user will faint.
|
|
|
Post by Senshi on Mar 17, 2007 1:12:26 GMT -5
Iriak - aah
Clan Description: The Iriak clan are born to be great trackers or assassins. They have an inner balance with nature that gives them a natural sense of direction and, sometimes, thought. (The word instinct is a little harsh)
Clan History: The Iriak clan was created when the Iriak family was shunned from civilization because of wrongly accused theivaries. After several generations, the Iriak people (for they could now fill a large community) were unnatuarally attuned to nature. This gave them more senses of direction, a better sense of hearing and smell (but not eyesight) but a more bloodlustful attitude.
Clan Restrictions: The only two ways into the Iriak clan are by birth or extreme medititation.
Animal Assisstance Rank: C Skill: Ninjutsu Effect: Can create an increased defence unto an animal for a short period of time Special: Handsigns, Horse Dog Rat in that order. Drawback: None Description: A clan jutsu, formed by a past Iriak by love of animals. This jutsu cannot affect people or summonned creatures Limit: Iriak only
Animal Call Rank: C Skill: NinJutsu Effect: Calls animals from anywhere, even indoors Special: None Drawback: Need animal control or animals wil not obey, cannot be used if you already have an animal companion. Description: A jutsu invented by an Iriak tutor, useful in conjunction with animal assisstance and animal control. Limit: Iriak only
Animal Control Rank: B Skill:Ninjutsu Effect: A taming effect that reverts the instincts of an animal to the will of the user for a certain period of time. Special: None Drawback: It takes some intellegence by the user, or the animal instincts may overtake the user's thoughts Description: A temporary jutsu invented by an Iriak tutor. Limit: Iriak only Tamed Animal: 80% success Calmed animal: 75% success Restless Animal: 60% success Angry Animal: 50% success Wild Animal: 35% success Summoned Animal: 15% success
Metamorphasis: Reflex Rank: B Skill: FuuinJutsu Effect: The user forms a seal on his/herself or victim by digging fingers deep enough to remove blood, the seal draining chakra and increasing reflexes of the user. Special: None Drawback: Drains chakra: 3 a turn Description: A qualified bloodlimit jutsu made by Zheem, increasing TaiJutsu by two, but does not make the user stronger. Limit: Iriak only or taught by Zheem
Metamorphasis: Strength Rank: C Skill: FuuinJutsu Effect: The user seals user her/himself by gently propelling chakra across the arm, forming a seal mark of both shoulders and giving the user enchanced strength. Special: None Drawback: Drains chakra: 2 a turn Description: A Bloodline jutsu, invented by Zheem's sister who recruited to the stone village Limit: Iriak only or taught by Zheem Chakra Strength increase 10 +1/5 of user's TaiJutsu 20 +2/5 30 +3/5 40 +4/5 55 +5/6 70 X3
Metamorphasis: Armor Rank: C Skill: FuuinJutsu Effect: The user seals him/herself by drawing a seal mark in blood to increase defence. Special: None Drawback: Drains chakra: 3 a turn Description: A Bloodlimit jutsu, invented by Zheem. This jutsu hardens the skin by extracting some fluids, but does not harm the user. Limit: Iriak/Taught by Zheem
|
|
|
Post by Senshi on Mar 17, 2007 1:12:43 GMT -5
Houseki no Kasai - Fire Dancer aai
Clan Description: The clan of Houseki no Kasai originally started out as fire dancers/performers so most of their attacks are based around dancing or something of that sort. Members of Houseki no Kasai control fire as it is something they are born being able to do, being able to make a small amount of flame rise up from their finger tips without hand seals of any sort. Though they are able to control small amounts of fire without hand seals, when they are fighting they use up a large amount of chakara trying to control the fire, putting a lot of stress on their bodies and minds for the original technique was developed only for performing. Members of the clan have to keep large amounts of food to keep up their energy or they will feel faint due to all the energy they use up.
Members of Houseki no Kasai by blood have gold eyes that shine and sparkle whenever they are using their techniques. Their skin is naturally pale, naturally not becoming sunburned often leaving it ghost like. They usually are tall, females at the tallest being 5'10" and males at 6'7". One cannot join the clan without being born into it for the clan techniques are passed through the genetics of the clan.
The member of the clan who is the head is the third born child of the present head of the clan, not mattering if the child is male or female for they believe three is the luckiest number for the clan. The current head of the clan is a seventeen year old boy named Daisuke who is the son of Aria. There was much contronversy in the clan over who was going to lead for Daisuke had a twin sister named Natsuko who was born before him.
The clan is divided into three branches named after the three daughters of one of the clan's most well known leader's Natsu. They are Miyo, Kaida, and Aria. Miyo specializes in explosives, putting explosives into their weapons and lighting them off, using the least amount of chakara out of the whole clan. Kaida uses the fire techniques of the clans blindly, rarely ever using physical attakcs, usually shooting fire of sorts at a distance. Aria is truest to the old ways, using dancing like fighting techniques for fighting along with fire.
Clan History: Houseki no Kasai was originally fire performers, high class ones at that. They were known for their grace and beauty and their ability to control fire though there performances used many performers, trying to not exhaust members of chakara. Wars began to cloud over where they lived and they were asked to join in the war. The present head at the time was named Kohana who excepted the offer, thinking that the battles wouldn't be that brutal or long at all.
She was very wrong though. The battles continue on for years on end and many clan members died because of how much stress that was eventually put on their bodies. The clan grew though, more and more children because of the need to keep the clan alive during the war. By the end of the war, Houseki no Kasai could be considered a real ninja clan.
Three generations after Kohana, a new leader arouse named Huo. Huo developed a more stable fighting style for the clan along with explosives and weapons special to the clan. He is still said to be one of the best leaders Houseki no Kasai had since he fully established that clan.
Huo had a granddaughter named Natsu who kept up the ways of her grandfather. She eventually had three daughers Miyo, Kaida, and Aria. As they grew more and more sibling rivilary built up and after Natsu's death and they each had children of their own. They finally divided the clan up into three branches, each named after each other. Aria has named the head of the clan and she had five children Yuriko (now 27, has two children), Natsumi (now 23, has three children), Natsuko, Daisuke (Now 17, twins), and Ryuu (13.).
Now the leadership of the clan has been turned over to Daisuke after much fighting. Natsuko is left though rebellion is starting to build up on the sides of Miyo and Kaida who believe that Natsuko is the rightful leader since she has said to be the true heir by Aria who is already dead. Natsuko and Daisuke's father chose Daisuke to gain leadership, thinking he would be the best choice.
Clan Restrictions: The clan is restricted only to the blood members of Houseki no Kasai, accepting no one else.
Rising Phoenix no Jutsu Rank: B Skill- Ninjutsu Effect- The phoenix that is created by the jutsu can burn the victim and if enough power is put into it can knock the victim down. If used by an experienced member of the clan, the attack can even prove to be fatal. Drawback: It uses a great amount of chakra and is only known to be used effectively by Huo Houseki no Kasai and if not used well the amount of chakra drained can even be fatal. Description: Using either Kaji no Shuko or fans of the Phoenix lined with flares, user causes fire to rise up from the ribs of the fan or spikes of the shuko. The flares make the flames rise higher which makes the attack more powerful without using immense amounts of chakra. They move the weapon in circles which start spinning and then they use hand seals with their free hand as it rises up and the flames steadily turn into a phoenix . Limit: Is one of the Kekkai Genki of the Houseki no Kasai and is only taught to the members of the Aria branch.
Illusion Flames Rank: C Skill: Genjutsu Effect: Covers user in flames which seem like real flames but are really just an illusion which shields the user from the majority of D and C rank ninjutsu Special: One must use the horse hand seal twice for it to full activate. Drawback: The shield only works for a limited amount of time, depending on the amount of chakra or how experienced the user uses. If used for long periods of time it can induce massive amounts of stress on the body which if kept up for a long time can even cause death. Description: After completing the two hand seals, a blanket of illusionary flames covers the users body. The flames dance around the body, creating the illusion that it is actually real fire. The flames can block a good portion of projectile weapons that are not expertly thrown. It usually lasts for a good three minutes. Limit: Only can be used by Houseki no Kasai.
Note: If you want to join the clan you have to make your character born into the clan, in either the Miyo, Kaida, or Aria branch.
|
|
|
Post by Senshi on Mar 17, 2007 1:13:10 GMT -5
Ni Kagame no Joukei (Two Mirrors of Heaven) - aaj
Clan Description: The Hitogoroshi clan is a a fairly new clan taking up residence in the Hidden Village of Cloud. They are only new in name, however. For a long time they've been been in residence there, and only recently have they joined together to form a formal clan. Before hand, there were several factions roaming about, not making a serious name for themselves, due to the fact that the more organized clans Kekkai Genkai were being recognized and theirs werent. However, now as a formal clan, they strive to make a name for themselves amongst the other clans of the world.
Secretly, it is their goal to overthrow the Hidden Village of Cloud and become the rulers of the Village. If they could accomplish this, they think, then they could work to ensure that their village become one of the Five Great Villages. To achieve this goal, they train diligently in the use of their Kekkai Genkai- Ni Kagame no Joukai (Two Mirrors of Heaven).
When pushed, they will fight to the death and will always put the sake of their reputation first. If death will bring glory to the clan, then so be it. They now strive dilagently to become the recognized as a genius clan.
It is legend amongst the members of the clan that the first member of the clan recieved the Kagame no Reikon (Mirror of the Soul) when he was injured in combat on the chest and a peice of glass from a necklace he wore to remind him of his love fell into it. The wound healed, but the peice of glass remained within the body. It absorbed the chakra that the first user of the Bloodline used during combat and eventually, when the shinobi settled down and married, the chakra of the mirror shard was passed on to the children of the clan. While the necklace itself was never found, from then on, members of the clan had knowledge of a Kuchiyose technique that summoned a gargantuan mirror. Ever since then, those born from the first member of the clan have the bloodline limit of the Two Mirrors of Heaven.
A Hitogoroshi is not considered a full member of the clan until he or she has summoned the Kagame no Tenshu (Mirror of God).
Clan History: Only formed in recent years, their most successful achievement is having a small section of the Hidden Village of Cloud marked off as their destintive clan territory.
Clan Restrictions: Only those born of a Hitogroshi can become a Hitogoroshi. Jutsus
Kagame no Reikon (Mirror of the Soul) Rank: "C", Passive Skill: Kekkai Genkai Effect: Kagame no Reikon is the reason why only those born into the clan can become a member of it. It is the Mirror of the Soul, and only those born into the Hitogoroshi clan have it. There is no activation cost of chakra, etc., for the effect is always pulsing within them. Because of the spirit within them, Hitogoroshi clan members are more resistant to ninjutsu and genjutsu. When calculating actual character resistance to the technique in the Jutsu vs Jutsu scores, multiply a clan member's Jutsu level by 1.25 on incoming attacks ONLY. Only affects Nin and Genjutsu techniques. Special: Must be born into the Hitogoroshi Clan. Drawback: The Mirror of the Soul is not descrimatory. It will resist any nin or genjutsu not cast by the user. This includes allied jutsus, medical jutsus, etc., making it difficult to aid them in battle. Limit: Members of the Hitogoroshi Clan
Mangekyou Kagame (Kaleidoscope Mirror) Rank: "E", "D", "C", "B", "A", "S" Skill: NinJutsu Effect: A clan member trained in this technique will focus the strength of their Kagame no Reikon on a specific target. Their body will begin to glow in a bright, white light that leaves no shadows. It isn't blinding to look at. However, any Ninjutsu or Genjutsu used on a clan member during this technique will have their technique reflected back at them. However, they can only reflect Jutsus of the same rank as their Mangekyou Kagame skill rank. Special: Forming of Monkey, Rat, Ram seals Drawback: This technique requires skill to use as well, because in addition to using the same amount of chakra the opponent used in the technique to reflect it, every turn she holds the stance, including the turn it becomes activated, extra chakra is consumed. Limit: Being a member of the Hitogoroshi Clan.
Kagame no Tenshu (Mirror of God) Rank: "E" rank. Training starts with this item when members become old enough for shinobi training. Type: Main Effect: The second mirror of the Ni Kagame no Joukai Bloodlimit. This is an external mirror, large in size, 12 feet by 10 feet with beautiful silver alloy edges that hold the mirror in place. On the bottom are two stands that keep the mirror always standing up. This mirror is only obtainable with a Kuchiyose no Jutsu simply because of its large size. Once summoned, it is used to both amplify and act as a medium for advanced techniques of the Ni Kagame no Joukai Bloodlimit. It is extremely durable for some unknown reason. It is very resistant to Taijutsu attacks. Most people who have tried to attack it head on have ended up with broken bones at the points where their body made contact with the mirror. When a small amount of chakra is put into it by the user, it becomes a reflecting agent for nin and genjutsu. The mirror can only reflect techniques if it has the same amount of chakra put into it as the technique thrown against it costs. Special: Required to be summoned by Kuchiyose no Jutsu. Drawback: For some unknown reason, the mirror is extremely heavy. Once, ten men tried to lift it, and failed, not even being able to drag it a centimeter. Once summoned in battle, it will remain where it is at, so the user is not able to move the mirror to his or her advantage. Description: A large 12 feet by 10 feet long mirror with silver edgings shaped into whatever the user finds interesting. The silver is always worked before being attached to the mirror, because for some reason, once the silver touches the mirror, it will be impossible to remove, damage, or shape. The mirror itself has a slightly bluish tint to it, giving some credence to the story of legend. Limit: Members of the Hitogoroshi Clan Cost: There is no cost for this weapon because it is summoned individually as a person. Clan blacksmiths provide and work the silver that edges the mirror for free, because in the end, they want to be able to say that they were the one who worked the mirror of the most successful clan member.
Kagame no Kuni (Land of the Mirror) Rank: "C" - "S" Skill: Ninjutsu Effect: The Hitogoroshi Clan's Ultimate Defense. Using chakra, the user of this technique teleports him or herself directly into the Kagame no Tenshu, merging with his reflection in the mirror for a short time. Because they are inside of the mirror, members of the Hitogoroshi clan become impervious to attacks while being able to attack any ways the mirror is facing using ranged weapons, ninjutsu, and genjutsu. The downside of this technique is that for every turn they are inside of the Land of the Mirror, they begin to become ONE with their mirror. If inside of Kagame no Kuni for too long, they will merge with the mirror and will not be able to escape from it. They will be stuck in the mirror forever.
"C"- Allows the user one turn inside of the mirror. Once inside of the mirror, conciously channeling chakra into the mirror is no longer necessary for the mirror to reflect back nin and genjutsu techniques of "B" rank or lower techniques.
"B"- Allows the user two turns inside of the mirror. Once inside of the mirror, conciously channeling chakra into the mirror is no longer necessary for the mirror to reflect back nin and genjutsu techniques of "A" rank or lower.
"A"- Allows the user three turns inside of the mirror. Once inside of the mirror, conciously channeling chakra into the mirror is no longer necessary for the mirror to reflect back nin and genjutsu techniques of "A" rank or lower. For "S" rank techniques, half the chakra used by the opponent is required for the reflection of it.
"S"- Sllows the user four turns inside of the mirror. Once inside of the mirror, conciously channeling chakra into the mirror is no longer necessary for the mirror to reflect back nin and genjutsu techniques of "S" rank or lower. The user begins to actively regenerate chakra while inside of the mirror at this rank.
Special: Rat, Dog, Horse, Tiger
Drawback: Spending more than the alloted time inside of the mirror will result in the user becoming PERMANANTLY trapped there. The mirror will exist in that spot forever with the user trapped inside of the Kagame no Kuni forever, NEVER allowing him to die, but to exist indefinatly with no ability to leave that spot, ever.
Limit: Hitogoroshi Clan members only
Kagame no Jibun (Mirror of Myself) Rank: "C", "B", "A", "S" Skill: Ninjutsu Effect: Utilizing the Kagame no Tenshu that is the advanced weapon form of training with the Kagame no Joukai bloodlimit, the user molds chakra into the Kagame no Tenshu, focusing it on the reflection of the user. Gathering strength, the reflection of will step out of the mirror and fight alongside the user. Actual strength of the reflection is based on the strength of the user's jutsu.
"C"- Reflection has 50% of Tai, Nin, and Genjutsu levels. Reflection is unable to use any actual Nin or Genjutsus. Reflection is not able to utalize the Kagame no Tenshu. Reflection DOES have the Kagame no Reikon. Requires 40% of user's maximum chakra. "C"- Requires 40% of user's maximum chakra.
"B"- Reflection has 60% of Tai, Nin, and Genjutsu levels. Reflection is able to utilize any "C" rank of lower Nin and Genjutsus that the user his/herself has. Reflection is not able to utalize the Kagame no Tenshu. Reflection DOES have the Kagame no Reikon. Requires 35% of user's maximum chakra. "B"- Requires 35% of user's maximum chakra.
"A"- Reflection has 70% of Tai, Nin, and Genjutsu levels. Reflection is able to use any "B" rank or lower Nin and Genjutsus that the user his/herself has. Reflection is able to use any "C" or lower ranked Bloodlimit techniques. Requires 30% of user's maximum chakra. "A"- Requires 30% of user's maximum chakra.
"S"- Reflection has 80% of Tai, Nin, and Genjutsu levels. Reflection is able to use any "A" rank or lower Nin and Genjutsus that the user his/herself has. Reflection is able to use an "A" or lower ranked Bloodlimit techniques. Requires 25% of user's maximum chakra. "S"- Requires 25% of user's maximum chakra.
All levels of the Reflection last until either killed or released by the user.
Special: Rat, Tiger, Horse, Ram, Goat, Tiger Drawback: Very heavy use of chakra, in such a large amount that this technique is useable only twice per day. Extra usage may be granted with continued training. Limit: Hitogoroshi Clan members only.
Jibunsetsuzoku Rank: “C-S” Shill: TaiJutsu Effect: Uses the reflection created from Kagame no Jibun to temporarily amplify the speed and strength of the user.
“C”: Increase the TaiJutsu of the user by 50% for 2 turns. User can move at 1.5 times his/her normal speed while active. After use, all jutsus are decreased by 20% for 3 turns
“B”: Increase the TaiJutsu of the user by 60% for 2 turns. User can move at 2.5 times his/her normal speed while active. After use, all jutsus are decreased by 20% for 3 turns Requires “B” rank Kagame no Jibun
“A”: Increase the TaiJutsu of the user by 70% for 2 turns. User can move at 3.5 times his/her normal speed while active. After use, all jutsus are decreased by 20% for 3 turns Recover Requires “A” rank Kagame no Jibun
“S”: Increase the TaiJutsu of the user by 80% for 2 turns. User can move at 4 times his/her normal speed while active. After use, all jutsus are decreased by 20% for 3 turns Requires “S” rank Kagame no Jibun
Special: Snake, Rabbit, Tiger, Dragon
Mechanics: After the Kagame no Jibun is created, the user focuses to reset his body to move with the decreased chakra. Afterwards, the reflection is re-absorbed and used much like an after-burn to push the body far beyond its normal capabilities. Afterwards, the temporary “high” is gone, leaving the user to cope with a temporary void of the chakra once again, as well as the obvious intense strain of the body.
Drawbacks: After the technique wears off, the user becomes lethargic and heavily fatigued. The amount of fatigue felt lowers with rank of the technique, but actual physical damage to the user’s body will increase. There is a 25% chance of paralysis and 5% of death after the technique is executed for “C” rank due to the stress, and goes up 5% and 3% respectively for each additional rank.
If this technique is used past two turns, the user falls under excruciating pain (think every nerve ending in the body sounding off as if it just received a 2nd degree burn) and temporary paralysis after the effect wears off, along with suffering a decrease in chakra equivalent to the amount needed to call the Kagame no Jibun. Additional 20% chance of paralysis and 13% chance of death for each turn it is used.
Limit: Hitogoroshi Clan members only, Kagame no Jibun must be known. Reflection must be out for at least two turns before the technique can be activated.
The move can be used as many times as the Kagame no Jibun can be called, however using it more than once in one day results in an 80% chance of the user to become paralyzed or otherwise incapacitated, and a 40% chance of death after use. Also, after using it twice in the same day, a week of bed rest is needed before any stress above walking can be put on the body, otherwise a 50% chance of tissue ripping beyond complete repair of the body part used is risked. The chance of paralysis goes down 10% after the first two days, and 20% for each day after. The chance of death decreases 10% per day of rest.
Kagameme no Jutsu (Mirror Eyes Technique) Rank: "B" Skill: Ninjutsu Effect: Utilizes chakra in order to see everything the Kagame no Tenshu can see. Special: Horse, Goat, Dragon, Dog, Tiger Drawback: Requires 5% of user's chakra to activate and 1% of user's chakra per turn in order to use. Description: By putting chakra into his eyes and into the Kagame no Tenshu (Mirror of God), the user of this technique gains the ability to see whatever is reflected onto the mirror. The right eye sees the right side, the left eye sees the left side. Special training is needed with this jutsu to learn how to balance oneself with the ability to see like this, because members still retain their regular vision. This jutsu was created by Hitogoroshi Ryoka, a talented swordsman, in order to help one prevent ambush. It is rumored that he recieved special training with an unknown member of the Hyuuga clan in order to master this technique fully. However, this was not proven. What is proven is that those who have mastered this technique have become the strongest members of the Hitogoroshi Clan. The stronger the user's chakra, the more of a reflection the mirror has, and the more vision a person is granted. NOTE: The user of this technique can only see a much larger distance than normal. They are unable to see the chakra circulatory systems, etc., of the Byakugan, nor can they use the copy effect of the Sharingan. Limit: Hitogoroshi Clan only.
|
|
|
Post by Senshi on Mar 17, 2007 1:13:34 GMT -5
nutsakuma Clan (SilentDevil Bloodlimit) - aak
-Bloodlimit Description-
The nutsakuma Clan is a very awkward clan. They are known around the lands as the wondering Clan. What is so strange of this clan is the fact that about eighty percent of the members are born blind. The thing is, that while being born blind, they were born with an extrodinary ability with inhanced hearing. Now the difference between their hearing, and those with others is by how their ear works which should be explained with slightly more detail later on. Another unique ability is their hightened sense of smell. Using all other senses it is strange for it just seems as if they could see.
Most members of the nutsakuma clan have similarity in appearances. One thing is that about ninety percent of the population has black hair, eight percent have blonde hair, while the remaining percent has red hair. Not one member has brown hair which is somewhat unique. No matter what though, size does not matter within the clan and the people that reside within the clan. The bond of this clan is beyond compare for there are two things that this clan is truly known for and takes to heart and soul. One is the fact that they are known for being grand within the trade industry, though of course this is strange for the one's that are the true overseers of the money echange are those that can actually see for differencing between yen to yen is quite difficult to impossible. The other is that the village is known for picking up strays. Whether it be small animals to live humans the nutsakuma clan are known for their generosity and some speculate that this will be their downfall.
Most members wear the symbol of the clan. The symbol is in the shape of the eye which greatly represents the eye of Ra, the sungod of Egyption Mythology. Reasons why is unknown for most of the clan is born without eyesight. While traveling the clan can be clearly seen off in the distance when in open planes for most of the carrabans that they use as main travel source has a massive Eye of Ra along both sides of the cloth. The colors that the clan is identified by are the colors of Sky blue, Silver, and Crimson Read. Usually when seeing the Eye of Ra, the middle of the eye is silver with a black outline, while the outer area is in a blue, and/or crimson design. The animals that the clan is mostly identified with are the great and magestic animals known as the Rhinos. Reasons why is because they are the motions, and power of the clan. Living by example they feel that if a rhino was placed blind, it would still rain victorious for the rhino is considered to be unstoppable.
Carrabans is their main source of travel that is pulled by massive sized A Ranking Rhinos. The Rhinos are considered to be family members of the clan and are greatly respected. The carrabans are in the size of seven meters in length, three meters in width and two and a half meters in depth. Each Carraban carries at least a family of ten though just sitting within, massive amounts of food storage, weapon storage, survival supplies, or other animals such as those who need the treatment just in case if one was sick along the road. Each carraban is pulled by two massive Rhinos who have some great strength that are in the size of twice as large as a normal rhino. Currently there are about thirty Carrabans that roam in one single pack. The nutsakuma beleive that in order to survive a massive group such as this should not seperate or disperse.
There is one thing for sure though, there is currently more then one Clan roaming around with the sigya of the nutsakuma clan.
-Hearing Enhancement- The pinna, the outer part of the ear, serves to "catch" the sound waves. Your outer ear is pointed forward and it has a number of curves. This structure helps you determine the direction of a sound. If a sound is coming from behind you or above you, it will bounce off the pinna in a different way than if it is coming from in front of you or below you. This sound reflection alters the pattern of the sound wave. Your brain recognizes distinctive patterns and determines whether the sound is in front of you, behind you, above you or below you.
Your brain determines the horizontal position of a sound by comparing the information coming from your two ears. If the sound is to your left, it will arrive at your left ear a little bit sooner than it arrives at your right ear. It will also be a little bit louder in your left ear than your right ear.
Since the pinnae face forward, you can hear sounds in front of you better than you can hear sounds behind you. Many mammals, such as dogs, have large, movable pinnae that let them focus on sounds from a particular direction. Human pinnae are not so adept at focusing on sound. They lay fairly flat against the head and don't have the necessary muscles for significant movement. But you can easily supplement your natural pinnae by cupping your hands behind your ears.
With the nutsakuma clan the ear is slightly different, in some aspects it seems the ear has been altered in order to help one hear. The ear of the nutsakuma clan is slightly larger as well as it has a muscle within the outer ear where it makes the ear capable of being moved in different directions. The Muscle is located along the outer area of the Pinnae, when concentrated the ear can be pushed up, down, left, right, or make the ear completly flat. This enables the nutsakuma member hear slightly better in different ways.
Once the sound waves travel into the ear canal, they vibrate the tympanic membrane, commonly called the eardrum. The eardrum is a thin, cone-shaped piece of skin, about 10 millimeters (0.4 inches) wide. It is positioned between the ear canal and the middle ear. The middle ear is connected to the throat via the eustachian tube. Since air from the atmosphere flows in from your outer ear as well as your mouth, the air pressure on both sides of the eardrum remains equal. This pressure balance lets your eardrum move freely back and forth
The eardrum is rigid, and very sensitive. Even the slightest air-pressure fluctuations will move it back and forth. It is attached to the tensor tympani muscle, which constantly pulls it inward. This keeps the entire membrane taut so it will vibrate no matter which part of it is hit by a sound wave.
This tiny flap of skin acts just like the diaphragm in a microphone. The compressions and rarefactions of sound waves push the drum back and forth. Higher-pitch sound waves move the drum more rapidly, and louder sound moves the drum a greater distance.
The eardrum can also serve to protect the inner ear from prolonged exposure to loud, low-pitch noises. When the brain receives a signal that indicates this sort of noise, a reflex occurs at the eardrum. The tensor tympani muscle and the stapedius muscle suddenly contract. This pulls the eardrum and the connected bones in two different directions, so the drum becomes more rigid. When this happens, the ear does not pick up as much noise at the low end of the audible spectrum, so the loud noise is dampened.
In addition to protecting the ear, this reflex helps you concentrate your hearing. It masks loud, low-pitch background noise so you can focus on higher-pitch sounds. Among other things, this helps you carry on a conversation when you're in a very noisy environment, like a rock concert. The reflex also kicks in whenever you start talking -- otherwise, the sound of your own voice would drown out a lot of the other sounds around you.
The eardrum is the entire sensory element in your ear. As we'll see in the coming sections, the rest of the ear serves only to pass along the information gathered at the eardrum.
With the nutsakuma clan it seems as if the drum is altered in some way. What happens is that when sound passes through the ear drum it is harder for the eardrum to vibrate, but even though it is more difficult for the eardrum to vibrate, it is capable of sensoring all sounds with greater precision. When traveling through the fluid area of the ear, instead of the sound being transfered in as just sounds, it works that of a bat but with even greater precision. Transfering the soundwaves it pushes the frequencies through in where it looks like the sounds are manipulated to look like a sensor array. The sensor array is transfered making it seem as though sound is seeable. It works to where the nutsakuma clan is capable of identifying shapes and sizes, though of course they are not capable of seeing defined shapes such as brail. With the way their ear works, the nutsakuma clan is capable of listening to a frequincy as high as 100000 Hertz
-Bloodlimit History-
No one truly knows the full indepth history of the nutsakuma clan but there are quite a few speculations and theories as to how and where they started off. Some of these beliefs are considered the legends of the clan, but of course most of which is just debatable depending on the member of the clan that you are speaking with.
Theory One: It started off with five members who were brothers living out in the outskirts of Sound. These brothers were greatly adaptable to their surroundings, but the oddest thing was the fact that they were all blind. Well as how things go between people's lives is that for some odd reason each son recieved at least ten children, five little girls, and five little boys. Eighty percent of the men were born blind, while about fifty percent of the little girls were born blind. Each child that was born blind was very much different with those who were not such as the fact that their ears were shaped slightly more different, and that the ones that were blind had white eyes. Creating about fifty children, each child wondered off on their own to make a name upon themselves. Some surviving, and some did not but the majority of the children grew up to be great having about ten children of their own as well. This was odd for some reason each child had aproximatly ten children of their own creating a more large size clan. This did not stop the members though for they met up with one another creating a massive clan that began to roam around from country side to country side for a strong clan is a clan in numbers.
Theory Two: A great and powerful warrior who roamed around the lands was a type of man who would challenge anyone to increase his skills. A fighter indeed this man was until one day he decided to challenge a young woman who believed no one could beat her as well. Confrontation occured as the two fought on long and hard, but in the end the man was defeated. As he was defeated the young woman just laughed at the man stating that he would never be great, that he would never be the best, but those that would be his children would be the ones to achieve the assention that he will never be able to. After speaking such harsh words to the man she quickly placed what seemed like a curse on the man speaking in another form of tongues. Doing so the man slowly found himself to loose his eye sight as the young man found one he thought he could spend his life with. Being with one another they created a small family, but the odd part was that the children that were born were born without sight, yet their ears were shapped slightly funny.
Theory Three The clan started off in a country far and way on the other side of the world. The Clan was prossecuted by those around them as being odd ones, for being demons of the land due to their ability to use their sense of hearing in another form and fashion. Feeling that their death may or may not occur the clan decided to leave away from the country as they stumbled upon the country of Wind. As they reached the country of Wind they found themselves in an unbarable predictament for they could not truly use their senses as everything seemed slightly desolate and pure unbarable to live by for they were used to more of a colder climate. Starting off in their journey through sand the nutsakuma clan found their way out as they made alleys as well as friends trying to cope with their new environment. Some member fought amongst themselves leaving away from the main clan, while others stayed by through thick and thin. Reasons why the nutsakuma clan stayed with one another is because of the fact that they were afraid to be prosecuted once again, to be shunned out from the outside world, though they were the ones keeping themselves from the outside world.
Days, turned to weeks, weeks turned to months, and months turned to years as members left from the main clan to form off clans of their own on other providences. This created more of a diversity between the clans but the concept was still the same from everyone, to survive, and be the best that they could by using their abilities. At first the clan started off with one hundred percent of those who were born blind, but being with other clans, intergrating different DNA structures they found out that the clan was slowly loosing their gene. This created a more of a balance between the clan in where they were capable of surviving even more then they once were capable of doing. As the clan grew stronger, and learning from other villages, both hidden and clear they realized that in order to survive they needed to create a force to be reckon with, a force that would be considered as the overseers of the clan, the ones who had the authority, and leadership to truly lead the clan, ensuring no true harm will get in its way. They were called the Five Desiples.
-Five Desiples- The "Five Desiples" are known to be the five strongest within the Clan. They are the ones who are considered the council in which everyone within is created equal and has an equal say towards what must and can occur. They are the overseers of the clan who take the time to diliberate figuring out who may be considered as a loose end of the village. They are not neccessarily ruthless, or "evil" in a sense, but they are quite strict for the "Five Desiples" are considered as the Five Equal Kings/Queens within the small colony of ants known as the nutsakuma Clan. The "Five Desiples" consist of Three equivlent in power of Sannin Warriors, and Two equivelent in power of Jounin Warriors. What is interesting is how each are given their number of the higher ranks. When one is worthy enough to be a high rank, another retires while the other takes their place in the court, as well as their number.
Kenryoku nutsakuma (Age 28) (The First) A Contra of the fighting style known as Capoeira. This young woman was born in the Country of Rice Fields where the Hidden Village of Sound currently resides in. When she was a young woman that was when she found the art of Capoeira. Standing at a small height of five feet even, she enjoys the time to understand the human psychi in which she learns more of the human nature. Some believe that she is considered as the harshest of the five, but when it comes to hidden verdicts she is the most compasionate. Being a master of Water Jutsus as well as using the art of Capoeira she is considered as the fourth strongest of the village for she was trained under the Mestre named Lucien Drake nutsakuma. Her combinations and trickery is that close to those of the master, though she considers herself far from it. If one would wish to travel and train under her, they would perhaps need to do a great favor for her. Miss Kenryoku is mostly identified in wearing a kaki vest with a short spegetti shirt that barely covers her belly button. Wearing the mastered styled Arm Guards, and Shin Guards with the signiya of the clan, she wears netted stockings along with her black sandels. Her hair is short in placed with a small ponytail in a red ribbon. Eyes in the color of white with silky mid skin tone.
Kanatoko Hyuuga (Age 32) (The Fourth) This desiple is a very unique case. Reasons why is because he is the start of something that changed the clan in a certain way. Kanatoko is a member of the Hyuuga clan. When this young man was but a little baby those of the nutsakuma clan found him and quickly raised him to be a great man. They treated the young one like their own because basically the Hyuuga were as like them, the only difference was the fact that he had true sight. Though having a harsh life Kanatoko rose up to show his clan that he could do practically anything they can, and that strength does not mean by who you are, but how you are. Thanks to Kanatoko the Hyuuga and nutsakuma clan has somewhat of a bond between one another along the Country of Fire. Creating a bond with one another both clans is capable of coping with one another to inorder keep one another safe in a way, that was the intentions of Kanatoko giving him a place within the council. Being a master of the style of Juken Kanatoko is mostly identified by wearing a white style robe in where he looks just like part of the Hyuuga clan. Eyes white, with long black hair, he enjoys the feel of keeping his hair down, not truly messing with it.
Lucien Drake nutsakuma (Age: 37) (The Third) A Mestre of the fighting style known as Capoeria. Born and raised within the village Lucien was trained by one of the first who founded a clan located within the Sound country. This clan was known as the Hyoshi Clan. Staying around in the area of sound he learned the art of Capoeria for about Ten years, taking the time to perfect his movements and techniques. He is considered as one of the best within the art of Capoeria, but is considered as the third strongest within the Clan of nutsakuma. Usually wears baggy commando kaki's, black shinobi styled sandels, with a short, tight, black muscle shirt who is usually identified by wearing a Fedora hat along his head. Lucien stands about six foot even with white eyes for he can not see, and long black hair that is neatly tied in a pony tail who always bites down harshly along a dried string of grass, toothpick, or cigeratte. When it comes to teaching the techniques he knows and loves, the person needs to show that they are worth and worthy in his eyes.
Yosei nutsakuma (Age: 40) (The Fourth) The oldest out of the "Five Disiples." In fact this fourty year young woman is about five years away from retiring from the council for she feels she herself should be off doing something else. She is sometimes known as the over seer of the the five, but is mostly known for being the tie braker of the five. She is causious, and greatly loves to take her time when it comes to diliberating decisions for she enjoys to observe and create an answer to the best of her ability. She is one who is calm which usually identifies to her fighting style known as GenJuu Korimizu-Jimen Kobushi Style. A style that consists of Water, ice, as well as that of Earth. She is usually identified to carry a massive gourd that seems as if it was always in ice with a navy blue sash that covers her top half in a "X" formation. Yosei is more feminane then Kenryoku so she usually enjoys the finement of a fine blue silk dress the covers her completly other then her her arms.
Tenchi "Hentai" nutsakuma (Age: 30) (The Fifth) A great warrior who studied in the art of GenJuu Hi-Awaii Kobushi style. Trained under the master named Thoth Kenshi who was speculated to have a relation with, though of course this was just a theory. Being a "Guardian" Ranking of the Fighting style Tenchi is an awkward mid age man who is greatly lean who usually wears the color of Dark red whether it be Slacks, shirt, or even bracers, and boots. Loving the sensation of fire this is what is usually represented by him especially along his backside for he wears the family emblem along with a symbol of fire. Standing five eleven this lean skinny man gained the reputation as the Clan Hentai, or in other words known as the Clan Pervert. Reasons why is because usually every other word would have some sort of hidden significance dealing with sexual conduct. The personality of Tenchi is the way he is with women, a true closet pervert to the end who really does not wish to train others and only worries about himself. He can be identied as the one who usually reads those "Love" novels using brail.
-Bloodlimit Restrictions-
Anyone is capable of being of being part of the nutsakuma clan. The only restriction is that no one is capable of starting off in a hidden village. So when choosing a village they are considered to be born within the country. For example if you choose Sand, you were born within the country of Wind. The only way you would be capable of joining an actual village to become a ninja is if and only if you were capable of getting permission with the "Five Desiples" of the Wondering Clan.
|
|
|
Post by Senshi on Mar 17, 2007 1:14:06 GMT -5
nutsakuma - aak2
-Bloodlimit Jutsus-
Kusomimi (HellsEars) Rank: "C" Rank Skill: NinJutsu Effect: Without this jutsu the Clan is capable of just listening with sharpen hearing. What this jutsu does is by using the chakra along their eardrum, labyrinth system, as well as the outer ear of the body the user makes their ear into something of a sonar. This sonar system enables the brain to remember certain points by soundwave frequencies that hits the ear from a pebble hitting the water, to a person walking along grass. The Sonar system enables the nutsakuma clan to basically see. This is greatly used when Rain falls down for every time a drop hits the ground it emits a sound so basically they are capable to see for the first time in their lives. When first learned the distance that one is capable of understanding and remembering is the distance of fifty meters. After each time learned the distance goes up by twenty meters. Special: The first time learned the user must do the signs of Dragon, Rabbit, Dragon, Ram. After the first time there would be no need for the seals. Drawback: Must be trained into this more then once. Without the proper training of a technique such as Kusokesuni and Advanced version sounds could cause dizzyness or damage to the user. The sounds to create this must be sounds that are greatly abrut and fast which must be near the ear like a Flash/Bang grenade. Description: When sound frequencies hit the ear it creates a sonar in which the mind remembers in a certain distance until the soundwaves hit the ear once again. It looks as if the user is capable of seeing in such a way but it is just a technique that enables the user to know where to go and how far objects are at. They are capable of seeing shapes, and size, but the thing is they are not capable of seeing defined objects. Limit: Only a technique for the nutsakuma Clan
Kusokesuni (Hells Drownout) Rank: "C" Rank Skill: NinJutsu (Somewhat) Effect: With the use of one's ears and when a person needs to use their sense of hearing to see, the Kusokensuni is a specialized technique in which the user of the nutsakuma clan is capable of drowning out certain sounds waves up to certain frequencies. Example: If a nutsakuma member is in a large battle where their is a fairly amount of yelling and fighting going around, the person is capable of drowning out all sounds to a certain frequency for example like lets say the soundwaves that is being pushed from the ground giving more stability. The technique must be learned ten times. Reason why is due to the fact that each time learned a user is capable of drowning out up to a certain amount. When first learned the user is capable of drowning out frequencies up to ten thousand hertz. After mastered the user is capable of drowning out up to one hundred thousand hertz of frequency. Remember a normal human is capable of hearing up to twenty thousand, this is way beyond then that of a regular body. Special: When first learned the user needs to use the hand signs of Boar, Dragon, Tiger, and Horse. After the first time, hand signs is not needed. Drawback: Drawback is that the user must train in this type of technique more then once in order to drown up higher frequencies. Another drawback is the fact that they are only capable of listening to one frequency at a time, so in a sense if they wished to listen to their own comrads, it be slightly more difficult that creates a massive confusion in which case may go against each other for a moment or two until the sounds is justified to where they understand. Description: The way this feels is that the user is capable of drowning out certain frequencies in which they can hear certain sounds to accuratly pin point where they need to go. What is interesting was the way this works, basically it is like a strong sensory. Within the mind of the user all sounds are muffled to an extent as the sound they concentrate on comes forth with more of accurate sense. The sensory and the sounds still work, in which they are capable to see. Example if there were a strong amount of yelling, the soundwaves that hit the ears still react in which they can still use as a radar to help them move about (Acts like they can see figures) but of course does not damage the user's sense of balance and hearing. Limit: Only those of the nutsakuma clan is capable of performing.
Kusokensuni (Hells Drownout) Advanced Rank: "B" Rank Skill: NinJutsu (Somewhat) Effect: Just like the regular Kusokensuni but it does not concentrate on frequencies, what this jutsu does is that it helps by increasing the amount of frequencies that can be listened to at a time. When first learned the amount increases by one, and each time learned the amount increases by one as well. Reasons for this so then if they wish to pin point certain people, they care capable of doing so. Special: None, only reasons why is because of the fact that Drawback: The more frequencies the user is capable of drowning out, the more of a chance the user has in which can be distorting towards the victim. Another Drawback is the fact that the user must train into this jutsu more times in order to be capable of listening to more then on sound frequency at a time when doing a drownout. Description: The way this feels is that the user is capable of drowning out certain frequencies in which they can hear certain sounds to accuratly pin point where they need to go. What is interesting was the way this works, basically it is like a strong sensory. Within the mind of the user all sounds are muffled to an extent as the sound they concentrate on comes forth with more of accurate sense. The sensory and the sounds still work, in which they are capable to see. Example if there were a strong amount of yelling, the soundwaves that hit the ears still react in which they can still use as a radar to help them move about (Acts like they can see figures) but of course does not damage the user's sense of balance and hearing. With this version they are capable of hearing more then one frequency, what is interesting is that since this is more advanced they are capable of listening to individual breathing patterns in which they are capable of understanding those around if they have comrads. Limit: Must know the basics of Kusokesuni (Hells Drownout) at least three times. Must be part of the nutsakuma bloodlimit.
Sensory Breathing Rank: "C" Rank Skill: NinJutsu Effect: When manipulating the chakra along their nostrels as they breathe out the nutsakuma clan is capable of producing out a sensory system of soundwaves that is higher then that of a human ear can pick up. This is known as the nutsakuma Echolocation inner system. What is created is a sonar frequency that can not be heard by human ears by breathing out in a small distance that enables the user to almost see by their ears without relying soley on sounds around him. When first learned the user is capable of producing the sonic waves of hyper frequency to a distance at a maximum of ten meters. Each time learned the distance increases by ten meters. Special: --- Drawback: You are only capable of pushing off to a certain distance. The only way the distance can be increased is by how many times you train within the same type of Jutsu. Description: It works like a Radar, or really is considered as a human Echolocation. When the soundwaves pushes off bouncing against objects, the soundwaves bounce back hitting against the users ears making it seem as if the user is capable of seeing in a sensor type manner. When the distance is increased it seems as if brain slightly remembers a certain area until the waves bounce off the objects once again. Using this they are capable of seeing shapes and figures, but not to the extreme IE reading, or how much money they have. Limit: Only those of the nutsakuma clan is capable of learning.
Sensory Distortion Breathing Rank: "B" Rank Skill: NinJutsu Effect: A unique Jutsu in where you breathe outwards using the same principles as Sensory Breathing. The difference with this jutsu is the fact that the high pitched sound is so unique in where the oppent can not hear, though they are suddenly affected by a sudden chill where the fluid within their labyrinth system scrambles greatly creating a distortion and imbalance. This type of attack gives enough time for a more formatable attack. When first learned the distance is at a maximum of five meters with a distortion of one turn. Each time when learned the distance increases by ten meters and the distortion time increases by point twenty five. The first time learned it is a B ranking but after that the ranking decreases to C ranking training. Special: --- Drawback: Must be learned multiple times in order to increase the size and damage of the Jutsu. Description: When the soundwave emits out after a certain distance the frequiency would quickly disperse. When an opponent was near by though and was connected by such a jutsu the opponent would go in a frenzy of dizzyness and nausius while sometimes having their nose bleeding. The soundwaves would enter the ear and quickly rattle the Fluid within the Labyrinth system located within the inner ear. Limit: Only those of the nutsakuma clan is capable of learning. Also before learning this technique the user must learn the Sensory Breathing technique
Distortion Protection Rank: "B" Rank Skill: NinJutsu Effect: What happens is that the chakra in the ears swirl around within the Labyrinth system, by focusing on the chakra it seeps inside where the fluid is located at and slowly increases the size of the Labyrinth system as well as it contracts the fluid inside. Contracting the fluid makes it where the fluids can not be in motion quickly, keeping the fluid in place enables the user to not be distorted by loud soundwaves, or waves of sounds that is capable of making a person distorted by balance or hurting along the ears. This technique when first learned can only be activated for only five posts per five posts. Reasons why is because the Labyrinth system without propper training would grow and destroy the sides of the brain if the skull, or head does not adjust to the size of the Labyrinth. After learned the first time training regiment goes down to "C" rank. Reason why is because the Skull would slowly adjust to the size of the Labyrinth. Each time learned the number of posts that need a rest goes down by one post, while keeping it activated increases by one post. Special: When first learned the user must do a series of Seals that are Boar, Rabbit, Ox, Dragon, Boar. After learned once more the user does not need the sense of Seals. The training stops when the user is capable of resting for one turn. (That is the extent of the technique and can not go further.) Drawback: When first learned the user is only capable of keeping the Labyrinth system in a larger size for only five posts for every five posts. If the user keeps the Labyrinth system larger any longer then nose bleeds occur, headaches, as well as head trauma occurs to which it crushes the ear and sides of the brain slowly. Description: The inner ear, where vibtrations pass through creating imbalance increases slightly as the chakra holds the fluid in motion, but well enough to where sound is still capable of passing through. What is interesting is the way it feels, it seems as if a tention within the head where a slow headache occurs and the sound is clear as day. Limit: Onlyt hose of the nutsakuma Clan is capable of learning. Also need to learn Kusokensuni Advanced at least once.
-Bloodlimit Equipments, and Weapons-
Sensory Pole Rank: "D" Ranking Type: Equipment "Secondary" .20 per Slot Effect: The Sensory Pole is a large pole that emitts out a high pitched sound wave in a three sixty degree area effect. The sound wave is so high pitched that it can only be heard by those of the nutsakuma Clan. The sound waves are used for figuring out and understanding the terrain that the clan walks, or really travels on. The maximum distance that the soundwave petrudes out is one hundred meters. Due to the size of the Sensory Pole it is possible to become a weapon. The only way the sensory radar is capable of being used, it must be stricken down, or really hit in some sort of way. The down side is it needs to be a strong strike in order to shoot off the Sensor radar. Special: --- Drawback: Only drawback is the fact that the only ones that are capable of hearing such sounds is those born of the nutsakuma Clan. Can not be bought, but only made by those of the nutsakuma Clan. Description: The pole is one and a half inches in daimeter, and stands about eight feet tall. Limit: Only those of the nutsakuma Clan is capable of truly using. Cost ---
Fukusu Buki Haikingu Kyoshokuin (Multi Weaponal Walking Staff) Rank: Gennin Type: Main Weapon Effect: The staff is a great accet towards the nutsakuma clan. Some use just a regular walking staff, but some use something else. There are different versions of the Walking staff but those who are truly great, or believe will become truly grand are those that use the Fukusu Buki Haikingu Kyoshokuin. This weapon is capable of being turned into three weapons that are a great asset towards the members of the clan. The weapons that can be created is another Long staff of equal size of the original staff, Grapling hook which is used by the Large Sectional Staff, Two Nunchakus created from the four batons, and Two Smaller Staffs created by the secondary large staff. The main part of the Walking staff is that by using the same basics as the sensory pole, it can be used to create a radar sense to help out those of the nutsakuma clan. The only difference between the sensory pole, and the staff is the length in distance that the waves produce which is twenty meters. Special: Mostly known for the nutsakuma Clan. Can only be created by the nutsakuma clan due to specifications as well as desires needed for this weapon. Drawback: --- Description: The walking staff is created of a length in fifty eight inches and a diameter of two incehs. The staff has different designs and looks depending on the user. Reasons why is so then the length of the staff can be a directness to keep those who wish to harm the user away from them. The staff can divided up into three weapons when divided in half. The lower half when twisted in a certain way by a switch, along with a strong pull can create another staff of equal size. Along the middle of the newly staff, when twisted by a switch and pulled the staff can be divided up into two small staffs, or sticks that is capable for smaller range combat where each stick is in the size of fourteen inches and a half. The upper half of the staff is capable of being turned into two nunchakus by a couple of twists of a few switches. When pulled out the weapons show that wires are in place of the small batons keeping them in place in order to keep them as a nunchaku. The wires are in the length of eight inches, while the batons are in the length of seven and one forth of an inch. Now on the way lower half of the staff where a knub is located, if a certain switch that is pressed which is about six inches higher then the knub three sectional long attachings are shown to create a grapling hook. Within the staff is wire that is ten times of the length of the staff creating a great asset for the user by making a lengthly weaponl. Limit: Others may use it, but is greatly favored towards the Clan of the nutsakuma. Cost 2000 Yen
SoundBalls Rank: "D" Ranking Type: "Secondary" 4 per Slot Effect: The effect of the sound balls is by getting struck it quickly emits out a vibrating sound that can not be heard by the naked ear. The vibrating sound is capable of being pushed off in a twenty meter radius. This secondary equipment is used for the nutsakuma Clan in order to help one hear or litterally see in another way by using the SoundBalls as a type of radar mekanismn. The length of the soundwaves, or really the time line that lasts depends on how large a certain area is at.
Five Meters - Four Turns
Ten Meters - Two Turns
Twenty Meters - One Turn[/b]
Drawback: Only drawback is that those that can truly hear the sounds of the wave vibrations are those that of the nutsakuma Clan. Also no one can truly buy such equipment for they are made within the "Wondering Clan" Description: The Soundballs are in the size of one and a half inches in diameter. Being that size the middle area which is about one fourth of an inch is completly hallow. Along the outer shell of the SoundBalls the nutsakuma clan places minerature holes all around the Soundball which are the size smaller then the naked eye. Doing so enables the soundwaves to be pushed off so then the clan is capable of seeing. Limit: Only those of the nutsakuma Clan is capable of truly using Cost ---
|
|
|
Post by Senshi on Mar 17, 2007 1:14:31 GMT -5
Bloodlimit Clan Name: Hyucomuta Clan (bleeding clan) aal
Bloodlimit Clan Description: the person is born with normal eyes, but when need be they shift into a bright blue, the type of blue that sends cold chills down your spin. but unlike the eyes there is a scar of the Hyucashi family symbol that is burned in the middle of there forehead that every warrior has. but when you activate your chakra the scar glows bright blue. the scar is how the villagers new who was the fighters and who wasn't, the people that did have it when to training at a very young age. They are also called the bleeding clan because most of there moves consist of them using there blood to make a seal.
Bloodlimit Clan History: In the past the Hyucashi clan and the Sharindo clan were great warriors. the Hokage relide on them and there skills to do secret missions and to lead ninjas into battle. But there was some hostility lying between both family's. The Hyucahsi were more trusting and skilled, but the Sharindo were stronger. Jealousy rose and a war between clans started. This war last many years, many clan leaders changed on both sides finally two wise leaders came to power, they both spoke of peace and prosperity for both family's. but in the shadows the leader of Sharindo's brother had hatred against him for he was a traitor for allying with the Hyucashi clan. So he killed off both the leaders and clamed himself as the ruler of both clans. Most of the Hyucashi clan was killed off but some ran of to another country to hide. but most staid and worked for the evil ruler and were eventually killed.
Bloodlimit Clan Restrictions:only way in this clan is if you have Hyucashi blood running through you vains
Bloodlimit Clan Jutsu/Weapon/Equipment: Name Shuru Jutsu (sight jutsu) Rank:D Skill:Ninjutsu Effect:By using chakra You can see through the eyes of what ever's around you and also speak to it and you can also hear them Special:you have to do the hand seal for ox, monkey and dragon Drawback:Only people with Hyucashi blood can us this skill, during this skill you cant move. Description:by focusing you chakra and making the hand seals the scar starts to glow along with your eyes. this light shots out in a beam and if it hits a organism or the organism looks at it then you will see through there eyes Limit: this is a clan jutsu, Only people with Hyucashi blood can us this skill
Bloodlimit Clan Jutsu/Weapon/Equipment: Name Sentonoshi (war paint) Rank: c Skill: Ninjutsu Effect: By using your blood and writing seals on your body it doubles your strength and speed Special: hand seal Monkey Drawback: must use your blood Description: Using your blood and drawing one symbol on each shoulder then symbols acrossed your chest and down our arms. you muscle and speed increase. Limit:this is a clan jutsu, Only people with Hyucashi blood can us this skill
Bloodlimit Clan Jutsu/Weapon/Equipment: Name Monisea no Jutsu (weapon jutsu) Rank:B Skill:Ninjutsu Effect:By concentrating your chakra you make any type of weapon you want. Special:hand seal ox Drawback:depending on what type of weapon and it size it could take a lot of chakra Description: By concentrating the chakra you can see the weapon and you can form this weapon in your hands. for ex. a spirit sword, a long bladed sword not made out of any materials except your chakra this weapon is extremely sharp and can cut through almost any material. this can be any sort of thing it can be knifes axes claws, anything to the imagination. like but this doesn't have to be a weapon it can also be a shield but only can withstand a little force in till you perfect it. also the bigger the thing the more chakra it takes up, for ex. a knife will take less chakra then a sword. Limit:this is a clan jutsu, Only people with Hyucashi blood can us this skill
Bloodlimit Clan Jutsu/Weapon/Equipment: Name Jojutaria Dragon (Blood Dragon) Rank:A Skill:Ninjutsu Effect: A dragon summoned from dirt, water,and the main thing that holds it together your blood and your enemys, these dragons all have there own abilitys but they all can transform into anything depending on there size. they also can speak to me so i can comunicate back and forth. Special: takes your blood + enemy's bloood and the dragon hand seal
Summons “D” Rank: Name: Boba Size: Small lizard ruffly a foot long Gender: male Tai:2 Gen:0 Nin:1 Chakra:20 Personality: Fun loving always makes fun of the opponent even if he is going to lose. can collect great info on enemys or anything needed Appearance: small normal lizard but has blue blowing spirals on its body
“C” Rank: Name: Draco Gender: male Size: nee high (2 and a half feet tall) Tai:5 Gen:6 Nin:5 Chakra:80 Personality:He will defend its summoner to the end will never give up and never back talk. he is good because he has wings and he can fly. he is also a little smarter then Moba so he can come in handy for some tuff spots. Appearance:He looks like moshu off of mulan (a red long slider dragon with wings, also like mago he has blue spirals glowing all over him.)
“B” Rank: Name:Budaar Gender:male Size:Size of a truck (7 ft tall 4 ft width) Tai:45 Gen:9 Nin:20 Chakra:255 Personality: Big strong personality thinking he can defeat anything that walks in his way nothing is able to stop him, he is capable of shooting a fire blast and flying also he is good at close up combat.He will not fight in less he thinks the thing he is fighting against is worth fighting, or it makes him made. Appearance: A big dragon with massive scales and spikes all over its body. when it walks or lands the ground rumbles, he to has the glowing blue on him.
“A” Rank: Name:The Wise One Gender:male Size:little talker then a human (6 ft slinder) Tai:10 Gen:85 Nin:90 Chakra:985 Personality: He is the oldest dragon and with his age comes a vast about of knowledge and wisdom, he does not like to fight and often chooses not to but will tell you a way to bet your opponent,but when he does fight he will not use physical moves he will do it mentally or with the elements. Appearance:He is old but stands on all fours proudly with his long mustache and beard hanging almost to the floor. he unlike the others has the mark of the hyucashi clan on his forehead.
“S” Rank: Name:Syucano Gender:male Size:4 story building Tai:110 Gen:50 Nin:100 Chakra:1070 Personality:He is stubborn and will not follow you orders until you prove you are worthy of controlling him, but after that he may still give you a hard time to take orders. half the time you are taking orders from him because he is much more stronger then you. also he will not follow anyone that doesn't have the hyucashi clan Appearance:Large dragon on all fours with a wingspan of over 200 yards this massive blue dragon has many red horns and he to had the mark of the hyucashi on him. Limit:this is a clan jutsu, Only people with Hyucashi blood can us this skill
Bloodlimit Clan Jutsu/Weapon/Equipment: Name Blood restoration Rank:A Skill:Ninhutsu Effect:It makes your blood regain faster then normal people Description:This restres your blood faster then normal.most of the clan members dont even no they have this skill. Limit:this is a clan jutsu, Only people with Hyucashi blood can us this skill
|
|
|
Post by Senshi on Mar 17, 2007 1:14:56 GMT -5
Kyuuketsuki Clan - aam
Clan Description: The Kyuuketsuki clan is an ancient clan located beyond the rules of any of the Hidden Villages. Located in a small patch of land between the Earth and Wind countries, the Kyuuketsuki are forbidden from entering the lands of either country. They are a mysterious and untrusting clan. They are a clan of “Vampires”, although the term is technically incorrect. People of the Kyuuketsuki have a natural chakra deficiency within their system that forces them to drain the chakra of other people. They don’t wish to use this negatively. Indeed, many members of the Kyuuketsuki suffer from extreme struggles of morality in their actions. There are several ways for the Kyuuketsuki to drain chakra, and no, they don’t bite necks. When the Kyuuketsuki drain chakra, they normally do not kill. To kill is a choice that the Shinobi makes.
The Kyuuketsuki live in a large manor-home with their own non-clan members. In exchange for protection from marauders, missing ninja and other Hidden Villages, the villagers of the Kyuuketsuki perform chores, work the fields, and serve as aids for the Shinobi of the Manor. They also serve as “food” for the members of the Clan- that is; they will offer their chakra for feeding. As a clan law, a Kyuuketsuki is only allowed to take what he needs to function properly. If it was found out that a member of the Clan killed one who had not either asked for death or had not attacked the Kyuuketsuki, then Shinobi from the Kyuuketsuki clan would hunt down the then-renegade member of the clan and ensure his or her destruction.
Most Kyuuketsuki are tall. Males average normally around 6 ft 3 inches, while females average around 5 ft 11 inches by the age of seventeen. They are always slim of build. This is due to the fact that no amount of eating can ever fill them. They are required to feed off of chakra, and while food is still required to run the body, they hunger truly only for chakra. They all have dark hair, either in shades of black, dark brown, or, every once in a while, gray. The gray hair is a symbol of power within the Kyuuketsuki clan. Ones born with their hair this color are said to be selected by Tenshu (God) to be the natural leaders of the clan. They normally have the strongest versions of the bloodlimit, but also carry the strongest need for other’s chakra. Ones born with gray hair are taught from a young age how to handle their power, for with their great downfall, comes great strength. There are normally only two or three per decade born with the gray hair.
The Kyuuketsuki also live naturally longer lives. They do not live forever- they are not immortal. However, the common age of death amongst members of the clan is the age of one hundred and thirty five (135). Their bodies begin to show true signs of aging around the age of 105. A member of the clan is considered in his prime at the age of twenty. This consideration lasts until the age of 60. From then until about the age of 105, they are considered to be in their middle years. Beyond that, they are considered “old”.
The clan is run by the thirteen most powerful Shinobi in the Clan. They are known as the Thirteen Elders, the Thirteen, or simply the Elders. They are the strongest ninja in the clan. Once a member has achieved Elder status, they are not sent on missions.
There are currently 61 members of the clan.
Clan History: The history of the Kyuuketsuki is long. According to the Thirteen Elders of the Clan, the first member of the clan was known by his Shinobi codename, “Fear”. Kyuuketsuki “Fear” was a Shinobi from the Hidden Village of Sand when he was forced to undertake a mission of extreme difficulty. This was before the Great Village Wars or the Bijyuu wars. What the mission was, nobody knows, unless the Elders don’t wish for the members of the clan to know. All that IS known is that upon returning from the mission, “Fear” was ‘begifted’ with a Kinfuuin. This Kinfuuin forced him to “feed” off of other people’s chakra. At first, “Fear” performed this act in silence and in secret. It wasn’t until he was almost dead from lack of sustenance that “Fear” approached the Kazekage of the time to ask for aid, either in the removal of the seal or for people to feed off.
The Kazekage, in fear, exiled the Shinobi from the clan and placed a ban on his re-entrance. Given two days to be out of the country, “Fear” ran without having the ability to feed for a day. When he was unable to run any further, he sat down to rest, where hunger consumed him. When Shinobi from the village came to him the next day, he attacked them with a voracious hunger that startled the Shinobi enough that they were easily over-come. Draining their energy to the point of killing them, “Fear” ran to the Country of Earth to seek protection. Facing the some sort of rejection there, “Fear” fled to the lands in between the two countries. Finding a manor from a rich merchant there, “Fear’’ killed the lord and took over the Manor.
From there, he performed some odd jobs as a missing ninja in the area. He was highly protective of both his newly-acquired lands and his wife, and gained a reputation from the Villagers as both fair and powerful. One day, he came down to the Villagers and gave them a choice. They could stay in the Village as they always had, but they would be required to work for him, and he would feed from them. Telling him that it was painless and promising that nothing maleficent would happen, the Villagers agreed. He found a servant lady that he found pretty and married her.
“Fear” had five children, three sons and two daughters. Their names were: Zach, Braed, Daemon, Seraph, and Dayala. Zach was the first born and was born with gray hair. Seraph, the second born, and Braed both had dark black hair. Daemon and Dayala, though, were both gifted with gray hair. It was then, though, that “Fear” noticed that the Kinfuuin that was his curse had passed onto his children. Although they had no marks or seals on their bodies, they shared his need to feed. Noticing that the gray-hairs had the most need, “Fear” assumed that they were meant to be the strongest.
The clan continued in existence. “Fear” taught his children the arts of being a Shinobi. Zach inherited the clan, with his brother and sister Daemon and Dayala as second and third in command. Seraph and Braed followed under their brother without much complaint. After all, they were all strong,, it didn’t really matter if someone was stronger to them. Their father taught them well.
From then on, members of the Clan were taught the arts of the Shinobi. About fifty years into existence, a member of the Clan also named Daemon tried to overthrow the Shinobi known in the Histories as “Shinigami”. Both were gray-haired Jounin-level Shinobi. In the end though, Shinigami defeated Daemon in battle, but ended up dying from the wounds. At this point, the members of the clan decided to create the Thirteen Elders, to ensure that even in a coup attempt, there would be several Shinobi strong enough to prevent it from happening.
Until now, all Shinobi have been trained inside of the manor. However, the Thirteen have decided that a representative of their clan is needed in the outside world. Since the ban from entering both Stone and Sand were still in place, the Kyuuketsuki have decided to send a young child to the Hidden Village of Leaf, so that the world would see that they are not evil. Kyuuketsuki Tenshu is the first member of the Clan to be trained away from the Manor.
Clan Restrictions: In order to be a member of the Kyuuketsuki Clan, one must be born a member. The same effects of the Kinfuuin that haunted "Fear" for all his life transfers to all offspring of "Fear", and while the seal itself does not transfer, the effect that was so long a part of "Fear"s life has manifested itself into the children.
Clan Jutsu/Weapon/Equipment: Kyokudokiga (Extreme Hunger) Skill: Bloodlimit Effect: The ability to see chakra flowing in existance. They cannot see like the Hyuuga do with chakra inside of a body; however, they will notice the large amounts of chakra a human being represents at all times, for such large amounts of chakra are difficult for the Vampire to not notice. Special: Passive Drawback: Will lose chakra every turn: -15 chakra/day Genin -30 chakra/day Chuunin -45 chakra/day Jounin -60 chakra/day Kage -75 chakra/day Sannin
They lose this chakra exactly at midnight.
If a member does not feed for a week, they will perish, no matter how much chakra is left within their systems. Limit: Kyuuketsuki
Clan Jutsu/Weapon/Equipment Name: Ketsuekishikoujo (Bloodlust) Skill: Bloodlimit Rank: “C” Effect: Touching someone results in chakra being drained: 5 chakra/turn drained. The user of this technique receives 10 chakra. For every time re-trained, the user drains 5 more chakra and receives 2x the chakra drained from the opponent. Maximum times able to retrain: 5
Performing the handseals of Dragon, Rat, and Tiger, the user can begin targeting an opponent with their mind resulting in chakra being drained. A user does not just "think" to drain the chakra, the user most focus specifically on that person and must reperform the jutsu if he/she wishes to target a new person. 5 chakra/turn drained. The user of this technique receives 5 chakra. For every time re-trained, the user drains 5 more chakra and receives the amount of chakra drained from the opponent. Maximum times able to retrain: 5 Drawback: The only way to prevent the drain from happening is to prevent skin to skin contact. Creating a strong emotional bond with someone will result in their being drained constantly with the second part of the technique unless the user consciously blocks it. The user is capable of using both of these abilities at birth. However, specific training under the technique increases its potency.
|
|
|
Post by Senshi on Mar 17, 2007 1:15:30 GMT -5
Inferno Human- Archaen - aan
Clan History: They were once a famous clan sought after for their blood and feared for their incredible power. They fought with the ferocity of a forest fire but with the mindlessness of a raging boar. The Human Inferno bloodline limit was a weapon of war but a rather dangerous weapon.
They formed when the Shodai Patriarch made a contract with a great phoenix. THe Leader wanted power to defeat villages and entire countries so that his clan would be on top. He was really insane. Some say he had a few too many drinks that night or was hit on the head to many times. Anyways, back on topic. (changes voice to a deep narrator style) THe Phoenix being a sadistic being gave its power to the Shodai and his bretheren but also made them taste true fury and anger. THe anger and fury they would have released on the continent had the Phoenix just given them the power. The unleashed emotions made them unstable and unable to complete their mission which was lost to the sands of time. Still, they named many of their moves after the phoenix who gave them power. They soon joined the sound village to participate in war.
They were terrible weapons yet like the Kayuga clan, they enjoy fighting and war. Until the most powerful inheritor of the limit created a suicide jutsu with enough power to destroy a forest. Then , usually 2 feet in diameter, the user will launch it at the opponent hoping for a hit. Limit:more and more users of the bloodline unleashed the jutsu until the clan was in danger of becoming extinct. The leaders of the clan decided to forbid the use of the jutsu and called back the clan members from war. The ninja on the battlefield depended on the clan in order to win but realized that they must win with their own power and that using a single clan is pointless. The leaders than banned the clan from participating in war and prevented any new members from becoming shinobi. They also decided to dissipate into many different villages as not to be discovered.
After the Second Great Ninja War, the Archaean clan went into hiding in different nations hoping to never use their bloodlines and fight another war. They also mixed into the nations and villages very well until no one knew that the Achaean clan ever existed save for a few shinobi. The creator of the suicide jutsu was Genshuku’s great- great- grandfather. Today, only a few people have the Archaean blood running through their veins and one of those people is the unsuspecting Genshuku.
Clan Description: The Archaean clan’s bloodline was a chilling jutsu. When activated, they, using chakra and their own anger, ignite covering their arms and legs in flames. Their mind however becomes unstable and they fight until they burn out, put out, knocked out, or they run out of chakra. Skilled users can summon their bloodline even when calm. The rage of the jutsu adds 5 to ninjutsu and 10 to taijutsu due to the increased speed. They can also bend fire but to a very small degree like slightly increasing the temperature or making small fires.
Clan Restrictions: However if used for too long, the user’s body will suffer from massive burns resulting in the inability to fight, train or do anything for 10 posts or 2 weeks (whichever you guys want).
Archaen torch stage 1 Rank:-- Skill:Ninjutsu Effect:the user's fingers will begin to glow a yellow-orange, orange, red-orange color Special: Dragon, Ox Drawback: Must have a 10 in ninjutsu and taijutsu. Must experiance great anger. They cannot use any Archaen bloodline jutsu yet. Description: This is the first stage of four levels of the personification of rage and anger Limit:Must have the blood
Archaen torch stage 2 Rank:-- Skill:Ninjutsu Effect:The user's hands will begin to glow and eminate a small, almost unoticable aura. The user's feet are beginning to heat up Special:none needed. Drawback:20 points in ninjutsu and Taijutsu. Must do stage 1, at 40 times after fufilling requirements. can only perform Archaen jutsus dealing with fists and punching. Description: This is the level when fire becomes the user's friend. Although they are still burned by Flame release attacks, they can use fire to burn their opponents. Limit:Must have the blood
Archaen torch stage 3 Rank:-- Skill:Ninjutsu/taijutsu Effect:The user's hands are now on fire and the feet are eminating an aura. The user's arms and legs are starting to heat up. Also, the eyes are beginning to glow. Special: none needed Drawback: must have 35 in tai and nin. One must perform Stage 2, 30 times after fufilling requirements. Can perform B rank punch jutsus, and C rank kick jutsus. Can only use Archaen Torch Jutsus Description:This is the stage when rage and fury are beginning to rise to an ubsurd level. It is only controllable if one has a strong will, must be in dire situation to be in control. Can only do A rank jutsus. Limit:Can only be done 10 times in 1 week
Archaen torch Stage 4 Rank:-- Skill:ninjutsu/taijutsu Effect:THe user's arms and legs are on fire. The arms are glowing a bright red and the legs are glowing a red-orange color Also, the eyes are glowing as well. The eyes are a whitish color. The user can perform their normal list of jutsus and the archaen bloodline limit jutsus. Has access up to S rank level. Special:none Drawback:must have a 45 in Ninjutsu and taijutsu. Also after fufilling requirements, the user must perform stage 3 40 times. Description:The full force of Anger and Fury are released. This stage combines the previous stages' anger with the power of the phoenix to create a force to be reckoned with Limit:Can only be used five times a week
Fire Vortex Rank: s Skill: Ninjutsu, Effect: Useful as a finishing move. Knocks back or can knock out a group of opponents depending on how much chakra is pumped into the jutsu Special: Boar, Horse, Tiger seals in that order Drawback: the body can over heat very quickly during this jutsu. Also surrounding area will be affected which may cause harm to teh user Description: After performing the necessary seals, the user's arms and legs will ignite in flames and thus lessening their body weight and allowing them to move quickly. Using their accelearted Speed, they begin to spin in the shape of a small circle very quickly. When enough speed, energy and power are produced, the user will then jump out of the cyclone releasing the tension holding back the flames and allowing the flames to move outward and incinerate everything within a maxium of 55 meters of the orgional blast zone. Limit: Must either discover or learn from another clan member.
Meteor punch Rank: B Skill: Taijutsu, Effect: knocks an opponent down and causes damage depending on taijutsu levels Special: N/A Drawback: the body will refuse to move if the user punches too fast. If used too late in a fight the body will refuse to move and will become paralyzed. Description: Using the increased speed, they move in front of the opponent, and begin to rapidly punch them. Can usually punch 10 times before body begins to stop working. Limit: Can only be learned by clan members or discovered.
Great Suicide Jutsu Rank: S Skill: Ninjutsu, Kinjutsu Effect: The user will destroy a chunk of ground about 100 meters wide. Drawback: the user will die Description: the user will concentrate all of their chakra into their arms and legs. Due to the increase in chakra, the body parts will begin to glow a bright white nad will then blow up taking the entire body with it. Limit: Must have 20 nin and 20 tai in order to perform. Must have accepted death and is ready to die to even learn (like the eigth gate but different)
Phoenix Claw Rank:B Skill:taijutsu Effect:The target gets scratched by a what seems like a phoenix claw Special:dog, ox, monkey, sheep, rat, sanke Drawback: THe user could get burned on their hands singing it for 5 turns afterwards. If used too long, the phoenix will possses your arm and do the opposite of what you want it to do. Description: THe user performs the handsigns and summons a giant phoenix. This phoenix will lend its talons to the user for a short period of time(2 posts). The talons will be placed on your dominant hand and you try and scratch the intended target with it. Limit:2 times a day
Terra Flame Rank:S Skill:Ninjutsu Effect:The user will incinerate anything within a controlled area. This area is usually about 3 meters wide. the biggest it can go to is about 4 but that is it. Not even the kage can bring it past four meter in diameter Special:Dragon, sheep, tiger, ox, monkey, tiger, dragon, dragon, tiger, dragon Drawback: Must have great control and must know at least 6 Katon affinity jutsus Description:The user jumps in the air and charges a high density fireball. Pouring chakra into it while they arse in the air, they raise the fireball over their head. The fireball is now about a foot in diameter. Once it reaches optimal size Limit: this can be done by anyone. even those of non archaen blood. However they must be taught it by an archaen.
Stance of the Furox Rank:E Skill:Taijutsu Effect:The user gets into a position where their hands are sticking out to the sides.(Like wings) They then step forward with their dominant side foot like if you're left handed, you step forward with your left. THey also lean forward. Good for a charge or a fast technique. Special:none needed Drawback:none Description: THe phoenix was a mystical bird of power. It now lends its strength to the wielders of the torch. The user honors the phoenix while in the stance and thus hopes to attain its awesome speed Limit: none
Meteor kick Rank:C Skill:Taijutsu Effect:Each kick will leave a burn mark which will be used as a target for the second kick. The final kick will scar a portion of the user’s face. This scar can only be healed by medical ninjutsu. Special:N/A Drawback:Can only perform 10 kicks and 5 areas of the body. If one performs anymore, the body will paralyze and fail leaving the user wide open for a counter Description: The user will move into point blank range with the target. The user will then perform multiple kicks to many points on the body. These points include arms, legs, groin, heart, and finally the head. There will be two kicks for each part aimed for and the final kick will be a chakra enhanced kick to the face. Limit:Can only be done when one achieves stage 3 of the archaen
Comet Punch Rank:C Skill:Taijutsu Effect:The target will have a small burn where the punch hit Special:N/A Drawback:Must have achieved Archaen Torch stage 2 Description:The user charges their dominant hand with chakra increasing the flames and temperature. After getting into point blank range with target, the user will strike them with the chakra enhanced fist. This will knock them back a few feet and will leave a bigger burn then normal. Limit:Must have a thirty in taijutsu
Pyro Darts Rank:C Skill:ninjutsu Effect:If the darts hit the intended target, it will pierce the skin and leave burns on the target Special:Dragon, Ox, Boar, Monkey, Rat Drawback:-- Description:After the user performs the handsigns, the flames on their weaker hand will increase a small amount. Then using their dominant hand, the user will swipe the dominant hand across the weaker sending small bits of fire towards the opponent. Using chakra, the user will change the shape of the small pieces of fire into small darts that can pierce the skin Limit:Can only make 20 darts at one time, must have archaen blood
Pyro Tornado Rank:S Skill:Ninjutsu Effect:The user instead of doing a spin like in Flame Vortex, the user will perform a spin that will create a tornado of flame. The user will charge chakra into their limbs and thus increase the temperature. By spinning, the user will cause the flames to surround the body and using the wind release will make the flames turn into a tornado with the user in the eye. Anything in the path of the tornado will be burned very badly and the final blow will be roundhouse kick to the intended target. Special:Dragon, Dog, Rat, Monkey, Tiger, Dragon Drawback:Can only be performed once a fight. The jutsu is relatively new making it untested and has unknown side effects Description: The powers of the user’s soul is released in the form of a fiery tornado. This tornado is the final power of the Archaen and the last jutsu they ever created before the clan was wiped out by the war. Limit:Once a fight and must have Stage four of the bloodlimit
|
|
|
Post by Senshi on Mar 17, 2007 1:15:58 GMT -5
Soul Bleed - Onichiru - aao
Bloodlimit Clan Name: Onichiru, Soul Bleed.
Bloodlimit Clan Description: The Soul Bleed. The limit makes the user able to retain the effect of their 'Shinshin' ((From Shintenshin a jutsu that is used in the anime by the Yamanaka's)) jutsu in an endogenous form onto oneself. It draws chakra from all the the tenketsu’s of the body simultaneously under the control of the user. It makes the spirit somewhat unhinged from ones corporeal self. Namely the user’s spirit doesn’t leave the plane of existence even after their tie to the living is beyond recognition.
Bloodlimit Clan History: The Onichiru’s are a renowned clan for their mind independent jutsu style limited to their family practitioners. In the course of the several conflicts of the mist has however made it so that the clan has come to an unenviable position where they lack the power of the other genius clans. Seemingly without a bloodlimit its been safe...
As the head of the Onichiru's the father of the true heir he gave the thumbs up for the ‘Genzawa project’. The aim of it was the creation of a reliable bloodline limit from their genetical library. The thught was that if it came from yourself it'd be merely pushing evolution forward faster. However the mist had its own problems with bloodline limits...
Their future was sealed after their 'research in the most crucial stage of the plan was made to come to a halt…
RP history:
In the Land of water there is a history of violence and a neglect of the things that many of us deign vital to healthy human living. It is their chosen way of life though...
Many families leaving the hidden village of the mist never made it past the border into the Fire country yet those who did made it because of their abhorrent ties to the other side of decency. The The Onichiru's were one of those traitor clans that made it count.
Long suspected to have been in lieu with the throughout the nations sought after criminal Orochimaru their prodigal efforts into the other side of the living. Made them infamous in the world of 'lesser' Shinobi. Every single one of them marked on the bingo list of each of the major countries was only indicative of their stain onto all that enables humanity to look past her sins.
The last one of their line to die in the hands of the now enemy hunter nins was one Onichiru Kasumi. She was 10 months pregnant at the time and was well into the final stages of labour when her debts were all accounted for.
In the waker of the onslaught of the Kaguyas onto the village of the Mist there were visitors that would make it count. One of them was the snake sennin Orochimaru. His touch on events that shape the future of all living on the mortal plane is not to be neglected in the shadow of events that slay thousands. Bloodlimits are precious things...
Onichiru was a delicate being thanks to her bloodlimit that never stopped her from exerting her skills as a nukenin. She was an A rank shinobi until the moment that she let the birth of another of her clan... succeed. The S-rank was shortlived though.
Even as the hunter nin that felled her was put to sleep by one meer Tai Jutsu move by the lossless sennin she was put to her end by the failure of herself. If there would jave been anyone but the morally 'maladjusted' Orochimaru at the sight there would have been a different outcome.
As it was she wasn't attractive enough to warrant a lengthened lifespan. She died in his arms as he probed her with his senses. Little more could be had from the brain of the Hunter nin that died for his village...
Ryuu Genzawa if led to life in the ranks of one of the Sennin would have met a different end than the one he was put to. His theories of why he was alive and well at the age of nine was an amalgam of the stories that he could well forth from his memories of being raised a non shinobi from the age of 4 and upwards.
All other memories are seemingly gone from his head. An affinity for whatever jutsus that signified his bloodlimit was all that remained from his long gone clan. Having no affiliation with Orochimaru from that age on made him an unopened chapter of shinobi potential.
He was sent to the leaf as a Genzawa.
Bloodlimit Clan Restrictions: A great amount of strain needs to be applied to ensure its full expression in the carrier. Look at the history to gain appreciation of its severity. Its not really making the wielder stronger and it lessens reflexes and synchronization with more strategical movements in an exponential manner meaning that there is a greater level in the beginning but the level decreases quickly and then slower to reach the lowest level of decrement or zero decrement, see the description for explanation of the amounts in the stats that are affected. True death as the one that remains for Orochimaru is a most distinct possibility at all times. This is in comparison of course not meant literally just a convenient coincidence. There have been more than one human thinking along the same lines as the 'sennin' ((Sage! not one of the 'sennin'...))
Stat deficits as with the mind resonancs jutsu there is an involuntary opening of the first chakra gate ((Thereby all the official deficits that are associated with the opening of the 1st chakra gate are to be added to the effects of the bloodlimit and so on...)) until the user has a sufficient chakra reserve meaning that the user will lose chakra in the same manner as the ones capable of using that 'forbidden' technique.
Plus the user loses chakra constantly from bad control. The loss is 7 in chakra per turn and is regardless of any jutsus being performed in conjunction.
Until the user has a Hyuuga's level of chakra control. Let's say Tai 25 and nin 32.
Then the other deficits to the base stats will apply alone.
Remember that the user must perform the Mind resonance in order to use the body and will suffer the consequences of that technique as well with its prerequisites...
PS. the user has to perform that jutsu or he will be as useful as a vegetable in a fight!
Description: If the user is a loser when it comes to chakra control he or she will will fall out of the mindscape and be as vulnerable as a normal ninja of academy level... Then there will be flares of chakra all over the place !!! The jutsu makes the user able to use the full number of chakra available. It also renders the user immune for the duration to unconsciousness but also physically and spiritually weak and also gives the user a haggard expression.
Mind Resonance Rank: C Skill: Ninjutsu Effect: It makes the user able to work from within the mindscape reality onto the outer physical reality as a puppeteer from the mind. Basically allows the user a layer between the mind and the physical body to manipulate it through. Special: It’s a custom bloodlimit jutsu and thus there are no handsigns visible as the body of the wielder facilitates the molding of the chakra by its very design. If you have seen how the Hyuuga’s access their Byakuugan you’ll have an inkling of what’s going on. Drawback: There is an involuntary opening of the first gate that is impossible to disengage. Thus the user has very little chakra and physical ability without training. Born weak. It comes with the bloodlimit anyway! Description: Violent torrents of chakra strands visible to the naked eye says something of the selfdestructive nature of the jutsu. The pain onto the body is quite real. The chakra being somewhat misaligned to the user unless mastery is high in control will fluctuate in colours and the like effecting the stance of the wielder. Since all Tenketsu’s are opened the resulting chakra release is quite spectacular looks like in the episode where Neiji fights with Spiderman in the anime but on a smaller scale and with several fluctuations in the shape of the chakra. Limit: It’s a bloodlimit jutsu. Its also draining onto the user to the point where the user will die of chakra exhaustion if he or she doesn’t revert the jutsu within a very narrow timeframe or achieve the reserves needed to paired with a Hyuuga level of chakra mastery.
Deathbind Rank: B Skill: Ninjutsu Effect: The jutsu molds the chakra of the user around the victim so that it seeps into the chakra coils. This can immobilize the chakra of the victim of a similar amount to that channeled by the user. Special: Rooster, Rat, Boar Drawback: The user's chakra is immobilized in an identical amount making it a futile move against someone like a Kage or even a Chuunin. Unless you're superstrong compared to the opponent it sucks... Description: The user will shimmer depending on the amount of chakra that was lost to the jutsu... Then if successful the victim will flash in a similar manner. The size of the shimmer is proportional to the skill of the user and inversely to the users degree of skill. There are no other effects than the immediate chakra drain thus the victim is still capable of utilizing jutsus unless the attack took to much chakra... then DEATH or just unconsciousness!! Further description: The jutsu is a jutsu that is gained by understanding the workings of the Mind resonance jutsu that is also a prerequisite of this one. Therefore this jutsu has had a penchant for appearing in the bloodlimit wielder's of age ! How convenient you might say... Limit: The user must have mastered the mind resonance jutsu and have the Soul Bleed bloodlimit. It can only be used once per turn and it can't be used without being released for the 2nd time. It draws 30 chakra only for performing the jutsu. Its a well known jutsu in the Mist...
Name: Assassination Rank: B (A-rank if the user is a medical specialist if the user is above 130 in nin the jutsu reaches S-rank for medical specialists) Skill: Ninjutsu Effect: The user makes a chakra coil of simple structure within oneself that is replicated in the victim. THis structure will depending on the skill of the user and what no rend the victims own chakra coils to burst from within in a way that resembles what happened to The Zankuuha user in the prelims in the anime against Shino when his bugs covered the outlets for the chakra... Special: One must wield the Soul Bleed bloodlimit or the Byakuugan bloodlimit. If the user is a Byakuugan wielder then the requisites are higher, nin must be 30, and chakra cost is higher 225 instead of 200. For the Soul Bleed user the nin must be 25 and the tai 30. If the user is a medical ninja in specialization then the jutsu can be cast with a bonus in damage since the user then will design more lethal constructs. If the user is a medical ninja with the bloodlimits that are needed then the jutsu will do A-rank damage.
Per rank increase an additional 200 in chakra is used. B-225 A-425 S-675
PS. a lesser draw of 75 less in chakra per casting if you have the Soul Bleed.
B-200 A-400 S-600
Drawback: The user must form the jutsu in advance and it can only be held for 5 turns if the user has a nin and a tai and a gen of thirty. Otherwise the time that it can be held is always 2 turns. Must release the jutsu after establishing physical contact with the victim and the victim must be capable of drawing chakra (in case the victim is a civilian then the jutsu is useless). The user also will suffer from a backlash if the jutsu fails (such as if the jutsu is not let loose in another being^^ the time frame alloted is one post when B and two posts when the user is Soul Bleed and still its B. If in addition a medical ninja then its 4 posts and the user will be able to halve the damage within one self and inflict it on any living being for dispelling^^)which makes the jutsu explode within the users body creating a possibly fatal situation. Another problem is that the training can't be done alone cause of the fatality rate... YEAHHHH!! Description: The chakra that is molded is kept like a trap that can be translated onto the victim in an immediate manner making the victim suffer from the explosive properties of the internal attack. The effects may be permanent if the difference in skill between the user and the victim are above ten in nin and fifteen in tai.
How it works XD: The thing is that the chakra of the user gets inside the chakracoils of the victim to the attack. How does that happen? Well by using the jutsu How does the chakra damage the opponent once inside the opponent, by moving forcefully through the chakra coils of the opponent in a predetermined manner that differs depending on the knowledge of the opponents chakra coils and the skill of the user in chakra control. What it does in the opponent, the chakra of course, is that it moves in a way that stresses the chakra coils of the opponent to the point where the chakra coils are damaged and unabled and in some cases permanently rendered null and void when it comes to draqing chakra Now the amount of damage is in this case, I am talking a nonmedically oriented ninja not permanent unless skill is tremendous because I woohoo think that the chakra coils are capable of regeneration and the amount of chakra needed to extinguish coils depends on the waste of the caster and the movements created inside the opponent that are all proportional to the stress that they exert. An example from the real world would be that when one has high blood pressure and the TPR is therefore high the eventual tear in the result of stress will cause failure of circulation cause of either edema or coning or even heart failure... Again I stress that the skill level is the determining factor in raching higher effects! Limit: Soul Bleed or Byakuugan. The user must use half of his chakra no matter what until the technique is mastered per attempt that is successful. After mastering it the cost is 200.
If the user is a medical specialist she or he has the opportunity to target the head of the opponent for the attack even if only touching the opponents foot.... Handseals: The seals are rabbit and ram.
|
|
|
Post by Senshi on Mar 17, 2007 1:16:18 GMT -5
Raikou (Raikou akki) - aap
Bloodlimit Clan Description The members of this clan all have light blue like ice blue eyes and usally only were black or white clothing. The clan only has blonde hair and black hair. The clan can be found in the village of sand and some are found in the land of the rain but are not members of the village. The clan also has a symbol and that symbol is a ice blue swirl and they usaly have it right bellow the the left or right shoulder. The bloodlimit eyes have the original apperence of eyes that are an ice blue colour but the few that have mastered it have the eyes that have an ice blue swirl that covers the whole eye.
The caln resides in a certain district of snow that is in the eastern area of sand and are usally social with the rest of the town people. They allow any one to come near their and will only worry if someone tries to attack one of the children of the familly otherwise they usally take care of themselfs. The bloodlit clan masters carrie a pair of sunglasses with them at all times so they are not blinded by the light.when they use the eyes during the day. The bloodlimit posses many posibilities with being able to see in the dark at mastery.
The bloodlimit has the main weakness of light. Their streangth is darkness or in the night. They appear to be more like secretive shinobi although almost the whole clan perfears too fight straigght up with either nin or tai. They perfer too not be any special shinobi but some of them do. Their bloodlimit takes much training inorder to be able too master.
Bloodlimit Clan History: The bloodline was started by a man 300 years ago during a war beetween fualdal countries. The one side was completely out number by 500 men to 100 but the side with only onehundred men had a man named Teriko Damfim. The battles were grewsome many men died by the hand of Teriko Damfim. This man was nearly unbeatable with his sword that was seven feet long and 2 feet wide. This mans strenght was so emense that as he swung this heavy blade that it could cut through rocks and people.
This man was unstopable he masacerd the opposing army almost by himself. After there stood about onle 10 men on each side a brave man steped up and his name was Gadge Raikou. This man was a soldiar who had no experiance but was furious as he watched his own freinds die before him. This man was quick but not strong he was able too dodge almost all of Teriko attacks. As this man was about to use a jutsu that he was working on that enables him too see in any condition Teriko Swung his swoard and cut him accross the eyes as the jutsu was being done. This then at first caused the man severe eye damage and he could not see although the other soldiars carried him off the battlefeild.
Within one hour his vision was restored but even better then before he could now see twice as far and in any shadow or dark area. He then went out there again but this time he was able too watch the movements alot easeir cause his eyes now prosess a lot faster then any normall human beings could. he had obtained the limit of raikou akki or lightning demon. He was then able too defeat Teriko with the Raikou akki. Later he came to find out that his children inherited the eyes aswell.
Bloodlimit Clan Restrictions: None.
Bloodlimit Clan Jutsu
Raikou akki boushi lvl.1 Rank: D Skill: NinJutsu Effect: The user eyes get a more intimidating look and now have the ability too see twice as far (about 150) but can not see within any shadows or darkness as they normally do by using chakra to inhance the users optical lobe. Special: Dog Drawback: None Description: The ice blue eyes now begin too swirl. The user sees in a light blue tint. Limit: Raikou akki bloodlimit
Raikou akki boushi lvl.2 Rank: C Skill: NinJutsu Effect: The users eye are now able too see within the shadows and just as far as the previouse one. Special: Dog Drawback: Becomes slightly sensitive to light. Description: The users eyes are now in a small swirl and the puiple begins too turn blue. The user again sees in a light blue tint. Limit: Raikou akki bloodlimit
Raikou akki boushi lvl.3 Rank: B Skill: NinJutsu Effect: The user now has a similare frightning look in his eyes but is now able too see in the dark up to the max visuall range. Special: Dog Drawback: Becomes modertly sensitive too light. Description: The users eyes ar now in a cmplete swirl and expanding outworad and the puiplis are now a sky blue colour. The user sees in a light blue tint. Limit: Raikou akki bloodlimit
Raikou akki boushi lvl.4 final level Rank: A Skill: NinJutsu Effect: The users eye now have an extremly percing look similar to the sharingan but has a ice blue swirl that covers the entire eyes except for the pupils. The puiples are an ice blu coulor but not in a swirl. The user now sees in an ice blue coulor. Once this jutsu is used the user can not disengadge this move meaining that the user is permenetly sensitive to light. Special: Dog Drawback: Becomes extremly sensitive to light. Description: The users eyes ar now in a cmplete swirl and have almost reached the edge of the eyes and the puiplis are now a baby blue colour. The user sees in a light blue tint. Limit: Raikou akki bloodlimit
Seal Name: Gokuinankoku Seal Requirements: The only way to obtain this seal is by Being part of the Raikou Akki bloodlimit clan. The way they obtain it is they must have at least the first Raikou akki boushi then they request the seal from the leader of the clan. This alows them to Seal Description:
Stage One: This stage is the inital form and is the gateway to the other two after it. The seal will be loacted behind the shouldar of the domanat hand. The seal is the gateway to darkness on his back the seal expels darkness out of their shouldar and down the arm. The darkness is not ordinary darkness it is harnessed darkness that is tainted. the darkness can be manipulate for the clans jutsus.(Can only be used at night or in the shadows away from the sun, regular lights or fire.
Stage Two: This seal can only be obtained through use of the seal. This is almost exactly the same except for the darkness in no more pure although it is not the purest form. This alows the user extreme control of the darkness that comes out of their shouldar blade. (Can not be used in direct sunlight)
Stage Three: This seal is the same apearence but now with a grey outline around it. You obtain this one through hard work and actually seeing the relm of darkness through the use of the previous seal (by using the previous seal an extensive amount of times the user gets a glimps of the realm of darkness though a normal person could not see the Raiko Akki stage four allows the user to see within this realm The real is like a endless abyss of nothingness no top no botom no walls the only thing in there are lost souls that have been devoured by darkness). This seal allows pure untainted darknes to flow out of the shouldar. (Can be used anywhere)
Seal Bonus:
Stage One: This givs the user coltrol over the darkness that they bring out of their back to point where they can use the jutsu that acompany this seal. The darkness is vunrable to all light except moon light.
Stage Two: This gives the user the control over more pure darkness that stands up to light better but is still vunrable to the sun. This alows the user to use the moves in lighter areas plus moves that could not previously be used.
Stage Three: This stage has the purest darkness which can not be found in this relm. The seal acts as a gate way which drags out the darkness. This alows the user to use any of the moves any where that they so chose. plus alows them to use the clans greatest moves. (Anyone killed by this darkness their soul would be eaten by the darkness and traped in the realm of darkness for all itenaty.)
Seal Drawbacks.: The seal when used opens a portal to the relm of darkness always causes pain to the user depending on how much they call out can change the amount of pain. As the seal increses the pureness of the darkness the pain from the portal increases. Seal Cost:
Cast/Creation: A rank jutsu cost Cost Per Round:
A rank jutsu cost
Name: Ankokuken (Darkness blade) Rank: B Skill:NinJutsu Effect: The user opens the portal on there back and the darkness comes out and then goes down to the hand and forms a small blade around the users dominate hand. Special: Dragon Monkey Dog Drawback:This causes the user extreme pain from the portal opening on their back. Description: The portal opens on the users back and then darkness emerges. The darkness goes over the shouldar then quickly slides down the arm to the hand and engulfs it in darkness the shapes itself into a blade. that covers the hand and the begining of the wrist. Limit: Must be in the Raikou akki bloodlimit and have satge one of Gokuinankoku seal
Name: Kurotama (Darkball) Rank:C Skill: Ninjutsu Effect: The portal from the seal opens and the darkness emerges. The Darkness then becomes a ball in the hand of the user. The user then throws the ball twoards the opponet. Special: Monkey Dog Drawback: Causes the user extreme pain because of the opening of the portal on his back. Description:The Portal opens on the users back then the darkness slowly comes out. The Darkness moves over the shouldar and swirls around the arm as it aproaches the hand. Once the darkness reachess the hadn it swirls around itself and creats a compact ball of darkness that the user can throw at the opponet. Limit: Must be in the Raikou akki bloodlimit and have satge one of Gokuinankoku seal
|
|
|
Post by Senshi on Mar 17, 2007 1:16:43 GMT -5
Poshi - aaq
Clan Description: Most of the people in the clan have dark hair. If they wear there hair long they have to put it a a way so that its not hanging low. They do this because the way they fight. If they had their hair hanging, the jutsu would probably back fire or someone could easily pull there hair and send them flying. There are boys in the clan but not as much as girls
The main clan village lives in an area surrounded by woods. People who live elsewhere normaly live in huts or regular houses. Each house that has a clan member living in it must have 1 or 2 other clan families or members living at lest a mile away.
The Poshi clan fighting style is simple. When they fight they mostly use justus. Their jutsus are very hard or impossible to learn if you are an outsider. Some of there justus are pasted on from family to family but others are only learn-able or only known to the family. Clan members don't have very strong fighting skills or body strength. They depend on there jutsus to win. Members are very quick in speed. They also have high chakra levels.
Clan History: A 11 year old ventured in the woods playing hide-in-go-seek. She hide behind a tree with vines hanging down on them. Since the finder was taking so long she started playing with the vines. Later, she heard a noise. The girl ran with the vine in her hand. When she wad it to the village she saw 7 people standing near a her house. She was just about to say hello when one of the ninjas lit the house on fire.
The girl watched her house and other houses burn down, tears rolled down her eyes. One of the ninjas next to the on who burned her house down noticed the girl. He started laughing at her along with the rest of them. She was filled with rage. Her empty hand turned into a fist. She started running toward them and threw the vine at them. It turned into a rock needle hit one of the ninjas. The girl repeated the method in tell they ran in pain. She had a power no other had.
20 years after that she had a family. They were taught her ability. Then here kids made a family and they were taught the ability. Its been turning out like that for generations. In some generations they learned new skills. It turns out the girls name was Kamoshi Poshle.
Clan Restrictions: It is almost impossible for outsiders but sometimes they can get it. If you make someone that is in this clan you need my approval ( after you make the character) or another clan members approval. ( I'll be making my character soon)
Clan Jutsus
Clan Jutsu Name: False Needle Jutsu Rank: D Skill: NinJutsu Effect: It turns rocks, dirt, things from trees, and wood into a stone needle. You can do whatever with the needle but water will brake it. The needle can become bigger but it takes more chakra, materials, and it gains weight. It was the first jutsu Kamoshi learned. Special: Ram, Dog Ram Description: You target something that's part of nature. Most of the time its a rock. It comes up to your hand like a magnet. Then it turns into a rock needle. You may do what every you want with it, but when it touches water it turns back to the original form. It is very pointy and hard but a solid metal can break it. Some times if your not good at it, the needle will break when you touch it. Limit: Learnable but a Clan member must teach it to you.
Clan Jutsu name: Secret Vine Jutsu Rank: C Skill: NinJutsu Effect: 1 or 2 huge vines dig half way out of the ground. The controller has to hold 2 fingers up and can he/she can control were and a what the vines do. They can dig back under the ground if you command it to, then it will come back up. You can do 2 vines at one time by using your other hand, but it takes more chakra. You just put down your hands and they dig back under ground, but you'll be so tired you wont be able to fight any more. Special: Ram, Dog, Ram, Rat Drawback: When using the jutsu you cant move very fast. If you need to turn around you can't do it in a 90 degree angle, you must do it in a 180 degree angle. Also you will be very tired when your done using it. Description: Huge vines come up. They can wrap, hit, or drag an opponent. The controller can make them dig in the ground. When the user is finished they sink back under ground. The vines are made of leaves, dirt, rocks, energy from plant, and chakra. Limit: A clan member must teach it to you but is very hard to learn. You can only do this justu if a plant is near by.
Clan Jutsu name: Poshle eyes Skill: TaiJutsu Rank: D Effect: This jutsu last till the user faints or to there please. This jutsu covers the face with black straight lines. It allows the user to see energy in the ground and vibrates. Special: Ox Description: Black straight lines cover the face. The lines connect to the pupil of the user's eye. It makes it look like there's plus signs in there eyes. Limit: Bloodlimit
Weapon name
Gas ribbons Type: Main Rank: Gennin Effect: You can wear it in your hair and it looks a regular ribbon. In battle if you press on of the grey bumps on the ribbon when its not being weared it will create smoke. Because of the smoke the ribbon is pushed around by force, so it covers a lot of area. It does that because there's only 2 wires on one side that lets the smoke out, causing it to fly around. This was originally made by the Poshi clan. Special: This smoke is breathable. It well clear up after 3 to 5 posts. So by the time it clears up will be your turn again. Drawback: The smoke does not effect things like a Byukan or something close to that. Description: A ribbon that can be found in many colors. on one side of the ribbon there are 2 wires. In the middle of the ribbon is a grey bump which holds the smoke. The bump is connected to the wires. After used the ribbons smoke is completely gone. It is all black and dirty and sometimes torn up. Limit: Only last 3 to five turns. So sometimes it will be your turn again by the time its done. Cost: 80 to 100 yen
|
|