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Post by Senshi on Mar 14, 2007 14:34:53 GMT -5
Sound Jutsus
Jigoku no mimi(Hells ears) NinJutsu Type: D Rank By concentrating chakra into the ears, the user is able to detect exact details of movement by the means of sound. This requires extreme concentration and all users close their eyes in order to achieve the level of concentration. (including Jounin).
Fukuwajutsu (Ventriloquism) NinJutsu Type: D Rank Unlike the similar technique Shihouhapou, the user uses their own mouth to transmit chakra and essentially bundle up sound until they want to release it. This allows them throw their voice or move any sounds they can make with their mouth to any location without the sound fading. If they know where a person's ear is, they can use this to actually whisper into it.
Suzu Senbon no Genkaku(Illusion Bell Needles) Ninjutsu Type: D Rank Description: Technique which uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create illusions.
Kyoumeisen (Vibrating Sound Drill) Ninjutsu Type: C Rank Requirements: Harmonic Glove A Ninjutsu technique where the ninja uses sound waves above one hundred and fifty megahertz to disorient an opponent by attacking their inner ear, causing violent dizziness and sometimes nausea. In some cases, damage to the eardrum can occur, creating a long-lasting advantage in battle. The sound is produced by a multi-toned metallic plate worn across the ninja's forearm, which when tapped, can produce devastating vibrations. The attacking ninja takes a swing at their opponent intending to be dodged. Once the plate is directed towards the opponent, it is tapped, producing sound waves that the ninja then manipulates with chakra, guiding it to the inner ear of their opponent.
Kinsei Hakai (Balance destroy) Ninjutsu Type: C Rank Requirements: Harmonic Glove, Kyoumeisen The ability to control sound with chakra and directs it into the opponents ears and causes a disturbance in the eardrums. This causes the opponent to lose balance for 10 seconds. However the jutsu must be done very close since the effects of sound dissipate over distance.
Himei no Jutsu (Shriek) NinJutsu Type: C Rank A loud scream converted by chakra. Usually loud enough to make people cover their ears and makes their body numb due to high pitched sounds. Should not be over used since the user can also hear it but not to the same level as opponents.
Jishinha (Seismic Wave) NinJutsu Type: C Rank The ability to send sound into the ground and causes a seismic wave that is similar to a earthquake in the nearby area. Usually done to off balance the opponent for an easy kill. Very deadly when combined with Kinsei Hakai as it gives double the unbalance. However, the user must put his hands onto the ground, the jutsu will stop after hands are removed from the ground.
Jigoku Himei no Jutsu (Hell Shriek) NinJutsu Type: B Rank Requirements: Himei no Jutsu An improved version of the himei no jutsu. The voice of the shriek is twice as high, enough to make enemies go deaf and destroy glass. It sounds so horrible as if it comes from hell itself, making enemies cower with fear and terror.
Zankuukyokuha (Ultimate Air Cutter) NinJutsu Type: B Rank Requirement: Zankuuha A large scale version of Zankuuha as the name suggests which also requires hand seals as well as the implants. It’s the destructive force required especially for demolition. Wrecking havoc of everything in front of it although it is also seen as foolhardy as it completely opens up the user to attack as it requires both hands to focus all the air pressure. Capable of destroying small boulders and clearing strips of land, it speed is constant with the user's abilities making it hard those of equal rank to dodge but not entirely impossible. Trees are no problem for it.
Kuchiyose no Jutsu: Mouhogosha (Summoning Technique: Blind Guardians) NinJutsu Type/Requirements: Flute Weapon, Ninjutsu speciality, B Rank A variation of the Kuchiyose no Jutsu (Summoning Technique), this technique summons one, or many, blind guardians with bandages wrapped around their eyes and faces, who will protect their summoner so long as they are directed. And the way that they are directed is what is unique about this technique. The ninja plays a melody on a flute to communicate with the blind guardians, as they cannot see on their own. A very odd Ninjutsu technique. B Ranking Summoning Each person
Shuukyoku Daikyuusetsu: Makyou no Ran (Musical Finale Verse No.9: Pandemonium of the Netherworld) NinJutsu Type: B Rank Requirements: Flute (Weapon), Kuchiyose no Jutsu: Mouhogosha, Ninjutsu Speciality Description: A musical piece which unleashes energy-eating phantoms from the mouths of summoned ogres. The phantoms themselves are composed of spiritual chakra and require the consumption of physical energy to retain their stability. It appears that the phantoms are immune to physical-type attacks and can disable an opponent's ability to use chakra.
Yami no Sonata (Sonata of Darkness) NinJutsu Type: B Rank Requirements: Flute (Weapon), Ninjutsu Speciality, Jounin level Usually done with a flute. The user is able to control and heighten the sound waves coming from a flute into whichever direction he pleases. The sound waves are so powerful and concentrated that you can not hear it until you have been hit. Objects once hit usually explodes upon contact with the sound waves. If it hits a person a wound is definitely without question, although it differs from person to person due to physical attributes. The user also must remain stationary due to high concentration to control the sound waves. This takes so much chakra that even Jounins cannot use it more than 5 times a day. This move is also not invisible due to the concentration of the air particles, the jutsu when launched looks something like a phased out area (Think a hot day and look at the ground and it looks a little bit weird, that's what I'm talking about). Maximum use: Once in a battle.
Boufuu Kyuutai (Storm Sphere) NinJutsu Type: C Rank Requirements: Zankuhaa, Ninjutsu speciality, Jounin level An ultimate defence. Instead of shooting air pressure out from palms like the Zankuhaa technique, the user instead sends out air pressure from all over their bodies into all directions. Any nearby enemies and incoming projectiles gets blown away. Can also neutralize certain techniques such as fire elements. Requires very good chakra control. Since it requires so much chakra, it can only be used twice in battle.
Shihouhapou (All directions, literally direction is 4way, 8 way) Genjutsu Type: C Rank Description: Sounds in every direction of the opponents, usually done by rebounding your own sound off any object and directs it to the opponents. Confuses the opponent and makes them think where your actual position is during hiding. Can also manipulate surrounding sounds to make them seem louder or softer to the opponent.
Shinkan no Jutsu (Silence Technique) Genjutsu Type: B Rank Description: Focusing on one target, the user can make him/her deaf for a total time of three posts. The user has to keep one hand focused before his own eyes to keep up with it during the whole time.
Mimiuchi no Jutsu (Whisper Technique) Genjutsu Type: C Rank Requirement: Shinkan no Jutsu Description: The user can create a sound or a word (not a full sentence) and direct it to the target, so only the target can hear it, inside his mind, while thinking the sound comes from right next to him.
Koukyuu Zashi’s Suite No. 6: Symphony of Pain (Custom Additions to the Sound Ninjutsu tree) Type: A Rank Description: There are a few self-imposed rules made by Zashi, involving the use of these jutsu. Firstly, to Zashi, music is everything. He spent years writing the music for this piece, and he will only perform it in order, and completely. Each movement is a single jutsu, so this means that the first jutsu must be performed before the second, and that the second will be performed right after the first. Also, he must play all three movements if he starts the piece. This may or may not mean he includes the chakra necessary to form the jutsu part, but invariably, he will play the music portion of each movement. This also means that Zashi must learn all of these jutsus before he can start using them.
First Movement: Fanfare of Struggle (Narimono no Soutou) Type: A Rank Description: In the first movement, Zashi uses high-amplitude, low-frequency sound waves to manipulate the air particles in the surrounding area for about 50 feet. The overall effect of this is an increase in air pressure of about three atmospheres of pressure. This makes both breathing and movement within the area exceptionally difficult. For one, human lungs are not built to suck in air of that pressure, nor are they used to. For another, the increased oxygen in the air causes an overabundance of oxygen in the blood, which slows down brain activity. Victims begin to feel tired, as if they have not slept in a few days. The final, and most subtle effect, is that the increased air pressure causes strain on the muscles, especially if the subject moves about. This jutsu lasts two posts, one while it is being played, and the second while the increased pressure disperses after being released.
Second Movement: Rondo of Injury (Rinbukyoku no Sonshou) Type: A Rank Description: The second movement uses lower amplitude, and lower frequency sound waves to achieve a more penetrating effect. The sound waves are able to pass through the body and into the skeletal system, where they build up resonance in the marrow of the bones. The effect is slightly painful, but causing pain is not the goal of this jutsu. The vibrations of marrow within the bones causes them to become unstable, effectively ‘softening’ them. As a result, any type of high-impact activity, such as running or striking something, will result in the bone fracturing. The fractures are generally clean, and can be easily set by just about anyone, as well as healed quickly by medical nin. This bone weakening only lasts as long as the jutsu is played. (In other words, the effects will last until the user’s next post.)
Third Movement: Finale of Suffering (Taibi no Shikku) Type: A Rank Description: The final, and most difficult movement, is also the most deadly. Zashi uses resonance on the violin strings, combined with constructive wave interference from his voice, to release tones at two different octaves and at incredibly high amplitudes. This requires almost inhuman precision in every aspect of play. The lower octave is what the ‘audience’ hears. By itself, the movement is beautiful. However, with the jutsu portion added, which is the higher octave, listeners are in far too much agony to enjoy the music. The high octave is far above the 20,000 Hz humans are capable of detecting, and approaches the ultrasonic level. It resonates in the space between the eardrum and the inner ear, causing both to rupture. Since the constructive interference of the sound waves is required for this jutsu to be effective, Zashi is not injured by his own jutsu. (The wave patterns merge after they have already passed his ears, and reflection off of surfaces negates the interference effect.) This jutsu is quite capable of knocking out, or even killing a victim. (With the controller’s permission, of course.) At the very least, this jutsu will cause severe pain and temporary loss of hearing. (3 posts or so.)
Sonic Thunder Rank:A Skill: Ninjutsu Effect: The user uses a combo of sound and thunder jutsus to shock and blast the opponent away. Can be used to set up room for a combo Special: Handseals- Rat, Monkey, Dragon, Boar, Dog, Dragon Drawback: Can be easily dodged Description: THe user uses Zankuha to launch air and sound waves towards the opponent. He sends thunder via the release and jutsu along the sound waves towards the opponent. If it hits, the user will be shocked Limit: Anyone can learn this Must know Thunder relese and 1 thunder jutsu, and Sound release and Zankuha- Decapitating Air Wave.
Metal Sound Whistle Jutsu Rank: 'A', 'B', 'C', 'D', + 'S' Skill: Ninjutsu Effect: It searches for the hollow metal sound of an instrument, or metal type object, and once found, it with knock off a series of loud clings. The higher the rank the more loud the cling is, the more efficient sound to where it is.
Also may be used as Battle technique; The user will get as close as they can to the enemy and use the whistle, if the person seemingly has earrings or something metal on or around their ear they will be defended to a great extent for a long period of time, but only until the battle ends, Buzzing will occur towards the end when it will stop, the enemy will hit a series of headaches, and bloody noses until it ends. The buzzing, headaches, and bloody noses obviously occupying the enemy for an attack.
If no metal, same occurings will happen but for a shorter period of time, and hurts less Special: Peace style fingers covering mouth but able to whistle Drawback: User will have his or her hearing senses and abilities weakened greatly, because of such close range usages Description: Once you whistle you will hear clings, loudness and lowness depending on your rank. Battle Technique; Enemy will be defened, gain headaches, bloody noses, and Heavy Buzzing Limit: Sound Village
Sound reader Rank:C Skill: Ninjutsu Effect:the user uses the handmovements(dragon,snake,dog,snake) in this order and causes user to be able to hear semi- long distances: Rank-C 70 feet Rank-B 100 feet Rank-A 3 miles Rank-S 6 miles Drawback: If used In a inhabitated area such as a city causes the users hears to go defth for 4 turns Description:The user is seen doing the hand movement just as soon as he's done the users ear enchances and becomes very active at hearing long distances Limit: None
Sound Reverser Rank:C Skill: Ninjutsu Effect:When the enemy uses a sound jutsu if you can do this fast enought it will shoot the jutsu in a randome direction Drawback:Sometime may not work around 30% will it work Description:The user Does the dragon hand movement a sorta mirror wall like thing that can deflect sounds appears infront of the caster of the Sound Reverser Limit: None
Sound Illusion Rank:Level 1 - C rank training , level 2 - B rank training, level 3 - A rank training, level 4 - S rank training Skill: Genjutsu Effect:Uses Dog Hand movement which then causes sound to wrap and copy the users body making 2 sound illusions sound illusions hit for 40% of users strength when a illusion strikes causes the striked person to go deafth for 2 turns Drawback:Illusions take 150% damage and the user is weakend for 2 turns Description:To the enemys eye sight they see the user do the dog hand movement and then they can hear high pitched wailing then two sound illusions will split off of the user of the Sound Illusion Use Only for fleeing of or to help beat the enemey Level 1 take 150% damage Deal 40% of the jutsu users damage Level 2 Take 120% damage does 60% of users damage Level 3 Take only 90% and does 80% of the users damage Level 4 Take only 60% damage does 100% of the users damage Limit: None
Sound Whirlwind Rank:C Skill: Taijutsu Effect:When doing the Snake hand movement it causes extreme Vibrations to wrap around the users arm and he is required to spin making a Sound Whirlwind when hiting someone causes there mind to lose controle for a turn and which because of this leaves them open for other jutsus causes around medium damage Drawback:Causes 20% dissorientation to the user they wont be able to hear for 2 turns Description:From the enemy view (if sound) they will see the enemy do the Snake hand movement and (still if sound) they will see vibrations forming around the Sound Whirlwind user (if not sound) they will hear a high pitch wailing Limit: None
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Post by Senshi on Mar 14, 2007 14:40:07 GMT -5
Wind Jutsus
Fuuton - Fuusajin (Dust Wind) Skill: Ninjutsu Rank: D Rank Description: This is a Ninjutsu that utilizes the wind element. Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. Limits: Fan Type Weapon or Elemental to Fuuton; can only be used ONCE per turn.
Kaze Ya no Jutsu (Wind Arrow Technique) Type: Ninjutsu Rank: D Rank Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.
Fuuton Kaze no Senbon (Needles of the Wind) Type: Ninjutsu Rank: D Rank Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.
Kaze Ya no Jutsu (Wind Arrow Technique) Type: Ninjutsu Rank: D Rank Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.
Fuuton - Daitoppa (Great Breakthrough) Skill: Ninjutsu Rank: C Rank Description: This is a Ninjutsu which utilizes the Wind Element. After bringing their hands to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way. Limits: Elemental to Fuuton.
Kamaitachi (Cutting Whirlwind) Skill: Ninjutsu Rank: C Rank Description: The shinobi uses a fan or the correct elemental affinity to blow a concussive wind that is imbued with their Chakra. When the opponent is caught in the wind, a tornado will raise them into the air and hold them with the Chakra. The wind will then begin to cut the target like a sickle. Limits: Fan Type Weapon or Elemental to Fuuton.
Fuuton Furyuu no Jutsu (Wind Dragon) Type: Ninjutsu Rank: C Rank Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The color is not distinct because the wind manipulates it from its color to transparency. The dragon can shoot Kaze Kongou from its mouth.
Kuchiyose Kirikiri no Mai (Summoning Skill: Execution Whirl) Type: Ninjutsu Rank: C Rank Requirement: Fuuton Fuuryu (Wind Dragon) Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.
Fuuton - Dai Kamaitachi (Great Cutting Whirlwind) Skill: Ninjutsu Rank: B Rank Effect: Can repel any weapon's projectile attack regardless of dodge stat. Description: Using a fan or with the correct elemental affinity, the user then blows a concussive wind that is imbued with Chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. Limits: Fan Type Weapon or Elemental Fuuton.
Kaze Kiri no Jutsu (Wind Drill Technique) Type: Ninjutsu Rank: B Rank Description: The user creates another arrow from his mouth that is fired from the mouth. This time though the arrow is in the shape of a drill, much like the arrow Kidoumaro uses in his last attack against Neji. The drill passes through stone and tree but once it hits the ground it dispels. This arrow can drill through a person.
Kaze Gyorai no Jutsu (Wind Torpedo) Type: Ninjutsu Rank: B Rank Description: The user gathers a large amount of wind into his lungs and expels it in a single blow. The wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.
Kaze no Yaiba (Wind Blade) Type: Ninjutsu Rank: B Rank Description: Creates a blade of wind around the user’s arm. The sword cannot be blocked due to it being made of wind but it can be dodged. Since the wind is condensed down it does weigh down the user’s arm.
Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique) Rank: B Rank This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.
Fuuton - Renkuudan (Drilling Air Projectile) Skill: Ninjutsu Rank: A Rank Description: Renkuudan is a Ninjutsu technique utilizing the Wind Element. The user inhales a large amount of air into their chest and then expels it in one large explosive burst. To strengthen the attack, they will imbue chakra into the air and then release it in large, spherical projectile shots. Limits: Elemental to Fuuton.
Fuuton Fuuryuudan no Jutsu Type: Ninjutsu Rank: A Rank Description: Powerful attack that creates a huge surge of wind in the shape of a dragon, which is sent towards the opponent. Large dragon, much like the Suiryuudan in size but made out of wind. If the victim is hit they will suffer great amounts of damage. It will seem as if he or she is stuck inside a tornado.
Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm) Type: Ninjutsu Rank: A Rank Requirements: Must know all D and C Ranking Jutsus before one can even go into this Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity.
Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s)
Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.
Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
Can only be used once per thread.
Kaze Kuiki Type: Ninjutsu Rank: S Rank Effect: The user is surronded by a vortex's of wind that is so dangrous it is hard for the enemy to approach it without getting cut or voilently thrown back. Special:None Drawback: This requires a large deal of charka to be sacrificed in order to do such a dangeours move. The amount of chakra that is taken is about 80% of the users max's chakra. Since the move is so long this requires a +30 more training points. Description: A dangerous wind sourronds that user in a sphere that is 5 meters in lenght and 3 meters in width as it protects them from any attack. This move is consider the greatest wind offensive and defensive justu. Stage 1 Using tremendous amount of chakra and a long serious of hand seals wind starts to pick up around the user in a sphere by 5 meters in length and 3 meters in width. The wind that the user is inside starts to spin at a rate of 80 Mph. The user is then lifted off the ground only 3 meters and sits their without moving. Anything that is not away from the user within 10 meters will be pulled in and violently thrown in another direction or will get sliced in to peices Stage 2 After the user is in the air the user lets out a loug screaming causing the sphere of wind around them to start to grow bigger in size depending on the stenght on the users nin.Once the sphere starts to expand the ground under the user is destroyed and anything the sphere hits is damaged by wind cutters and goes flying back half the distance of the winds speed in meters.
Quote: 70 Nin- Wind goes up to 120 Mph the sphere goes to the size of 10 meters in length and 6 meters in width 80 Nin- Wind goes up to 180 Mph the sphere goes to the size of 15 meters in length and 9 meters in width 90 Nin- Wind goes up to 270 Mph the sphere goes to the size of 20 meters in length and 12 meters in width 100 Nin- Wind goes up to 405 Mph the sphere goes to the size of 25 meters in length and 15 meters in width
Stage 3 After stage one the sphere then compresses back to its normal size and starts to pick up violent speed again then it seems the sphere around the user starts to bubble as if it is about to exploded but wind cutters the size of 3 meters wide and 2 meters in width shoot out of the sphere.The amount of cutters depend on the amount of nin the user has.The cutters go in any direction of 180 degress around the user. If the enemy is hit by the cutters then they will be hurt on a great scale and will be thrown back on half the speed of the wind cutters in meters.
Quote: 70 Nin- 65 Wind cutter shoot out the sphere going at the speed of 60 Mph. 80 Nin- 70 Wind cutter shoot out the sphere going at the speed of 90 Mph 90 Nin- 75 Wind cutter shoot out the sphere going at the speed of 135 Mph 100 Nin- 80 Wind cutter shoot out the sphere going at the speed of 200 Mph
Stage 4 The final stage of Kaze Kuiki the user is then set down to the ground with his sphere of wind still around him then the user can move around while the sphere is still around him making it very hard for any tai or projectile attacks to come close to hurting the user. This last for only five turns as the user can still use some of his offensive attacks like the wind cutters:
Quote: 70 Nin- 45Wind cutter shoot out the sphere going at the speed of 30 Mph. 80 Nin- 50 Wind cutter shoot out the sphere going at the speed of 45 Mph 90 Nin- 55 Wind cutter shoot out the sphere going at the speed of 67 Mph 100 Nin- 60 Wind cutter shoot out the sphere going at the speed of 100 Mph
Or go on to the defensive moves as such as the sphere that expands.
Quote: 70 Nin- Wind goes up to 60 Mph the sphere goes to the size of 5 meters in length and 3 meters in width 80 Nin- Wind goes up to 90 Mph the sphere goes to the size of 7 meters in length and 5 meters in width 90 Nin- Wind goes up to 135 Mph the sphere goes to the size of 10 meters in length and 7 meters in width 100 Nin- Wind goes up to 200 Mph the sphere goes to the size of 12 meters in length and 9 meters in width
If the user choses not to do any of these moves the user can send a stright line of wind cutters that travel in a pack causing massive amounts of damage to the enemy if they are hit and tears up the ground as it travels.
Quote: 70 Nin- Wind goes up to 60 Mph in a stight line for 50 meters 80 Nin- Wind goes up to 90 Mph in a stight line for 55 meters 90 Nin- Wind goes up to 135 Mph in a stight line for 60 meters 100 Nin- Wind goes up to 200 in a stight line for 65 meters
Limit This move since it has a long serious of stages are broken down into turns the first, second and thrid stage last only 2 turns and the fouth stage last five turns. In total the amount of turns the user has this for is 11 turns. Move may only be known to sand ninja's. This is only known to the KazeKage and must be taught by him and him only. Admin approval.
Fuuton - Tsuin Doragon no Jutsu (Wind - Twin Dragon Technique) Rank: B-rank Skill: Ninjutsu Effect: Requires the only seal of dragon. It utilizes the element of wind to create two dragons that swirl around the user and can be moved through the air by chakra usage towards a target. The two dragons become feirce winds and collect any debris or anything that swirl around within it, and charge towards an enemy, slashing at them with fierce winds and a powerful blow. If the seal is formed upsidedown, the wind dragons can be used in a vaccuum sort of way; basically when the dragon's hit the user, the only effect it has on them is that it sucks the air out of them, causing lack of oxygen and possible suffocation. Special: Handseals : Dragon (reverse dragon) Drawback: If used incorrectly, or not strong enough to weild this technique, the jutsu could backfire. Expecially dangerous when using reverse version, if not utilized well, suffocation could become your downfall. Description: When created, it becomes two twin dagons, about 5 feet in diameter, length varies to the distance of the opponent. They look like traditional chinese dragons, no color since wind is transparent, color can change to the debris that is collected. Limit: n/a Chakra Cost: B-rank = 200
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Post by Senshi on Mar 17, 2007 0:32:03 GMT -5
Sand Jutsu
Description: The user creates a thin, although durable, armor of sand around the their body by making the sand stick to their skin and clothes and then hardening it. It is not as protective as the Sand Shield and can only protect against attacks launched by a ninja with an equal or lower rank. It uses up large amounts of stamina, and makes the user a lot heavier so they can only keep it on for 3 posts at a time before becoming over heated and exhausted which may led to the user fainting. It can be used again after four more posts.
Suna Hogo Sochi no Jutsu (Sand Shield) NinJutsu Type: C Rank Description: The user slams his hands down on the ground, bringing up a large amount of sand around him into the air to block attacks. The user cannot stray further than five feet away from the shield, otherwise the sand will collapse. It initially lasts up to three turns, but each time trained it will go up one turn.
Suna Nawa no Jutsu (Sand Rope) NinJutsu Type: C Rank Description: Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. A taijutsu expert can easily break through the rope but others would have some trouble and would probably struggle.
Doujou Kirikae no Jutsu (Soil Conversion Technique) NinJutsu Type: C Rank Requirements: Varies Description: After mastering the correct stages of this tech tree, the user is allowed this technique if he or she learns it. A sand shinobi will find himself without sand quite often, utilizing this ability the shinobi can use soil as a replacement for sand.
Suna no Kyuutai (Sand Sphere) NinJutsu Type: C Rank Requirements: Suna Hogo Sochi no Jutsu (Sand Shield) Description: The user slams his hands down on the ground, bringing up a large amount of sand around him that will form a thick, powerful sphere around him, protecting him from all incoming attacks for a short remainder of time. This sphere will withstand all pressure for a maximum of one turn when first trained, and an aditional turn for each training. During this time, the user cannot see what is happening outside of the orb, but when using the Daisan no Me, they can keep a close eye on all occurances, but, however, cannot react upon it.
Suna no Hangeki Kyuutai (Sand Sphere Counter) NinJutsu Type: C Rank Requirements: Suna no Kyuutai (Sand Sphere), Daisan no Me (The Third Eye) Description: After creating the surrounding orb of sand and using the Daisan no Me to track the enemy, the user can make large spikes of sand move towards the enemy out of the orb. The orb will not lose it's power or shape because of this, but this technique will take a tremendous amount of chakra since so many factors need to be taken into account at the same moment.
Suna no Tate (Shield of Sand) NinJutsu Type: C Rank Regardless of his own will, this jutsu automatically surrounds and protects Gaara from incoming attacks. Capable of withstanding considerably strong attacks and projectiles, this sand shield can become stronger than steel. It can be defeated by avoiding it completely with extremely high speed attacks, or merely overcoming the shield with incredible brute force. To Penitrate Speed needs to be more then 10 TaiJutsu against NinJutsu, 5 chakra per turn.
Sunagakure no Jutsu (Hidden Sand Technique) NinJutsu Type: B Rank Description: The user must be around a lot of sand to do this. By pulling the users body into the sand slowly the user is able to walk around underneath the sand undetected and able to breath.
Sunamuchi no Jutsu (Sand Whip Technique) NinJutsu Type: B Rank Requirements: Suna Nawa no Jutsu Description: The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child’s arm. This jutsu creates something that is more of a feisty rope than a true, flexible whip. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, constricting his victim enough to break a bone or two. However, most taijutsu users of Chuunin level or above can break free if bound. Bonus: If the user also has knowledge of Suna Shuriken, he can make small spikes rise out of the sand whip for more damage potential.
Suna Shunshin no Jutsu (Sand Instantaneous Body Skill) NinJutsu Type: C Rank Requirements: Chuunin Description: An ability which allows the user to transport from one area to another in a gust of sand. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes.
Suna Bou no Jutsu (Sand Net) NinJutsu Type: C Rank Requirements: Suna Nawa no Jutsu Description: Creates a large net out of sand from a source of sand that is hurled by chakra towards the user. If the net catches the victim it slowly begins to constrict around the victim. Taijutsu users may break out of this easily and other specialists would struggle more.
Bakuretsu Suna Bunshin no Jutsu (Exploding Sand Clone Technique) NinJutsu Type: B Rank Requirements: Suna Bunshin (Sand Clone)+ Suna Bakuhatsu (Sand Explosioin) Description: First seen used by Gaara of the Sand in the PS2 Naruto game ^^. The user first does a normal Suna Bunshin, then the bunshin can explode at will from the inside and send the sand used to create it towards the opponent.
Suna Sokubaku (Sand Shackles) NinJutsu Type: B Rank Requirements: Sunamuchi no Jutsu Description: This jutsu makes four shackles made of sand launch from a sand source towards an opponent. Each shackle reaches for a wrist or ankle. A taijutsu expert of the same level or higher may easily break out of this. Ninjutsu or genjutsu specialists would struggle to get out of such an attack.
Suna Shoryu no Jutsu (Sand Dragon Technique) NinJutsu Type: B Rank Requirements: Suna Taihou (Sand Cannon Technique) Description: Creates a dragon from the swirling of sand fired from the user's mouth or surrounding sand, hardened by chakra. The dragon can shoot small blasts of sand from its mouth. The dragon has no wings and moves on all four legs. It like a lizard of sorts and it may use the Suna Taihou jutsu as long as it is standing on sand. It uses its own sand as a source of sand for Suna Taihou, if there is no source of sand to replenish the lost sand, the dragon will crumble.
Suna Futoiude no Jutsu (Great Arm of Sand Technique) NinJutsu Type: B Rank Requirements: Suna Sokubaku Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length.
Sabaku Kousenchitai no Jutsu (Desert Warzone Technique) NinJutsu Type: B Rank Requirements: Suna Bakuhatsu (Sand Explosion) + Sunagakure (Hidden Sand) Description: After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel beneath the desert at his opponent. Once the force has reached the desired place, the ninja can make it explode. Even if the hit does not connect, the flying streams of sand in the air afterwards can make for a good distraction for a different attack. The range of the blast is comparable to that of an exploding note. However, this jutsu is called ‘Desert’ Warzone for a good reason; it only works where there is a lot of sand on the ground. Attempting to use it anywhere else, such as on hard, packed ground will most likely result in the user breaking his hand.
Suna Shigure (Sand Shower) NinJutsu Type: B Rank Description: The user lifts a considerable amount of sand into the air and rains it down upon his enemy. The result is a downpour, or rain of sand. However each “raindrop” is more like hail. A single drop on its own is enough to cause a large bruise, now imagine a large shower of these sand drops for a single post.
Sabaku Kyuu (Desert Coffin) NinJutsu Type: A Rank Requirements: Suna Futoiude no Jutsu Description: A jutsu first seen when used by Gaara of the Sand. Chakra controls sand so that it surrounds the opponent or parts of his body, capturing them completely in sand. Only the face is spared to allow breathing. When the opponent is captured, they may be lifted into the air and may even be attached to something.
Gakidou Sabaku (Hungry Desert) NinJutsu Type: A Rank Requirements: Sunagakure (Hidden Sand) Description: Basically quicksand, it will slowly draw the opponent into the sand under the ground. Takes a considerable amount of time to pull them under, around five minutes to pull the full body underneath. It may take another five minutes until they suffocate. This jutsu is mostly used to immobilize the target, since it takes a lot of chakra to continue to pull the opponent under. This jutsu starts by pulling all the sand around the opponents feet and then slowly begins swirling, pulling them gradually into the sand. It is large enough to easily consume up to 3 people.
Sabakurou (Desert Prison) NinJutsu Type: A Rank Requirements: Sabaku Kyuu Description: Uses sand to create a large orb around the user’s opponent. The sand completely surrounds the victim and forms a perfect sphere around them. This can lead to suffocation if the victim is not released in time. It dispels after two posts though so the victim would have to be in complete hysteria to suffocate.
Kyoubou Suna Arashi (Raging Sandstorm) NinJutsu Type: A Rank Requirements: Suberi Suna Nami (Sliding Sand Wave) Description: By drawing out all the sand in the vicinity in a huge wind the user forces all the sand toward their opponent causing an extremely lethal storm of slashing sand particles. Not only can this jutsu erode flesh and cut ribbons all over the opponent’s body, the sand will remain in the wounds, heightening the stinging pain and making it hard to clean the cuts afterwards.
Suna Sunaryuudan no Jutsu (Sand Element: Sand Dragon Blast) NinJutsu Type: A Rank Requirements: Suna Shoryu (Sand Dragon) + Suna Bakuhatsu (Sand Explosion) Description: The surrounding sand hardens and rises into the form of a gigantic dragon that can either explode on impact or be used for it's physical properties. Think of it as a super powered form of Suna Shoryu with Suna Bakuhatsu on the side.
Sabaku Sousou (Desert Funeral) NinJutsu Type: A Rank Requirements: GM Approval and Sabaku Kyuu Description: A follow up technique after the Sabaku Kyuu. This technique is usually a kill technique that uses the sand trapping the person to either utterly crush them, or rip them apart. To use this on a RPC you require the character owners approval or a death enabled thread.
Ryuusa Bakuryuu (Quicksand Avalanche) NinJutsu Type: A Rank Requirements: Suna Shihai + Akugi no Kouya + Suberi Suna Nami Description: By grinding the rock and minerals underground into more sand, the user creates a gigantic wave of sand that completely consumes the opponent.
Sabaku Kyodaikaibutsu Nezame (Desert Behemoth Awakening) NinJutsu Type: S Rank Requirements: Suna Bunshin + Suberi Suna Nami (Sliding Sand Wave) Description: Sand and destruction have never met together in a jutsu quite like this. After performing a very long line of hand seals, the user offers a blood sacrifice by biting his thumb (or other method), then slams both palms on the ground. An enormous beast rises from the sand, looking like the top half of a human being that is slowly melting sand off its body. The face is two eye holes, an indentation for a nose, and a large, gaping mouth that continually moans. Its size and power is not to be underestimated; it is just a little smaller than Gama Bunta, and one swipe from its thick arms can send a man flying hundreds of yards away. If not that, the behemoth will simply drag itself over to an opponent, then collapse on top of him, effectively crushing him under its weight. Absolutely grotesque to look at, it is even more frightening to fight. Even worse, it has no sense of allegiance to its summoner, and will eagerly wreck havoc upon enemies and allies alike until it falls apart, around three posts. Small wonder the Kazekage has made this technique highly forbidden.... This jutsu MUST be done in a desert.
Sabaku Taisou (Desert Imperial Funeral) NinJutsu Type: S Rank Requirements: Sabaku Kyuu, After the opponent is literally buried in sand or is caught in quicksand, the user may use this. He gives up half of his chakra to bring over 80% of the sand in the present area towards the victim and it all compacts over and around him. This jutsu is basically an instant death. It solidifies the sand into relative rock, suffocates the victim and crushes his body completely.
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Post by Senshi on Mar 17, 2007 0:33:41 GMT -5
Fire Jutsu Katon - Goukakyuu no Jutsu (Great Fireball Technique) Skill: Ninjutsu Rank: C Rank Description: This is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest, and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Limits: Elemental to Katon.
Katon - Housenka no Jutsu (Mythical Fire Phoenix Technique) Skill: Ninjutsu Rank: C Rank Description: This is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles can still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Limits: Elemental to Katon; small projectiles only.
Katon - Ryuuka no Jutsu (Dragon Fire Technique) Skill: Ninjutsu Rank: C Rank Effect: Guaranteed hit if opponent is bounded with wire (must use Windmill Triple Blade). If opponent escapes the wire (must dodge), then the attack only does partial damage from the ensuing explosion. Description: Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target. Limits: Elemental Affinity to Katon; must have a Ninja Wire.
Katon Kyuuka (Fire Element: Flame Sphere Technique) Type: Ninjutsu Rank: C Rank Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels. Note: User must remain still while using this technique.
Katon: Buki Fo-ji no Jutsu (Fire Element: Weapon Forge Technique) Rank: "C" Description: Using a form of flame, whether blowing it out or created from another source, he begins using chakra on his hands to mold the flame into a weapon. The weapons that can be made cannot exceed 2.5 feet in length or width, and cannot be a sword of any kind. It may only take on the form of projectiles (kunai, shuriken, arrows, etc.), and last 4 posts after creation. Limit: Uchiha Technique
Katon: Ame Hinote no Jutsu (Fire Element: Raining Flames) Rank: "C" Description: Whether blowing a ball of flame or having it created through another source, the user molds it into a ball of flame, and tosses it in the air. The ball of flame expands into a cloud, and at the user’s command, will being releasing “drops” of flame upon the opponent. The flames are approximately the size of golf balls. Limit: Uchiha Technique
Honoo Kei (Flame Whip) Rank: "C" Description: Taking upon a source of flame, the user pulls it into their hand and then immediately snaps it forward. A whip made of purely of flames emerges from it. The whip has an elastic attribute, and can be as long as 5 feet. It lasts for one post for every 10 ninjutsu the user possesses, and burns upon a forcible impact. Limit: Uchiha Technique
Bunryuu Funshutsu (Cracking Eruption) Rank: "C" Description: Upon completing a series of hand seals, the user stomps their foot on the ground hard, in which tiny cracks will appear and spread out. The cracks will move quickly and can reach up to ten feet before releasing large gouts of flames. The blasts can be controlled by the user, in which they can direct the blasts with their chakra. Limit: Uchiha Technique
Kasei Hyoumei: Yoroiichigu (Fire Manifestation: Suit of Armor) Rank: "C" Description: The use of flame has evolved beyond the staples of the variations of Suna no Yoroi or Ishi no Yoroi. This flame does more than that. With the proper kanji, the calligraphy splits and surrounds the user where the flame creates an actual suit of armor on them, with the abilities of reducing all non-elemental damage and damage from certain types of elements are either less reduced or more reduced. The armor fits snugly and leaves no part loose. An under suit comes before the armor. The under suit alone grants maximum flexibility. The armor covers the hands, forearms, the upper torso, the shins, and the upper leg. All joints are uncovered, to keep the maximum flexibility. This is not a heavy armor, and rather it is padded clothing. The reduction of damage is minimum, but it keeps many piercing projectile weapons at bay. Water will destroy the part of the armor hit with the element, and wind will chip or break off pieces depending on power. The armor has a temperature in accordance to the very element that created it, and can create a burst of flame upon contact. The armor lasts for 7 posts before reverting to flame once more. It can be deactivated at any time previous. Limit: Uchiha Technique
Enkou Kakuheki (Flame Wall) Rank: "C" Description: One of the few defensive fire techniques available, it begins with the user inhaling deeply, in doing so turning their breath into fire like most katon’s. In this case however, instead of exhaling the fire normally, the user holds their arms close and forcefully channels the fire from their body through their pores. The fire doesn’t form as it usually would immediately upon exiting the body, instead it forms as a circle of flame that surrounds the user between one and two meter’s in diameter. Fueled by the users chakra the flame immediately shoots upwards, going as high as fifteen feet while still remaining relatively dense.
However, while the flame’s are unnaturally dense, they still do not actually prevent most things from penetrating the flame’s. The way the defense actually works involves the rapidly rising flame, which quickly forces anything entering the flame upwards, and anything that refuses to be forced upwards is often torn apart by the flame’s themselves. Limit: Uchiha Technique
Katon - Karyuu Endan (Fire Dragon Projectile) Skill: Ninjutsu Rank: B Rank Description: Karyuu Endan is a Ninjutsu utilizing the Fire Element. The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth. Limits: Elemental to Katon.
Katon – Guren (Fire Affinity – Crimson Lotus Flower) Skill: Ninjutsu Rank: B Rank Description:Rotating a larger weapon such as a staff or umbrella above their head, the user begins to gather flames into a ring of flames. They must use their weapon to distance themselves from the gathering flames, as attempting to hold the flames within their hands will result in severe burns. After gathering roughly a six foot disc of pure fire, the Ninja releases the blazing wheel towards their target. Limits: Katon Affinity, Must have a Main Weapon Equipped.
Katon Hidora no Jutsu (Fire Element: Hydra Technique) Type: Ninjutsu Rank: B Rank Requirements: Katon Ryuuka Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.
Katon: Daitou (Fire Element: Longsword) Type: Ninjutsu Rank: B Rank Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively. If it used longer than a minute (one post) the user’s arm will be singed and will be unavailable for the rest of the fight.
Hi Wa (Fire Wheels) Rank: "B" Description: The jutsu begins with but a single seal, which after a brief moment causes several balls of fire to appear around the user, swirling around them constantly. These fireballs stay at a constant distance from the user, no matter how fast they move, making them a perfect jutsu for offensive and defensive purposes, making it very dangerous for anyone caught to close to the Uchiha. The speed and number of the fireballs is dependant on the users control and reserves respectively. With only 10 ninjutsu the fireballs move quite lazily and are easy to dodge, while with 40 ninjutsu the balls can be made to move with such speed that it is difficult to tell if it is actually fireballs circling the user, and not simply large rings of fire. For every 8 ninjutsu the user possesses, one more fireball can be created. Limit: Uchiha Technique
Sokkenai Honoo (Cold Flame) Rank: "B" Description: With the expression "so cold it burns" comes a new flame. Camouflaged as deep crimson, only one difference remains which is the difference in speed from a normal flame. This "cold flame" possesses an actual mass, subjecting it to the law of gravity. -The flame is placed in the form of any attack the user performs involving flame. A substitute, basically. (This includes the armor) The cold flame is replaced with the regular flame in the calligraphy as well. Sage of Flame also protects the user from this. -This cold flame has a temperature of -18 degrees Celsius, or 0 degrees Fahrenheit. When this hits an object, it spreads over it, enhancing the freezing effect. After it begins to freeze, the severe cold burns the object to the point in which the cells die and begin to break down the object. Human skin is slightly harder to burn, as the additional layers of the epidermis helps protect the skin from frostbite, but even then, the skin cannot prevent it after a while. Continued exposure to the cold flame can cause frostbite as quickly as an extra post. Limit: Uchiha Technique
Honoo Kanadzuchi (Fire Hammer) Rank: "B" Description: A blaze surrounds the user’s arm, their hands filling with flames. Then, with the power of the flame in front their arm, it enhances his strength of a strike temporarily, making it hit with the density of a blacksmith's hammer. The arm hits with a battering ram effect, and cannot be used in conjunction with a weapon or any other technique. This effectively gives the Uchiha a +10 bonus to their taijutsu, however there is a cool down period of three posts before it can be used again. Limit: Uchiha Technique
Katon: Honoo Tereporutashon (Fire Element: Flame Teleportation) Rank: "B" Description: This jutsu requires the use of a regular fire jutsu to begin (Katon Ryuuka and Katon Goukakyuu are ideal for this). The user begins the fire jutsu like normal, breathing out flame in the direction of the intended target, however, at a point chosen by the user, the users body seems to evaporate, being replaced by flames which are quickly swept along the same path as the flames from the technique. The user has infact allowed their body to merge with the flames, and in the short moment before the flames disipate entierly, the user allows themselves to be pushed forward so their body can reform at spot where the flames were targeted. This jutsu despite allowing the user to move quickly from one spot to another is not typically suitable as a jutsu for quickly avoiding as it requires another fire jutsu to be used to begin it, as such it is more often used for surprise attacks. Limit: Uchiha Technique
Honoo no Wareme (Chasm Of Flame) Rank: "B" Description: After a short series of seals, the user holds their hands up to their mouth and exhales a short breath over their hands, imbuing their hands with incredible heat. This heat is not harmful to the user, but the moment they touch a solid object, the heat from that hand is released, typically melting through the object in question. Naturally the type of material touched will determine the efficacy of the technique, as such while the user could easily incinerate a reasonably large tree with one hand, they would need to expend the heat in both hands to melt through something such as a thick steel door. The name of the technique comes from the first known use of this technique, in which the shinobi pressed both of their hands to the ground in the direction of an advancing group of shinobi, burning right through the ground to a great depth, causing a number of the shinobi to fall in and succumb to the flames within. Unfortunately one major drawback of this technique, is it cannot be used when the user is moving at high speeds, the reason being that the high speed contact with the heat imbued hands actually causes the air itself to ignite, potentially burning the users hands and anything else exposed to the flames, though the jutsu is still usable providing the users body has not been damaged too much by the flames. Limit: Uchiha Technique
Kasei Hyoumei: Enten - Yoroiichigu (Fire Manifestation: Blazing Heat - Suit of Armor) Rank: "B" Description: As with the last suit of armor, this one is the same in origin, but has added and different effects to it, making it considerably stronger than the previous one. In this form of armor, the Sharingan appears on the front and parts of the body previously covered in the padded clothing are now reinforced with a steel alloy, which makes it lighter in exchange for a slight weakness. The armor itself is capable of producing flame on the body with in a burst, making the user to have minor manipulation of it. The flame guards against non-elemental Ninjutsu at Stage Four or lower. For element resistance: Water - Stage Two Wind/Air Pressure - Stage Three Fire - Equal to User's Level Sound - Stage Two Stone - Stage Three Sand - Stage Three Lightning - Stage Three Attacks a stage over will crack the suit (exception of water), and those two or more stages higher will break the targeted piece off. Water will, at one stage over, cause the piece affected to fall apart. At two stages over, it will cause the area around the affected area to fall off as well. For non-elemental resistance, the Taijutsu opponent can be less than 2 stages below the user's Taijutsu to make a forcible impact. Limit: Uchiha Technique
Karyuudan Type: NinJutsu Rank: A Rank Requirements: Must have Earth Release Jutsu A mixed elemental technique which follows up the Earth Elemental, Dragon missile. The user then spits out a flame of fire to engulf the earth missiles to turn them into fire missiles and bombard the opponent.
Katon Shinhidora no Jutsu (Fire Element: True Hydra Technique) Type: Ninjutsu Rank: A Rank Requirements: Katon Karyuu Endan Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them, a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.
Katon: Misairu Danmaku no Jutsu (Fire Element: Missile Barrage Technique) Rank: "A" Description: After blowing a desired size ball of flame, the ball begins to travel in any direction, as if a slightly larger single Housenka. At will, the ball of flame can shoot "missiles" of flame, about 2 inches thick and with the shape of a needle. The "missiles" can be controlled if the user is within 2 feet of the original ball. The attack is controlled with the trails of flame that are left behind when they shoot towards a target. The power of the attack is slightly stronger in comparison to explosion tags when making impact. Strings can be used to control the movement of the original ball. Limit: Uchiha Technique
Fudan Funshutsu (Unremitting Eruption) Rank: "A" Description: Swirling flames around their arm, the user places a chunk of it straight into their fist. By then slamming their fist into the ground, it allows the flame to pierce straight through the ground, in which it will travel up and burst forth in a straight line. This jutsu has a maximum range of 20 meters. Limit: Uchiha Technique
Yougan Tsuba (Lava Spit) Rank: "A" Description: After performing a series of seals and building up a supply of chakra in their lungs, the Uchiha spits out a liquid orb of lava…about the size of a softball. The lava ball is very much like lava; a direct hit on bare skin can cause serious burns. After being exposed to the air for a few seconds the lava will cool, and if it had struck a person, it will dry up and become a hard substance that limits a person’s movement depending on where it hardens. The substance can be broken, but requires a physical taijutsu of 25 to do so, anything lower will have severe difficulties escaping. Up to five of these lava balls can be spat at a time, though after there the user must wait for three posts before using this technique again. Limit: Uchiha Technique
Katon: Futtou Ki no Jutsu (Fire Element: Boiling Tree Technique) Rank: "A" Description: A devastating technique devised to eliminate opponents hiding inside a forest or other such area without having to trouble themselves by looking for them. The user begins by applying chakra to a single tree. The tree heats up so much that the sap inside is set alight, causing the three to explode from the inside out, sending hot splinters shooting in every direction. This technique is most dangerous in a heavily forested area, for it will have a chain reaction to any nearby trees. Limit: Uchiha Technique
Katon: Gouka (Fire Element: Hellfire) Rank: "A" Description: By molding chakra, the Uchiha can “flick” a small ball of fire towards the enemy. The goal is not to strike them, but to just make sure it lands near the area they are in. Once this small ball of flames come into contact with the ground, it’ll immediately grown and surround the target in a complete circle. There is a small five-second delay as the small spheres of fire flash, before the circle of flames erupt into a huge column of fire, reaching up nto twenty feet high. The heat generated from the flames are so intense that anything within the column will be incinerated. With a higher ninjutsu the user can increase the range of the fires; a 20 in ninjutsu would only be large enough to encompass one person, while an 80 could encircle a small village. Limit: Uchiha Technique
Flame Daggers Rank:D Skill:Ninjutsu Effect:The user creates to small daggers made of fire that can be used for close combat. The daggers appear like you are holding a dagger with the blade facing to your back. Special:Ox, Dragon, Tiger Drawback:-- Description:The flame daggers are a variation of Katon: Daitou(Fire Release: Longsword). They are good for a close quarters fight with an enemy. Limit:Must know Katon: Daitou jutsu before learning this jutsu.
Katon: Enko Uzuma (Flame Spiral) Rank: A Rank Skill: Ninjutsu Effect: If the enemy is hit directly with this jutsu, this will happen. The flame will spiral around and engulf the enemy with flame, causing saveir burn marks and harsh damage Special:Tiger, snake, monkey, ram, horse, and dragon. Origenated it the Uchiha Clan Description:This jutsu requires alot of focus when you start to use it. The user then proforms the handsymbols, and blows a fireball. That splits inot 2 sections on the left and right. The user uses chakra to control the flame resulting in the flame spining around the enemy creating masive damage. Limit: Taught by an Uchiha
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Post by Senshi on Mar 17, 2007 0:35:03 GMT -5
Earth Jutsu
Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) Skill: Ninjutsu Rank: D Rank Description: Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
Iwa Soushi no jutsu (Rock creation technique) Skill: Ninjutsu Rank: D Rank Description: A basic skill of the Iwa tsuchi soujuu jutsus. By focusing chakra on a pile soil/sand or any earthen material held in one’s hand, the user is able to compress the soil so tightly a simple rock is created. The rock is just like any regular rock, and this technique works almost instantaneously. Simply grabbing a pile of soil and immediately using the technique would allow one to create small rocks instantly. The limitation is of course the fact that the size of the rock would be the size of the user’s hand. With greater mastery of this technique i.e. chuunin level, rock can be moulded off the ground, which means that bigger rocks can be created. Jounins can create a few rocks off the soil around him by releasing chakra into the ground.
Doton: Tamaishi Danmaku (Earth element: Pebble barrage) Skill: Ninjutsu Rank: D Rank Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.
Doton: Rikujou Douyou no jutsu (Earth element: Ground shaking technique) Skill: Ninjutsu Rank: D Rank Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.
Doton - Dochuu Eigyo (Underground Fish Projection) Skill: Ninjutsu Rank: C Rank Description: This is a Ninjutsu technique utilizing the Earth Element. The user will sink into the earth and hide underground, rising up silently out of the ground to attack their opponent when ready. Limits: Elemental Affinity to Doton; must have a dirt source.
Doton - Doro Gaeshi (Mud Overturn) Skill: Ninjutsu Rank: C Rank Description: This is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. Limits: Elemental Affinity to Doton; must have a dirt source.
Doton - Doryuu Taiga (Earth Flow) Skill: Ninjutsu Rank: C Rank Description: This is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud. Limits: Elemental Affinity to Doton; must have a dirt source; can only be used.
Iwa no Yoroi (Shield of Stone) (Requirement - Doton Doroku Gaeshi (Earth Element Rock Shield)) Type: Ninjutsu Rank: C Rank Description: A thin layer of protective mixture of stone and clay that covers a user's body. Since it makes the user cover him with hard stone and clay, this jutsu causes the user's body to weigh more and stamina usage is increased. Very similar to the armor of sand (Suna no Yoroi).
Ishikyojin Kuchiyose no Jutsu (Stone Golem Summoning) Type: Ninjutsu Rank: C Rank Description: Once mastered, this highly advanced summoning jutsu enables the user to summon at any given time (as long as there’s sufficient chakra) a human size stone golem, about 6 feet and 4 inches in height. This rocky warrior is basically impossible to defeat with Taijutsu attacks, since it is made out of pure, hard rock. It has one weakness, though- water based jutsus, which solidify the golem’s body. This jutsu requires a summoning contract with elemental golems.
Nin - 0
Gen - 0
Tai - 25
Maruishi Tounyuu (Boulder throw) Type: NinJutsu Rank: C Rank Description: This technique focuses chakra on a single large boulder found in the vicinity and sends it flying towards an enemy. The impact is of course greater since it’s a big rock, and yet, being a big rock, it’s easier to dodge. Also, only one rock can be thrown at time(per post). However if the user is good at chakra control,(those with tree and water walking mastered) this can be done in quick rapid succession(a few rocks per post sent consequtively about 5). Can also be used on variations such as concrete rubble.
Tsuchi Shouaku no jutsu (Earth holding technique) Type: NinJutsu Rank: C Rank Description: This technique allows the user to manipulate the earth below an opponents feet to rise up and grab hold onto both their legs. The earth is rather durable, and can only be physically forced away by taijutsu specialists and human tanks. However, the downside is that the earth rises up rather slowly, and a well trained shinobi would be able to notice it fairly easily. Another disadvantage is that it can only be used on natural earth, meaning it can’t be used in buildings or grounds with no earth. Should be used only when the shinobi is distracted. (Tai must be 15 higher then user's Nin)
Doton Ishi no Yari (Earth Element Stone Spear) Type: Ninjutsu Rank: C Rank Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.
Doton - Doryou Dango (Mausoleum Earth Dumpling) Skill: Ninjutsu Rank: B Rank Description: This is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the shinobi is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using immense strength, they can lift up the ball and hurl it at their opponent, flattening all in its path. Limits: Elemental Affinity to Doton; must have a dirt source.
Iwa Kurikata no jutsu (Rock moulding technique) Skill: Ninjutsu Rank: B Rank Description: A progression of Iwa Kakudai, this technique allows the shinobi to focus chakra on a piece of rock to not just change its size, but also alter its shape. The shape of the rock can be moulded by the user’s chakra at will, and can take any form. Since it has the same principle as Iwa Kakudai, the rock can now be enlarged as well as reshaped for various purposes. It can form weapons, shields or walls, and sharpened to a point it can easily slice. A kunai or sword made of rock can easily be made. Of course, the weight of the rock remains, and the weapon will be heavy. Of course, due to the amount of chakra needed to perform this, a typical ninja is only capable of reshaping up to three rocks in a thread.
Doton: Rikujou Kasui Reizu (Earth element: Ground spike raise technique) Skill: Ninjutsu Rank: B Rank Description: This technique causes sharp solid earthen spikes to suddenly raise from the ground. If it actually strikes an opponent, it will pierce through them violently. May be used in rapid succession, and is usually used to impede running opponents. It can also be used on distracted opponents to damage. Unlike the Stone ninjutsu tree's Ishi no Yari(Stone spear), these spikes are much shorter and are not as sharp. Also, it is possible to raise these some distances away from the user, and more than one spike can be raised consequtively. They cannot be removed from the ground, and are more often used as obstructions.
Doton: Retsudo Tenshou (Earth element: Splitting earth force) Skill: Ninjutsu Rank: B Rank Requirements: Doton: Rikujou Shougekiha no jutsu (Ground shockwave technique) Description: This causes a violent earth rift to be sent towards an opponent by slamming one’s open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. Best used along with other shinobis to cause a large scale destructive force.
Doton: Rikujou Shougekiha no jutsu (Ground shockwave technique) Skill: Ninjutsu Rank: B Rank Requirement: Doton: Rikujou Douyou no jutsu Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.
Doton - Iwa Yado Kuzushi (Stone Lodging Destruction) Skill: Ninjutsu Rank: B Rank Description: This is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whoever is trapped inside. Limits: Elemental Affinity to Doton; must be in a rocky area.
Doton - Doryuu Heki (Earth Wall) Skill: Ninjutsu Rank: B Rank Description: This is a defensive Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. Limits: Elemental Affinity to Doton; must have a dirt source.
Doton - Dorou Doumu (Earth Dome Prison) Skill: Ninjutsu Rank: B Rank Description: This is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome they are able to suck out the Chakra from the people trapped inside and brings it into their own body. At the same time the user will use their own Chakra to spread throughout the dome; this allows them to repair any damage their opponents manage to inflict on the inside. The Chakra is not evenly spread out though, as the Chakra flows away from the user, it becomes more and more weak, allowing the dome to be broken on the far side if hit by a hard enough force. Can be broken through if the Person has a Tai or Nin Fifteen higher then the user's Nin Limits: Elemental Affinity to Doton; must have a dirt source; can only be used ONCE per battle.
Doton - Doryuudan (Earth Dragon Projectile) Skill: Ninjutsu Rank: A Rank Description: This is a Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from a river of mud. This dragon will then spew mud projectiles from its mouth. Limits: Elemental Affinity to Doton; must have a dirt source.
Iwa Bakuhatsu no jutsu (Rock explosion technique) Skill: Ninjutsu Rank: A Rank Description: By focusing chakra on a piece of rock/boulder, the rock can be forced to burst open with an explosive force. The explosion is large enough to cause bodily injuries and blast an opponent back with the impact. This can be used in conjuncture with the Maruishi Tounyuu to add in an element of surprise if the opponent thinks they’ve easily dodged the boulder. It can also be used on stationary rocks as well. Alternatively, this can also be focused on many small pebbles on the ground to create small explosions which is useful as a diversion. This can also be used with Iwa Soushi (rock creation) to throw explosive rocks. The explosive force of larger rocks reach about that of an explosive tag, while smaller pebbles would be around the force of an explosive pouch or a little lesser
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Post by Senshi on Mar 17, 2007 0:35:41 GMT -5
Water Jutsu
Oboro Bunshin no Jutsu (Mist Clone Skill) Skill: Ninjutsu Rank: C Rank A technique which creates clones with the properties of mist. Although the clones are unable to inflict damage on an opponent, any physical attacks attempted on them pass right through. Hand Seals: Serpent, Tiger, Dragon, Monkey, Bird, Tiger.
Kirigakure no Jutsu (Hidden Mist Skill) Skill: Ninjutsu Rank: C Rank A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound.
Mizu no Muchi (Whip of Water) Skill: Ninjutsu Rank: C Rank A technique that utilizes water in order to create a whip out of it, acting like a normal whip doing anything a whip can do Hand Seals: Serpent
Suiton - Kokuun no Jutsu (Black Clouds) Skill: Ninjutsu Rank: C Rank Description: This is a water based technique. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto the targets. The oil is easily flammable and can cause Katon techniques to backfire, hurting the Katon user with the technique instead. Affects Katon attacks used AFTER this technique is used and lasts for two turns or until a Katon technique is used that burns the oil.
Mizu Bunshin no Jutsu (Water Clone) Skill: Ninjutsu Rank: C Rank Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. Limit: must be near a water source.
Suiton – Suigadan (Water Fang Projectile) Skill: Ninjutsu Rank: C Rank Description: Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill. Limit: must be near a water source.
Suiton – Suirou no Jutsu (Water Prison) Skill: Ninjutsu Rank: C Rank Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. Limit: must be near a water source.
Suiton – Baku Suishouha (Water Collision Waves) Skill: Ninjutsu Rank: B Rank Effect: An abundance of water is made available for Suiton attacks for rest of battle. Effect 2: 1/4 speed increase as long as tech is active (Must RP character riding waves as they control them). Description: This is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, water is expelled from the gullet. This will then expand into a large volume of water that can be controlled and ridden like a wave. Limits: Limit: must be near a water source.
Suiton · Suishouha (Water Release · Water Colliding Wave) Skill: Ninjutsu Rank: B Rank A technique which creates a huge tidal wave that can crush an opponent. Limit: must be near a water source.
Mizu No Tatsumaki (Tornado of Water) Skill: Ninjutsu Rank: B Rank A technique where water is is made into a large spiraling vortex that spins around the ninja. This technique can ber used both offensively and defensively. Offensively to attack the opponent,and defensively to deflect attacks Limit: must be near a water source.
Suiton – Goshokuzame (Shark Eater) Skill: Ninjutsu Rank: B Rank Description: This is a Ninjutsu technique utilizing the Water Element. The user will form the needed hand seals and then place their hand on a surface of water. A shark of condensed water will emerge from each of the user’s fingers to attack the opponent. Limits: Elemental Affinity. Must be near a water source.
Suiton – Suijinheki (Water Encampment Wall) Skill: Ninjutsu Rank: B Rank Effect: Regardless of dodge stat, this can deflect any attack that is B Rank or under. Description: Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals and the proceeds to blow out a jet of water from their mouth to act as a water barrier from incoming attack. This water can also be directed at an opponent with a simple movement of the user’s hands. Limits: Elemental Affinity.
Suiton - Suiryuudan no Jutsu (Water Dragon Projectile) Skill: Ninjutsu Rank: B Rank Description: Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target. Limits: Elemental Affinity and must be near a water source.
Suiton – Daibakufu no Jutsu (Grand Waterfall) Skill: Ninjutsu Rank: A Rank Description: This is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away. Limits: Elemental Affinity. Must be near a water source.
Suiton · Goshukuzame No Jutsu (Water Release · Fire Sharks Eating Skill) Skill: Ninjutsu Rank: A Rank A high level water skill where the user slams there hand upon the surface of the water in order to create five sharks made of condensed water, that can attack opponents in the water Limits: Elemental Affinity. Must be near a water source.
Suiton Seibun Houfutsu (Water Cannon Replica) Type: B Rank NinJutsu Water seaps out of the user's enemy and engolfs them with a round ball of water. Which causes them to drown slowly due to the fact that the opponent is stuck within the water. This Jutsu can not be destroyed from inside out, nor outside in unless you split out the particals of the water in one fell swoop of motion. Example: Chouji Slamming into the water by using his massive weight. The water is capable of floating in the air, and the User does not need to be in contact with the Ball at any time which is needed for the sister technique known as the Water Prison Technique. Limits: Must know the Water Prison Technique, and Water must be in the area.
Suiton: Oxyhydro Conversion Technique Rank: "B" Skill: Ninjutsu Effect: Converts oxygen and hydrogen in the air into water. Special: Automatic when performing a water jutsu. Drawback: It is easy to exceed your chakra level when creating large amounts of chakra- the amount of water needed will automatically be created when you cast a water jutsu when you are not aroud a water source. Therefore, if you cast a technique and you do not have enough chakra to cast both the technique and create the amount of water necessary, Description: After spending a large amount of time utilizing water techniques, the Water Shinobi begins to understand the true composition of water. They use this to such an effect that they can create water out of nothing. This is automatic when casting a water jutsu and there is no water source. Creates 15 gallons of water/ 1 point of chakra Limit: Must have 350 training points into techniques that focus only on Suiton no Jutsu. Once you have obtained 350 training points in Suiton techniques, they gain this technique automatically.
Octopus whip jutsu Rank:B Skill:Ninjutsu Effect:The user using the eight whips will be able to intercept enemy projectiles and return said projectiles. The user will also be able to incapacitate the target with the whips like spider man with his webs Special:Ox, monkey, Dog Drawback:This is unable to defend against jutsus and exploding weaponry. Description:Summoning eight whips of water, the user will be able to defend against projectiles and able to fight back against an opponent who has good evasion skills Limit:Must know the water whip jutsu.
Suichuu (Underwater) Rank: D Skill: Ninjutsu Effect: Allows the user stay underwater for some time. Nin points/time: 0-5 / 20 minutes 6-19 / 40 minutes 20-39 / 80 minutes 40-54 / 120 minutes 55-69 / 180 minutes 70+/ 240 minutes Special: - Drawback: After returning to surface the user must rest half of the time used underwater. As example, if the user has stayed under for 20 minutes, he’ll have to rest 10 minutes before the jutsu can be used again. Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles. Limit: Anyone can learn it, the techinque doesn’t even need a scroll, smart ninjas should be able to figure out the process on their own.
Ochiru Ame no Jutsu (Falling Rain Technique) Rank: "D" through "S" Skill: Ninjutsu Effect:
"D" Tara uses chakra to throw water either summoned through her Kuchiyose technique or water randomly lying around into the air and suspended there for a few turns, dependant on how much chakra Tara uses.
"C" Tara uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra Tara uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself.
"B" Tara uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra Tara uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself for less chakra. Repeated technique flies higher into the air and falls down slower once the water is unsuspended.
"A" Tara uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra Tara uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself for less chakra. Repeated technique flies higher into the air and falls down slower once the water is unsuspended. At this point, Tara no longer needs to have a water source for this technique. Water will fall from the air and follow the same rules as the aforementioned levels of the technique. Very small amount of chakra is necessary for the continued rainfall.
"S" Tara uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra Tara uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself for less chakra. Repeated technique flies higher into the air and falls down slower once the water is unsuspended. At this point, Tara no longer needs to have a water source for this technique. Water will fall from the air and follow the same rules as the aforementioned levels of the technique. At this stage, water will fall continously from the sky until Tara cancels the technique. Next to no chakra is needed to continue the rain. Special:Dragon Horse Ram Drawback: Nothing besides continous mana drain. Limit: Anybody with advanced chakra control could learn this.
Kurai Mizu no Jutsu (Dark Water Technique) Rank: "C" through "S" Skill: Ninjutsu Effect: Changes a healthy water source into something that could be deadly. For every second that the "dark water" maintains contact with a person, both chakra and life force is drained away from the person with the amount depending on the actual rank of the jutsu at the time. Nobody is safe from this Jutsu, however, Tara suffers much less from this technique than a normal person and is able to endure it for a much, much longer time. The only difference between Dark Water and regular water is that the Dark Water has a SLIGHTLY darker color- the water is still clear, and in most cases, people wouldn't even know that the water was different unless they very carefully compared it with other sources of water. The swallowing of water counts as contact- given enough time, the Dark Water swallowed will kill a person unless the water is digested quickly enough or a medical ninja extracts the water through the use of medical ninjutsu. The Dark Water effect lasts on the water until a) A person recieves a physical antidote (which would have to be created by a medical ninja) b) A medical ninja uses medical ninjutsu to dispel the effect on the water c) Tara cancels the effect of the technique, which would cost her a semi-significant amount of chakra.
Part C is implemented due to the fact that Tara recieves the effects of the Dark Water as well and after continous contact with the water, Tara might not have the ability to cancel the effect on the water. It's more of a double-edged sword to create more of a balance.
C- 5 chakra per turn is drained. Taijutsu, Ninjutsu, Genjutsu, and Chakra is drained by one point per turn. Tara is drained 3 chakra per turn and has one Taijutsu, Ninjutsu, Genjutsu, and Chakra drained by one point every three turns.
B- 10 chakra per turn is drained. Taijutsu, Ninjutsu, Genjutsu, and Chakra is drained by two points per turn. Tara is drained 6 chakra per turn and has one Taijutsu, Ninjutsu, Genjutsu, and Chakra drained every two turns.
A- 20 chakra per turn is drained. Taijutsu, Ninjutsu, Genjutsu, and Chakra is drained by three points per turn. Tara is drained 12 chakra per turn and has two Taijutsu, Ninjutsu, Genjutsu, and Chakra drained every two turns.
S- 40 chakra per turn is drained. Taijutsu, Ninjutsu, Genjutsu, and Chakra is drained by four points per turn. Tara is drained 24 chakra per turn and has two Taijutsu, Ninjutsu, Genjutsu, and Chakra drained every turn. Special: Hand signs: Rat Dragon Ram Horse Drawback: Tara loses things as well. Limit: Anybody could learn, however, it would be difficult to master without the aid of Tara.
Suiton: Mahou Mizu Misairu Renda no Jutsu (Water Release: Magic Water Missile Barrage Technique) Rank: "C" Skill: Ninjutsu Effect: Tara focuses her chakra into tiny bits of water, condensing them to form nearly-solid balls while still retaining their liquid properties. The balls levitate in the air, much like in the system invovled with her Ochiru Ame no Jutsu. The balls will then fly at the opponent, and depending on the amount of chakra used to throw them, the "Missiles" can easily dent thick metal armor or to knock down wooden doors on metal hinges. When a "missile" strikes an oponent, the chakra holding the water together will release into the atmosphere, causing the water to loose its ball-like shape and revert back into flowing water. Only 10 missiles can be created at a time, but when one is used, another can be instantly recreated for an additional cost in chakra. Special: Dog, Dragon, Horse, in that order. In order to hold the balls in the air, the horse symbol must be maintained. With additional training in the technique, the shinobi can hold the water missiles without having to hold the horse symbol. Limit: As follows: Prerequisite technique: Ochiru Ame no Jutsu Rank "D" Training with Tara or other Waterfall shinobis in order to hold the water into shape. Training with other water-based Hidden Villages to master this technique is possible as well. The only requisite is that they have to know Ochiru Ame.
Suiton: Itomizu no Jutsu (String Water Technique) Rank: "C" Skill: Ninjutsu Effect: Allows the user to create a more focused version of the Ochiru Ame Technique. Instead of grabbing large amounts of the water, the user is capable of picking up and holding up several small strings of water within the air Special: Dragon, Horse, Ram Drawback: The more strings of water the user holds within the air, the more taxing and difficult it is to hold the strings within the air. If the amount of water strings created ever exceeds the amount the user is capable of holding, then all the water strings will fall and fail. When the user first learns this technique, they will be able to only hold up to twenty water strings. "C" rank training may be performed once the technique is learned to increase the number of strings the user may hold by five. After each successful training, the amount of points necessary to earn the next five strings increases by one. There is no limit to the amount of strings a user can learn to hold. Description: Like the Ochiru Ame no Jutsu, this technique specifializes in having the ability to grab ahold of water, move it around, shape it, and hold it within the air for long periods of time. The Ochiru Ame technique, however, is only capable of grabbing large amounts of at once. More finesse and concentration is required to be able to hold up several small strands at once, let alone allow them to move about as the user finds necessary. In order to grab a water string, the user forms wide arcs with their arms, their palms extended, sending enough chakra into the water to lift out one individual string of chakra-laced water. Once the arc is completed with the hand, the string of water will levitate in the air about three feet from the original surface of the water. In order to be moved, the user must again make arcs with their hands, moving the chakra within the water to the location that the user wants it. Limit: Ochiru Ame no Jutsu, Rank C
Suiton: Itomizu Suijinheki (String Water Water Wall) Rank: "B" Skill: Ninjutsu Effect: The user uses the Itomizu no Jutsu to move strings of water around the body as necessary, generally in tight-knight, criss-cross patterns, to prevent damaging techniques and weapons from reaching the user. Once in place, the waterwall will not fall until the user dispels it, due to the fact that it is created within the Itomizu technique. It is impossible to cover every place with this wall, due to the fact that it is made out of strings of water. However, it is possible to move the strings about rapidly to cause a much smaller chance of penetratration. (For those who have seen the fillers, think of Hinata's version of the Kaiten, the Ryonkushou [or however it's spelled].) Special: Requires the ability to manipulate at least fourty water strings. Drawback: It is impossible to make a wall that completly covers yourself. For that, you need Suijinheki. This technique is made to block several small attacks without having to use large amounts of chakra. It will be found very difficult to block more powerful techniques with this one. Limit: Itomizu no Jutsu
Suiton: Itomizu Zetsumei Jiten (String Water Death Spin) Rank: "A" Skill: Ninjutsu Effect: After the user wraps themselves within the Itomizu Suijinheki, the user continues to swing their arms in the wide arcs, sending out more and more strings of water. Due to the advanced stage of this training, the user knows how to use their chakra to allow the water to continue in a spinning mission without the constant need to perform the arcs. While it is necessary to refresh the chakra within the water strings to keep the water spinning, the user is capable of moving massive amount of water strings about at a fast speed- fast enough to cut through cloth and flesh, and to deflect metal objects attempting to enter the domain of the spin. At maximum, the user is capable of extending these strings of water out in the spins for about twenty five meters. Special: Requires the ability to manipulate at least ninety strings of water. Drawback: Holding onto the amount of water threads necessary to perform this technique is a significant drain on chakra. Forcing them all to move the way that it does is draining too, such that it drains one chakra for every three strings every turn. Limit: Suiton: Itomizu Suijinheki
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Post by Senshi on Mar 17, 2007 0:36:19 GMT -5
Ice Jutsu
Hyouton - Tsubame Fubuki (Snow Storm Swallows) Skill: Ninjutsu Rank: D Rank Description: The user will create ice swallows which can be launched at the opponent. As they fly through the air, these deadly birds can hone in on their target.
Hyouton - Hyourou no Jutsu (Ice Prison) Skill: Ninjutsu Rank: C Rank Description: This is a Ninjutsu technique that reflects the ice element. After forming the needed handseals, the user will touch the ground, causing columns of ice to rise up at the foe. If caught, the ice will rise up around the target and imprison them. This can also be used as a defensive measure, raising the ice to form a shield against incoming attacks.
Hyouton – Haryuu Mouko (Destruction Fierce Tiger) Skill: Ninjutsu Rank: B Rank Description: This is a Ninjutsu utilizing the Ice Element. After forming the needed hand seals, an ice tiger will rise from the surrounding ice to strike out against its target. Its cold nature can freeze any nearby water, and its large mass can cause a large amount of damage when it impacts. Limits: Elemental Affinity.
Ice Sword Skill: NinJutsu Rank: B Rank Description: Makes a sword by using ice along the palm of the hand.
Hyouton - Kokuryuu Boufuusetsu (Black Dragon Blizzard) Skill: Ninjutsu Rank: B Rank Description: Kokuryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, the user will thrust their arm to send out a black ether-like dragon to strike the opponent. As it flies through the air it will begin to turn, when it hits the target it will use its motion to launch the opponent high into the air.
Hyouton - Rouga Nadare no Jutsu (Ice Release: Wolf Fang Avalanche Skill) Skill: Ninjutsu Rank: B Rank A technique that creates an avalanche and sending it down towards the opponent, a pack of wolves rising out from the snow that can be controlled by the user
Hyouton – Itsukaku Hakuegei (White Whale) Skill: Ninjutsu Rank: A Rank Description: This is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, a gigantic horned white whale made of ice will rise from the surrounding snow to come thundering down on an opponent, crushing them and the surrounding area under its large mass.
Hyouton – Souryuu Boufuusetsu (Twin Dragon Blizzard) Skill: Ninjutsu Rank: A Rank Description: Souryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, the user will thrust their arms to send out twin black ether-like dragons to strike the opponent. As they fly through the air they will begin to turn, creating a large dark tornado.
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Post by Senshi on Mar 17, 2007 0:36:52 GMT -5
Lightning Jutsu
Raiton - Raikyuu (Lightning Ball) Skill: Ninjutsu Rank: D Rank Description: Raikyuu is a ninjutsu technique that utilizes the Lightning Element. By concentrating chakra into the palm of their hand, the user can hurl a sphere of lightning towards an opponent.
Lightning Release · Jolt Clamp [Raiton · Yusuburu Kasugai No Jutsu] Rank: C Effect: The user turns their chakra into electrical current and grab the opponent, sending a jolt of electricity into the opponent, temporarily paralyze an area of muscle.
Raiton - Ikazuchi no Kiba (Lightning Bolt Fang) Skill: Ninjutsu Rank: B Rank Description: Ikazuchi no Kiba is a ninjutsu technique that utilizes the Lightning Element. Reaching up into the sky, the user shoots a plum of electrified chakra-like essence into the clouds, causing a torrent of lightning to come crashing down towards an opponent.
Raiton - Raigeki no Yoroi (Lightning Strike Armor) Skill: Ninjutsu Rank: B Rank Description: Raigeki no Yoroi is a ninjutsu using the lightning element. The user summons a plume of lightning from the heavens, coating their body's into close range armor.
Raiton - Rairyuu no Tatsumaki (Lightning Dragon Tornado) Skill: Ninjutsu Rank: B Rank Description: Rairyuu no Tatsumaki is a Ninjutsu technique utilizing the Lightning Element. The ninja does a long string of hand seals which then causes a bolt of lightning to drop from the sky. The current will be contained within and around the user's form. They will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon and strike out against his opponent. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Lightning Release - Lightning Magnet [Raiton · Raikou Jishaku No Jutsu] Rank: B Effect: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.
Sonic Thunder Rank:A Skill: Ninjutsu Effect: The user uses a combo of sound and thunder jutsus to shock and blast the opponent away. Can be used to set up room for a combo Special: Handseals- Rat, Monkey, Dragon, Boar, Dog, Dragon Drawback: Can be easily dodged Description: THe user uses Zankuha to launch air and sound waves towards the opponent. He sends thunder via the release and jutsu along the sound waves towards the opponent. If it hits, the user will be shocked Limit: Anyone can learn this Must know Thunder relese and 1 thunder jutsu, and Sound release and Zankuha- Decapitating Air Wave.
Flying Shock Rank: C Skill: Ninjutsu Effect: If the charged weapon touches the opponent's skin, they recieve a potent electric shock in addition to any damage the weapon may make on it's own. When used, this jutsu gives one charge, and one charge only. Special: Half-Ram. Drawback: None. Description: Gives any metal weapon an electric charge. The weapon must be held when the jutsu is activated. The required handseal only uses one hand, so the other hand holds the weapon. The weapon itself undergoes no visible change, the opponent would have no idea about it unless they witnessed the technique being used. Limit: Lightning Release needed.
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Post by Senshi on Mar 17, 2007 0:37:22 GMT -5
Wod Jutsu
Mokuton · Jukai Koutan (Wood Release - Birth of Dense Woodland) Type: NinJutsu Rank: S Rank A technique that is used to send forth a dense growth of forrest and branches from the ground Effect: Can immobilize the opponent and cause harm
Mokuton · Shichuuka no Jutsu (Wood Release - Four Pillar Home Skill) Type: NinJutsu Rank: A Rank A technique that is used to create a shelter out of wood, with more chakra the greater the shelter Effect: Can create various shelters
Mokuton · Soutei Hashira (Wood Release - Binding Pillars) Type: NinJutsu Rank: C Rank A technique that is used to create various branches from the ground, that wrap around an opponent Effect: Can bind an opponent in various pillars
Moku Bunshin (Wood Clone) Type: NinJutsu Rank: B Rank A technique that creates a tangible clone out of wood Effect: A tangible clone that can fight, but is made of wood. When struck half taijutsu damage being done is returned to. Tai is Half of of User
Moku Kawarimi no Jutsu (Wood Replacement Skill) Type: NinJutsu Rank: D Rank A technique that is an adaptation to the to the kawarimi no jutsu Effect: Instaneously switches the users body with wood created by mokuton.
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Post by Senshi on Mar 17, 2007 1:05:51 GMT -5
Academy Jutsu
Kawarimi no Jutsu (Body Switch Skill) Rank: E-rank, Supplementary A technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a large log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. In the anime, a scarecrow, a boulder, and even mud has been used as a body substitute, though this may not be considered canonical by few fans. A fairly common Jutsu, it is one of the basic Jutsu that a Ninja must learn before graduating to the Genin level. This technique, however, is not strictly limited to the Naruto series, as it is sometimes referred to as Utsusemi no Jutsu (Art of Body Projection) in other manga and animation series.
Kai (Cancel) Rank: E - Rank A Jutsu move where one uses I believe the symbol of the rat. What this does is nullifies simple attacks, such as paralyzing or sleep. Stronger attacks such as “Bs” “As” and “Ss” are to strong for such a technique.
Bunshin no Jutsu (Clone Skill) Rank: E-rank, Supplementary This is a basic technique known to most Genin. Bunshin no Jutsu creates a clone of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Like Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones will simply disappear if come into contact, but unlike Kage Bunshin, they are substanceless, and thus cannot do any damage.
Kakuremino no Jutsu (Magic Cloak of Invisibility Skill) Rank: E-rank, Supplementary This jutsu is where one uses a cloak or piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Konohamaru uses this technique constantly in the beginning of the Naruto series to try and defeat Uzumaki Naruto. Although he doesn't use cloaks that really disguise himself well, his ambushes on Naruto have been rather unsuccessful.
Nawanuke no Jutsu (Rope Untying Skill) Rank: E-rank, Supplementary A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. In the English manga, Naruto replies, "What are you doing here?!!" Sasuke replies, "A simple rope trick. Any good ninja is an escape artist." This could imply that there wasn't an actual jutsu in the English manga.
Oiroke no Jutsu (Sexy Skill) Rank: E-rank, Supplementary This is simply a Henge used to transform the user into a beautiful, nude woman (or, like in episode 177 Oh? Please Mr. Postman! and the Naruto video games, a woman in a bathing suit); if the user is male, the woman's appearance is a beautiful, female version of his appearance. Naruto uses it to drive his instructors to distraction, sometimes leading to an exaggerated nosebleed by the victim, and it is indeed annoyingly effective. Naruto was forced to use this jutsu in order to receive training from Jiraiya. A variant of this technique is the Haremu no Jutsu (Harem Technique), in which Oiroke no Jutsu is used in combination with Kage Bunshin no Jutsu (Shadow Doppelganger Technique) to produce multiple clones of a nude woman thus overwhelming the opponent.
Henge no Jutsu (Transformation Skill) The user assumes the appearance of another person, an animal or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Henge No Jutsu Rank: E Rank Skill: NinJutsu Effect: Allows the user to transform into an animal or human of size or few feet larger. Special: Dog, Boar, Reverse Ram Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of size, or few inches smaller. If hit once the user immediatly reverts back to their original state. Description: When using the seals of the Dog, Boar, and Reverse Ram the user quickly transforms into any human or animal that is of size or a few inches smaller, or even a few feet larger. The user at this stage is only capable of holding the form for four turns at a time. Limit: ---
Henge No Jutsu Rank: D Rank Skill: NinJutsu Effect: Allows the user to transform into an inanimated object (Non Moving) into the size of user while size of an animal or human decreases. Special: Dog, Boar, Reverse Ram Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of size, or few feet smaller. If hit once the user immediatly reverts back to their original state. If you transform into an inanimated object you can not move in any way for are transforming into something that can not move. The only way an inanimated object can move is if someone moves it for them. In animated objects in Henge does not have the ability to do or use jutsus. Description: When using the seals of the Dog, Boar, and Reverse Ram the user cam quickly transform into any human, animal that is of size or a few feet smaller, or even a foot or two larger then before. At this level the user is capable of transforming into an object that is of size or a few inches smaller. The user at this stage is only capable of holding the form for five turns if transforming using E Henge, and Four Turns using D Henge at a time. Limit: You will need a Ten in NinJutsu
Henge No Jutsu Rank: C Rank Skill: NinJutsu Effect: The user is capable of transforming into a smaller inanimated object that is up to only a few feet off in size of the creature. Special: Reverse Ram or Tiger. Drawback: You can never gain the attributes of what you turn into. If hit once the user immediatly reverts back to their original state. If you transform into an inanimated object you can not move in any way for are transforming into something that can not move. The only way an inanimated object can move is if someone moves it for them. In animated objects in Henge does not have the ability to do or use jutsus. Description: The user at this stage is now actually capable of transforming into a small Human or animal that is the size of up to three feet in length. At this level the user is only capable of transforming into a smaller inanimated object that is only a few feet smaller in size. The user at this stage is only capable of holding the form for six turns if transforming using E Henge, Five Turns using D Henge at a time, and only Three Turns using C Hange at a time. Limit: Must have D Rank, You will need a Twenty in NinJutsu
Henge No Jutsu Rank: B Rank Skill: NinJutsu Effect: The user is now capable of transforming into an even smaller animal. Special: Reverse Ram or Tiger. Drawback: You can never gain the attributes of what you turn into. If hit once the user immediatly reverts back to their original state. If you transform into an inanimated object you can not move in any way for are transforming into something that can not move. The only way an inanimated object can move is if someone moves it for them. In animated objects in Henge does not have the ability to do or use jutsus. At this level of transformation if the user transforms into an object, or life form that usually can not take a strong hit the user may be capable of dying. Description: The size of the inanimated object stays the same but at this point the user is only capable of transforming of up to the size of one foot and a half feet in length or height. If a user gets stepped on the user could be capable of dying do to the fact that you are changing the very structure of who you are. The user at this stage is only capable of holding the form for Seven Turns if transforming using E Henge, Six Turns using D Henge at a time, Four Turns using C Henge at a time, and Only Two Turns using B Henge. Limit: Must have C Rank, You will need a Fourty in NinJutsu
Henge No Jutsu Rank: A Rank Skill: NinJutsu Effect: The user is now capable of transforming into an even smaller animal. Special: Half Ram Drawback: You can never gain the attributes of what you turn into. If hit once the user immediatly reverts back to their original state. If you transform into an inanimated object you can not move in any way for are transforming into something that can not move. The only way an inanimated object can move is if someone moves it for them. In animated objects in Henge does not have the ability to do or use jutsus. At this level of transformation if the user transforms into an object, or life form that usually can not take a strong hit the user may be capable of dying. Description: The size of the inanimated object stays the same but at this point the user is only capable of transforming of up to the size of one foot in length or height. If a user gets stepped on kicked harshly or in any form may kill something that small the user could be capable of dying do to the fact that you are changing the very structure of who you are. The user at this stage is only capable of holding the form for Eight Turns if transforming using E Henge, Seven Turns using D Henge at a time, Five Turns using C Henge at a time, Three Turns using B Henge, and Two Turns using A Henge. Limit: Must have B Rank, You will need a Sixty in NinJutsu, you must be a NinJutsu specialist.
Henge No Jutsu Rank: S Rank Skill: NinJutsu Effect: The user is now capable of transforming into an even smaller animal. Special: Half Ram Drawback: You can never gain the attributes of what you turn into. If hit once the user immediatly reverts back to their original state. If you transform into an inanimated object you can not move in any way for are transforming into something that can not move. The only way an inanimated object can move is if someone moves it for them. In animated objects in Henge does not have the ability to do or use jutsus. At this level of transformation if the user transforms into an object, or life form that usually can not take a strong hit the user may be capable of dying. Description: The size of the inanimated object stays the same but at this point the user is only capable of transforming of up to the size of six inches in length or height. If a user gets stepped on kicked harshly or in any form may kill something that small the user could be capable of dying do to the fact that you are changing the very structure of who you are. The user at this stage is only capable of holding the form for Nine Turns if transforming using E Henge, Eight Turns using D Henge at a time, Six Turns using C Henge at a time, Four Turns using B Henge, Three Turns using A Henge, and only One Turn using S Henge. Limit: Must have A Rank, You will need an Eighty in NinJutsu, you must be a NinJutsu specialist.
Sennen Goroshi (One Thousand Years of Pain) Rank: E-rank, Offensive, Short range (0-5m) A very simple Taijutsu technique with a very over-dramatised name. Forcefully plunges the user's fingers into the vicinity of the victim's rectal regions. Sakura dubbed it the "Super Powerful Ass-Poke". However, Naruto figured out the true meaning of the jutsu: it was mainly used with a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Academy Transportation - aaa2 - Must have only one of these when starting out, what you have is what your village is. That means if you part of sand you have Ichijin Shunshin no Jutsu. If you are part of sound, you may choose one. Also remember, this is mostly used for something that shows a little appearance, distance is at max at twenty feet.
Kiri Shunshin no Jutsu (Mist Instantaneous Body Skill) - Hidden Mist Village Rank: E A technique which allows the user to transport from one place to another in a veil of mist.
Mizu Shunshin no Jutsu (Water Instantaneous Body Skill) - Hidden Waterfall Village Rank: E A technique which allows the user to transport from one place to another through puddles of water.
Konoha Shunshin no Jutsu (Leaf Instantaneous Body Skill) - Hidden Leaf Village Rank: E A technique which allows the user to transport in a veil of leaves.
Ame Shunshin no Jutsu (Rain Instantaneous Body Skill) - Hidden Rain Village Rank: E A technique which allows the user to transport through rain drops.
Rakurai Shunshin no Jutsu (Bolt Instantaneous Body Skill) - Hidden Cloud Village Rank: E A technique which allows the user to transport through bolts of lightning, or really in a flash.
Ichijin Shunshin no Jutsu (Gust Instantaneous Body Skill) - Hidden Sand Village Rank: E A technique which allows the user to trasport through a tornado, or really wind gust.
Renkon Shunshin no Jutsu (Root Instantaneous Body Skill) - Hidden Grass Village Rank: E A technique which allows the user to transport through the roots and trunks of trees.
Daichi Shunshin no Jutsu (Ground Instantaneous Body Skill) - Hidden Stone Village Rank: E A technique which allows the user to transport freely under ground.
Yuki Shunshin no Jutsu (Snow Instaneous Body Skill) - Hidden Snow Village Rank: E A technique which allows the user to transport through snow and clouds
Academy Elementals - aaa3 - These are the basics of the basics of the Elemental Jutsus. You can not learn an Elemental Jutsu without learning one of these. Thing is, you can only start off with two, and if you wish to go into another element, it is raised up to a “C” Rank of training. Remember, to know a Jutsu dealing with the corresponding Element you must go into the Appropriate skill and you may start off with two.
Earth Release Skll (Doton no Jutsu) Must be Known to go into Earth type Jutsus
Wind Release Skill (Fuuton no Jutsu) Must be Known to go into Wind Type Jutsus
Katon no Jutsu (Fire Release Skill) Must be Known to go into Fire Type Jutsus
Suiton no Jutsu (Water Release Skill) Must be Known to go into Water Type Jutsus
Lightning Release Skill (Raiton no Jutsu) Must be Known to go into Lighting Type Jutsus
Mokuton no Jutsu (Wood Release Skill) Must be known before learning Jutsus dealing with wood
Hyouton no Jutsu (Ice Release Skill) Must be Known before going into Ice type Jutsus
Saton no Jutsu (Sand Release Skill) Must be known before going into Sand type Jutsus.
Oto no Jutsu (Sound Release Skill) Must be known before going into Sound type Jutsus
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Post by Senshi on Mar 17, 2007 1:07:47 GMT -5
Bloodline Jutsu
Uchiha Sharingan
One of the strongest clans mentioned in the series is the Uchiha clan. Their symbol is in the shape of a fan, playing on the fact that the Japanese word for fan can be pronounced Uchiha, though the standard is Uchiwa.
This clan used to be one of Konoha's most prestegious clans, governing crime as the Village's military police force. The family owned a huge area of the village, including shops, houses and the main family house. They were classed as a Noble clan due to their prominence and their strong Advanced Bloodline. However, four years before the anime series is set one of their most promising members, Uchiha Itachi, slaughtered the entire clan apart from his little brother - Uchiha Sasuke. He claimed it was to measure his capacity after he had acquired the Mangekyou Sharingan, the highest form of Sharingan available to a clan member. In its history only two members have ever had the potential to reach it - Uchiha Itachi and an unknown member. Itachi claimed Sasuke held the potential to become a third user of the Mangekyou Sharingan and that is why he left him alive. However, after Itachi's mass killing the clan is considered all but extinct.
Their bloodline ability is a DouJutsu (Eye Technique), the Sharingan (Copy Wheel Eye). When activated, a user's eyes turn blood red and one to three tear-shaped dots appear around the pupil that are responsible for many of its abilities. In order to activate it all the user has to do is channel a little chakra to their eyes, bringing the technique to the surface. While active it constantly consumes chakra, which is why Kakashi needs to keep his covered - he cannot deactivate it.
Firstly, it can identify and see through any NinJutsu in battle almost instantly. This grants the user insight into what an opponent may be planning and allow the ninja to form an effective counter. In addition it is able to follow body movements and copy them exactly, granting the user the ability to copy any NinJutsu, apart from other Bloodline ones. However, the Sharingan can still dissect and identify them. The only limitation is the user's own stamina and chakra - he or she must have enough to perform the copied technique and the stamina to carry on fighting.
Secondly, the DouJutsu has the ability to penetrate any GenJutsu. For example, against a basic cloning technique all the clones appear as humanoid chakra flames, with the real ninja in clear sight. Only Kage Bunshin (Shadow Clone) can confuse a Sharingan as they are solid flesh and blood - they appear as real people. This still means, however, that any illusionary technique used on an Uchiha member is likely to fail as they are all but immune. A twist to the DouJutsu is it can project its own hypnotic GenJutsu. When an opponent has locked eyes with the Sharingan the user can project mental suggestions via the hypnosis, including techniques, playing the opponent right into the user's hands.
Lastly, since the Sharingan can follow and copy body movements exactly it grants the user an advantage in TaiJutsu (hand-to-hand combat). He or she can quickly work out an opponent's fighting style and form an effective counter to defeat it. The eye technique can even copy TaiJutsu moves though this is harder for the user to do than with NinJutsu. For one thing the user must be at least as well trained as the opponent for the copied technique to be effective. If the user is not as fast or strong as the enemy, then the copied technique will not be very useful. Also, if an opponent outmatches a Sharingan user in strength or speed then the insight will be virtually useless, except maybe to predict how you will be defeated. The user must have reflexes able to keep up with the enemy's speed.
The number of tear-shaped dots around the eye depends at what stage the Sharingan of the user is. In order to increase the level of the Sharingan it appears the user must be placed under high pressure in combat. In the series the level has increased only when the user has been unable to follow fast movements and constant exposure to this speed seems to draw out higher levels. There are four stages of the Doujutsu:
Sharingan has Extra Pupils Information was located at Naruto Fever Now, the obvious factor that sets Sharingan apart from normal eyes are the extra pupils, isnft it? But how would that help? Well, if rods are more common around the edge of the eye, increasing the amount of pupils would increase the number outer edges to be lined with rods. So, if the center pupil were devoted entirely to cones to retain a sense of color, then the space in the other pupils would be specifically for rods in order to get a better perception of motion, which is what the Sharingan is. Now, the application of chakra to activate Sharingan could also be used to stimulate the portion of the brain used for memory retention, inspiring the userfs memory to become eidetic in nature during the activation of Sharingan, and thus giving them not only exceptional perception, but also the photographic memory required to be able to instantly recall any abilities seen. Diagram of the Sharingan Eye
A: Ability to see color.
1: Motion perception. 2: Copies all motion perceived. 3: Prediction motion- inferring through rational physics the action about to take place.
B: Ties pupils together for the ability to understand what one sees without getting confused. Without it, you would have three different eyes looking in three different directions and no idea what to focus on or whatfs going on.
The perspective and understanding of the sharingan eye is that it helps one predict and helps one copy all jutsus. When the second eye is unlocked the user must look at the jutsu at an amount of times before they are capable of learning the technique they see. When it comes to TaiJutsus, they either Know the technique, or know the movements in which they must use what they know to make something totally new. All eyes makes the user capable of predicting. All predicting increases by the eye but never stacks by the previous. When predicting it is used for defensive purposes only.
The major Drawback of the Sharingan when copying is that the user must have an understanding of the release, or just an understanding of the Jutsus they wish to copy. Example if you are trying to learn a Wind Jutsu but you do not have the Wind Release you are not capable of learning the Wind Jutsu. If you do not know the step by step consumption of the Chidori or Rasengan you can not copy it. If you are trying to copy a TaiJutsu move without knowing how it works (Like pressure points) you can only copy the movements of it.
Stage 1: This is when the Sharingan first manifests itself in a clan member. The eyes have one tear dot in one eye and two in the other. At this level the Sharingan can identify NinJutsus, penetrate GenJutsus and follow TaiJutsu - so body movement in general. However, it cannot copy any jutsus and only grants increased insight. Increased insight is only used against defensive purposes. That means that this helps out the perspective of being capable of predicting ones movements. Five points in all Attributes when activated that is only for Defensive purposes D Ranking Is capable of starting with.
Stage 2: At this level the user has two black dots orbiting the pupil in each eye. The Sharingan can copy NinJutsu, GenJutsu and TaiJutsu, so all the basic abilities have been unlocked. The hypnotism cannot yet be performed, however. Since the second stage has been unlocked, that means that insight of perspective situations has increased. 10 points in all attributes when activated that is only for defensive purposes. This does not stack with the first stage. At this stage, the Sharingan eye is capable of learning Jutsus. When learning the user takes off Twenty Training points in learning the Jutsu C Ranking Must have a Twenty Five in NinJutsu before obtaining.
Stage 3: Three dots surround the pupil in each eye at this stage. In addition to the abilities in the previous stage the Sharingan can now perform its own GenJutsu via the hypnotism. This is the highest level a normal clan member can reach and it is formidable indeed. Its ability to read movements borders on precognition and an Uchiha with this level of Sharingan activated is almost unbeatable in close combat. At this point the learning capability increased making it Thirty training points in taking off of the jutsu seen in order to learn. When it comes to predicting the user gets an increase of 15 to all Attributes in defensive purposes. Plus 15 points in GenJutsu when activated for offensive purposes.B Ranking Must have a Fifty in NinJutsu before obtaining
Stage 4:The final level the Sharingan can reach. At this level it is known as the Mangekyou Sharingan (Kaleidoscopic Copy Wheel Eye) and the user has total mastery over its powers. The three dots merge and grow to form a large, spiral shaped pupil that dominates most of the eye. The user has access to three of the Sharingan's unique techniques, with two having made an appearance in the series. One of them is an advanced GenJutsu called Tsukiyomi (Underworld Moon), where the user directly scars the mind and spirit of the victim, rendering them a crippled and helpless wreck. The other, named Amaterasu (God of the Sun), calls forth a powerful black fire, capable of burning anything in its path. The third technique exclusive to the Sharingan has not yet been revealed in the anime. (Admin Approval)
The Mangekyou Sharingan also has a special requirement a clan member must fulfill in order to acquire it, if they have the potential. The user must kill, or at least have the absolute desire to kill, their best friend. A best friend in a situation means that it must be someone that the user totally respects in every aspect, so showing it as a best friend really does not exist, only one that considers as a true rival, a mentor in all aspects. This means that a Mangekyou user becomes dangerously unhinged and uncaring, having killed their best friend. They become isolated and arrogant, a fact that Itachi states is inevitable with power, and are disturbingly cold. However, constant use of the Mangekyou puts a severe strain on the user, far more than the standard Sharingan, and so it is best used in moderation. This ability has to be activated seperately to any of the other stages. So, a user can still use Stage 3 Sharingan without using Mangekyou Sharingan. A Ranking At this level, it is considered as the peak, the true essence of the Sharingan. At this level the predicting attribute increases to 20 in all attributes for Defensive purposes only. 20 points in GenJutsu for offensive purposes. Also when comes to learning it has also increases to 40 training points off of the technique in which they are copying. Must have a Seventy in NinJutsu before Obtaining.
Chidori (One Thousand Birds) Type: A-rank, Offensive, Short range (0-5m) A very powerful technique that requires a huge amount of chakra, which becomes visible around the user's hand. Once the hand has been charged, it is then thrust straight through the target. Due to the direct and obvious path the user of the technique must take to achieve an effective strike, a user of Chidori is left highly vulnerable to counterattacks and dodges. The technique can only be safely attempted by a ninja with the Sharingan or a similar countermeasure to defenses and attacks. Chidori is said to be the only original technique of Hatake Kakashi, who is also one of only two known users, the other being Uchiha Sasuke. It has been proposed that Uchiha Itachi is theoretically also capable of performing the Chidori, as he was watching Sasuke with his Sharingan activated when Sasuke failed to kill him with the technique. He also appeared to know its name, meaning he knew Kakashi's special technique, and therefore Kakashi. Due to the uniqueness of the move, it is unlikely though, as a complicated learning process would not have been necessary, and Sasuke could have simply learned the move by using Sharingan on Kakashi. By this same logic, Sasuke could possibly perform the Rasengan as he observed it during his battle on the hospital roof with Naruto, yet obviously he hasn't demonstrated such an ability. It can be concluded that special chakra techniques like tree running, standing on water, Chidori, Rasengan, and Puppet Strings both require special training in chakra manipulation, and that Sharingan can only copy techniques relying on obvious gestures and chakra channeling.
Although it produces a distinctive sound and is by no means stealthy, Chidori has been classified as an assassination technique due to the incredible speed it requires and the devastating effect of a successful execution. Chidori is also usable more than once. It may be able to dispatch several opponents, though this may be only applicable to clones: in the Kakashi Gaiden side-story, Kakashi was able to hit several clones of an enemy with the same Chidori.
The name Chidori comes from the sound the technique makes, which is said to remind the listener of the chirping produced by a thousand birds. Due to the high amount of chakra it requires, a ninja can only use Chidori a limited number of times per day. Attempting to use the technique more times than one's chakra allows will result in Chidori failing. Depending on how much chakra they draw on past their limits, it may paralyze (which happened with Sasuke's attempting a third), or as Kakashi claims, kill the user (due to lack of chakra). The Chidori is also referred to as The Lightning Blade, Raikiri (—‹Ø), as it is rumored that Kakashi at one point cut through a bolt of lightning with the technique.
Restrictions and other When First learned it can only be performed three times a day. After that one must do a B Ranking to be able to add one more time. This is also considered as a Technique only for Sharingan Users. Reasons why is because within the Kakashi Saga Kakashi may have been able to make the move, but he was never ever able to truly perfect it until he was able to get the eye of Sharingan. In a sense it is not controlable without an extra boost which is what Sharingan is for.
Raikiri (Lightning Blade) Type: S-rank, Offensive, Short range (0-5m) Raikiri is a nickname for the only original technique created by Hatake Kakashi; the Chidori. It was given this nickname because it is said that Kakashi once cut a bolt of lightning with his Chidori. Only Kakashi can use the Raikiri. Although Uchiha Sasuke can also use Chidori, his version is not on the same level as Kakashi's and is thus not called Raikiri. Although the Chidori is A-rank, due to Kakashi's greater experience and strength and the legendary status of the Raikiri, the Raikiri is considered S-rank.
Restrictions and other When First learned it can only be performed three times a day. After that one must do a A Ranking to be able to add one more time. This is also considered as a Technique only for Sharingan Users. Reasons why is because within the Kakashi Saga Kakashi may have been able to make the move, but he was never ever able to truly perfect it until he was able to get the eye of Sharingan. In a sense it is not controlable without an extra boost which is what Sharingan is for.
Techniques Tsukiyomi (Underworld Moon) This is a terrifying, but very costly technique. In the series Itachi states that the only way to counter the technique is with a Sharingan of the same level. The Sharingan user taps directly into an opponent's mind once they have locked eyes and presents
them with an illusion of a completely different world. In this illusionary world the space, time and matter is all controlled by the user. The victim is completely helpless and at the user's mercy. During the GenJutsu the user can perform horrific torture without actually harming the victim's body - it is attacking his mind and spirit directly. As the spirit does not realise illusions, the pain is very real. The user can designate any amount of time he wishes to the torture and after it is over virtually no time will have passed in the real world. However, the end result is the victim ends up with great mental scarring and will most likely sink into a coma. Only an extremely skilled medical specialist is able to heal this damage, and it will likely leave permanent scars in the victim's mind and spirit for the rest of his life. Despite its immense power this jutsu is very taxing and it seems the user cannot use it more than twice a day, lest severe side-effects manifest themselves. Must have the ability to go to Mangekyou Sharingan and a fifty five in GenJutsu
Amaterasu (God of the Sun) Not much is known about the second technique available to the Mangekyou Sharingan except that it seems to call forth a black flame that can destroy even a solid wall of flesh. Jiraiya sealed away some of the flame when it was used in the series, and we haven't heard or seen of it since. If the Sharingan's other abilities are any kind of indicator, however, it is likely to be a very powerful technique. Like Tsukiyomi it appears to greatly drain the user. Must have the ability to go to Mangekyou Sharingan and seventy on Ninjutsu
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Post by Senshi on Mar 17, 2007 1:08:29 GMT -5
HYUUGA - BYAKUGAN Konoha Village's second founding family is the Hyuuga clan. Also a "noble" family (that is, a long, age-old family) their Advanced Bloodline is also a DouJutsu, the Byakugan. Unlike the Sharingan, which only appears to a few select members of the Uchiha clan, Hyuuga's eye technique is inherited by every member of the family, although it is stronger in some than others. Translated directly to White Eyes, its name comes from the odd, pale eyes that members of the Hyuuga clan inherit, giving them an almost intimidating look. The Hyuuga clan has a very long history that dates back to the beginning of Hidden Leaf Village, and that history is plagued with pain and discrimination. The clan itself is split into two Houses - the Main House, who carry the bloodline to its maximum potential and are taught all of the clan techniques, and the Branch House, who exist only to protect and serve the Main House. They are denied the higher level training of the Hyuuga unique techniques, such as Hakkeshou Kaiten (Divination Whirl), and are forever enslaved to the Main House. The method of sorting new born children into each house is simple - those born first from a Main House member become Main House while those born after become Branch House members. Any children of Branch House members remain within the Branch House. In order to secure this enslavement every Branch House member has a special Cursed Seal engraved into their forehead from the age of four, representing a caged bird. It is a reminder to the Branch House of their duty to the Main House and a leash of sorts. With simple hand seal, any Main House member can inflict a huge amount of pain to a Branch House member, killing the victim's brain cells and hurting their optic nerves. Needless to say, death is easy to cause and after the victim's life ends, the seal recedes and destroys their optic nerves, sealing the Byakugan and preventing any other shinobi from examining the corpse and finding the bloodline secrets. Because of this Main House members do not usually go on missions and are taught most of their technique at their home, as well as the methods of running the family. Exceptions are made, however, especially if a Main House heir is considered weak by the family Head. Hyuuga Hinata, for example, is not considered a worthy heir to Hyuuga by her father (although she still remains the family heir) and he did not care what became of her. All of this strife has caused a huge rift to appear between the two Houses, and many Branch House members are bitter and resentful of the Main House. The Hyuuga claim themselves to be the strongest in Konoha, and with only one Uchiha member left in the village this may be true. However, if the Uchiha were at their prime it's doubtful whether this claim would stand. Kakashi does say that the Byakugan is slightly stronger, but with the three unique Sharingan techniques that is a doubtful statement. Nevertheless, the Byakugan is something to be feared. Like the Sharingan, the Hyuuga member only needs to channel a little chakra to the eyes to activate the technique, the enhancement made clear with bulging veins around, and even inside, the eye. Also, since it is a DouJutsu, it can identify and penetrate any TaiJutsu, GenJutsu or NinJutsu. However, the similarites with the Sharingan end there. The enhancement also grants the user 360 degree vision meaning he or she can see all their surroundings in perfect detail. Any attack within fifty metres is detected so the user is essentially impossible to sneak up on while it is active. However, this insight can be focused in different ways. If the user wishes, he can see several miles ahead by focusing his eyes to the front, or he can see through any person or obstacle with ease. When facing a person he can penetrate his skin and see the chakra circulatory system, with the chakra centre and all 361 tenketsu (chakra openings) on the surface of the skin. On its own this may seem impressive, but doesn't sound like it could be useful in combat. However, the Hyuuga have devised their own devastating TaiJutsu style, called Jyuuken (Gentle Fist). (NOTE: In the series Hyuuga Neji has a blind spot that emanates from just under his first vertebrae [neck bone] in his Byakugan. However, it is not known whether that was Neji alone or whether the DouJutsu itself has that weakness. It is likely that the weakness belongs to Neji alone, since it is stated that his "DouJutsu is incomplete". He may be able to overcome the weakness as he grows older and trains himself a little more.) The Hyuuga seem to also inherit an amazing amount of chakra control. Their combat style focuses on chakra manipulation, of their own and the opponent's. Unlike Gouken (Iron Fist) which attacks the surface of the body, breaking bones and such, Jyuuken attacks an opponent's internal organs and chakra circulatory system. Since there is no way to train your internal organs the damage caused is almost always lethal, no matter what your strength or toughness. This is the key to Jyuuken and why it is feared so much. The user basically attacks the opponent with graceful palm strikes and releases a burst of chakra from their tenketsu in their hand every time a strike connects, shoving chakra straight into the enemy's body. As the Byakugan can see the chakra system they can go for the chakra centre directly, causing great pain and anguish to the opponent, or they can attack the critical organs. The chakra circulatory system is closely intertwined with the inner organs that mold chakra, so attacking the system does damage to the organs themselves. The final and most frightening aspect of the Byakugan and Jyuuken is it allows the user to seal an opponent's tenketsu, preventing them from molding chakra or, in the case of a Hyuuga opponent, preventing the use of Jyuuken. Using just their fingertips, the user hits the tenketsu with pinpoint accuracy and seals it with a small burst of chakra. Byakugan Type: Dôjutsu, C-Rank The power and effectiveness of the Byakugan varies from person to person, but in the most advanced cases (such as that of Hyûga Neji), a Byakugan user has a 360 degree field of vision, with the exception of a small blind spot behind the user's first thoracic vertebrae (as stated in the manga), and can also see the minuscule chakra pressure points. With the use of certain hand seals, it also has telescopic, X-ray, and thermal vision. The Byakugan is the key to Konohagakure's strongest Taijutsu, the Jûken, as it allows the user to see the chakra circulatory system of an opponent. It is to be noted, however, that the Byakugan is a seeing eye that lacks the power of analysis. Each level of its insight can therefore be mystified by proper means. This is demonstrated in an anime filler arc by Ranmaru, who created false chakra circulatory systems through the use of a dôjutsu (possibly a bloodline limit), causing the Byakugan to see inanimate objects as people and the objects themselves at the same time. However, it is not considered canon in a filler episode that a Byakugan user is unable to see the workings of such an "illusion". When first learned they are capable of seeing up to fifty yards in a 360 Degree radius except for that blind spot. Every time when one learns or trains under the Byakugan they care capable of learning fifty more yards. Learning an extention of fifty yards is a C ranking Training. Juken (Gentle Fist) The inner coil system that transfers chakra around the body is very close and is essentially a part of all of the human body, including crucial organs. Members of the Hyuga clan train in a special fighting style that requires the Byakugan and excellent chakra control; through the Byakugan they are able to see the opponent's inner coil system which they forcefully channel their own chakra into, causing severe damage to organs nearby. The technique earned its name because even a seemingly gentle, unimpressive hit can prove lethal. Juken bears a strong resemblance, at least in principle, to the Chinese martial art of Baguazhang ( , "eight trigram palm"). Juken (Gentle Fist) Chakra Holes Type: C Rank There are 361 chakra holes within the body. With this the person is capable of learning the holes of the body but of course learning all takes time. This is considered as a stacking type of Jutsus. When first learned they are capable of decifering and acuratly hitting up to fifty chakra holes. When trained into this each time they are capable of learning up to fifty more Chakra holes. To know all 361 chakra hole sections one must be able to train into this about eight times to learn even more into it. Chackra Needle (Harichackra) Type: Rank D A Ninjutsu technique requiring a ninja to be able to use Jyuuken. The ninja creates small needles from the tenketsu upon their fingers that are able to slice through things made of chackra, which normally could not be broken. Hakke Kusho (Eight Trigrams Empty Palm) Type: D Rank A palm thrust, capable of being done while out of arms' reach, that pushes away the victim violently with chakra. This is apparently used in a similar style as Hakkeshô Kaiten. Hakkeshou Kaiten (Hand of the Eight Divinations, Divination Whirl) Type: C rank This is Hyuuga's ultimate defense. Utilising their great chakra discipline the user releases a large amount of the energy from all of his tenketsu on his body and proceeds to spin like a top, creating a dome of chakra around the user that will shield and stop any attack, NinJutsu or TaiJutsu. This requires a huge amount of concentration and consumes a fair amount of chakra, but its defense cannot be breached. It is also virtually impossible to copy because, aside from being a bloodline move, the person attempting to copy it would have to have the same level of chakra control. Most high skilled Jounin find it difficult to emit chakra from even a few tenketsu in the heat of battle and for the Hyuuga to have mastered this move proves that they are a Genius clan. The Branch House members are not taught this technique. Must have a level of twenty five in Taijutsu Hakkesho Daikaiten (Eight Trigram Palms Great Divination Whirl) Type: Rank B A greater more powerful version of the Hakkesho Kaiten, it has a larger amount of chakra expelled from the whole body resulting in a bigger burst of chakra around the user, thus pushing back any object it stops further away violently. Must know Basic Jyuuken Hou - Hakke Rokujuuyonshou (Jyuuken Move - Divination Field, 64 Strikes) Type: Rankl C This is a devastating TaiJutsu move that incorporates Jyuuken and the Byakugan. The user imagines a Divination Field with the user at the centre on a YinYang symbol and two more circles around him where there are other symbols at regular intervals on the lines. If an opponent is within the YinYang symbol or on one of the outer symbols then one of Hyuuga's deadliest attacks can be performed. After settling into a wide-footed balanced stance the user attacks 64 of the 361 tenketsu on an opponent's body with a series of graceful carefully aimed finger strikes. First he seals 2, then 4 more, then 8 more and so on until 64 of the chakra openings have been blocked with a tiny burst of chakra. Once this is done the opponent's chakra centre shuts down and all major (note: major. The user cannot mold chakra, but does not die) chakra activity stops, causing immense pain and totally incapacitating the victim's body. This critical move, once used, will more than likely end any fight, and is one of the most powerful moves in the Hyuuga arsenal. Must have a level of forty in Taijutsu. Must know up to 64 Chakra hole hits Jyuuken Hou - Hakke Hyakunijuuhashou (Jyuuken Move - Divination Field, 128 Strikes) Type: B rank Only shown recently in the anime and not included in the manga is the next level up from the 64 strikes. Twisting his body and arms further so that his left arm virtually crosses his face directly, the user widens the Divination Field with one more circle, which has symbols at all points. He then launches into the graceful dance at double the speed of 64 strikes, aiming to seal 128 tenketsu instead of 64. Since this was not used on a person in the anime it is unsure of whether this move would actually kill an opponent. It would certainly cause double the pain, and the recovery time would be far longer as double the amount of tenketsu have been sealed. Alternatively, the user could incapacitate two opponents by sealing 64 tenketsu each. This is truly the peak of Hyuuga's Jyuuken and most likely the single most powerful TaiJutsu attack they possess. Since the speed of the strikes doubles, it is impossible to guard against it, even with jutsus that are activated lightning fast. Must have a level of forty five in Taijutsu Must know up to 128 chakra hole hits Hakke Sanbyaku Rokujuisshiki (Eight Trigrams Three-Hundred Sixty-One Style) Type: Rank A The Hyûga clans most powerful jutsu making it forbidden for normal Hyûga clan members to be taught, this technique would strike each of the special 361 Tenketsu (chakra holes) directed at a single, humanoid opponent, instantly killing the opponent with the final blow. To perform this attack, the user has to concentrate all of their chakra into the two palms of their hands to make sure every strike hits every Tenketsu precisely, thus immobilizing the opponent with every hit. The attacks in this technique are executed with speed that could match the Initial Lotus's. Hakke Sanbyaku Rokujûisshiki is a jutsu used only in the Naruto games by Hyûga Neji and Hyûga Hiashi, therefore it's generally not seen as canon. It was first shown in the video game Naruto: Narutimate Hero 3, as Neji's most powerful Ôgi. Limit: Must be able to Master all of Juken Chakra Holes Shugohakke Rokujuyon Sho (Protection of the Eight Trigrams Sixty-Four Palms) Type: Rank A Hinata has developed and honed this unique variation on the traditional "Hakke" jutsu by training with bodies of water and testing it against the attacks of her teammates. The user can emit constant beams of chakra from their hands or shoot short streams, and hit even a large amount of very small targets with extremely high speed and precision, akin to Hakke Rokujûyon Shô (but obviously with longer range). With enough skill at destroying incoming threats, or alternatively sufficient power, speed and flexibility put into a large amount of arc-shaped beams, it is also possible to create an "absolute defense" effect similar to that of Hakkeshô Kaiten. Many fans have dubbed it simply the "chakra laser" (as the beams can apparently cut through iron - while training her technique, Hinata can use the beams to tear apart even kunai).
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Post by Senshi on Mar 17, 2007 1:09:07 GMT -5
Kaguya - Dead Pulse Bone
The Kaguya clan members can apparently manipulate their bones in such a way as to use them as weapons, usually sharp implements extending from any place they desire on their body. The clan members can directly control the calcium within the bone to stimulate its growth and shape, and most likely density too. In addition they are not limited to the standard number of bones in your body as they can simply grow more. They are also able to physically remove bones from their body and grow them back, not losing any of their skeletal structure. This is a very sinister technique and probably the most unique so far, but it gives Kaguya clan members a huge advantage in battle. The bone is as dense as steel, so it can be used to deflect shuriken and kunai, and pierce clothing, possibly even light armour. Also, there is a mention of the "Five Dances" this clan can perform. In theory all the dances involve the use of the clan member's bones and high close-combat skills with their unique weapons.
Within this clan, it seems that having the ability to push out their bones is also a rare trait, in so that means that ten percent of the clans people are capable of such feats. What the clan found out is that with great power comes great responsibility. This means that the more they use their bone techniques the closer they are in dieing. Reasons why is becasue of the high calcium that runs in them creating the steel like ability within their bones. This is why the members try to stay close within mist village, this is why they dislike the mist village. The plus side is that there is a cure, or really not a cure of the ailment, but really a vacine that helps the clan stay alive a little longer. Without this vaccine the users will ultimatly die due to the sudden cause of calcium posioning within their bodies. This vaccine can be taught to Medical Specialists, but they must master the medical tree, as well as (Admin Approval). There are currently only eleven people that are capable of creating the vaccine, what is known though that there are three different types of this vaccine.
These vaccines are stayed within them and are not written in scrolls. That means that if these people die, without teaching them to anyone. The Kaguya clan would be SOL. Ten out of the eleven are within the Hidden villages, they are the ones that have mastered the art of great strength. The eleventh, is an old man that is within the country of River.
Vacination Workings The body of the Kaguya has a limit of a certain slot system. Depending on how many times or really which type of jutsus you use it takes off a certain number of slots. The Kaguya clan has a slot system of three hundred. Each Jutsu takes off so many slots, it is greatly advised that the clan uses their techniques wisely. One thing must be said now so then there are no confusions, a person has Four hundred slots still, they can not take any of the vaccines to gain more slots. There are no way one is capable of getting more slots.
Jutsu Ranks Points Decreation (C) Rank Four Slot Points (B) Rank Eight Slot Points (A) Rank Sixteen Slot Points (S) Rank Thirty Two Slot Points
Hone Rimitta Haifu First (Bone Limiter Distribution) Rank: A Rank Type: Medical Equipment, One Slot Effect: Brings the Calcium count down of the body of the Kaguya Clan. This is used in order to keep the people of the clan alive for using their Bone Jutsus. The Amount of slots that it gives is One hundred Special: --- Drawback: --- Description: This decreases the exceleration rate of the Calcium that is within the Kaguya body. In doing so it lets the member of the family live at a longer time period. This is just the small version, in a vial not to large. Without using any types of Jutsus the clan member is capable of surviving for approximatly one month before the next dosage. Limit: Must Master the Medic First, Admin Approval, must be bought by one of the medic masters Cost: 5,000
Hone Rimitta Haifu Second (Bone Limiter Distribution) Rank: A Rank Type: Medical Equipment, One Slot Effect: Brings the Calcium count down of the body of the Kaguya Clan. This is used in order to keep the people of the clan alive for using their Bone Jutsus. The Amount of slots that it gives is Two hundred Special: --- Drawback: --- Description: This decreases the exceleration rate of the Calcium that is within the Kaguya body. In doing so it lets the member of the family live at a longer time period. This is just the small version, in a vial not to large. Without using any types of Jutsus the clan member is capable of surviving for approximatly two months before the next dosage. Limit: Must Master the Medic First, Admin Approval, must be bought by one of the medic masters Cost: 7,000
Hone Rimitta Haifu Third (Bone Limiter Distribution) Rank: A Rank Type: Medical Equipment, One Slot Effect: Brings the Calcium count down of the body of the Kaguya Clan. This is used in order to keep the people of the clan alive for using their Bone Jutsus. The Amount of slots that it gives is Three hundred Special: --- Drawback: --- Description: This decreases the exceleration rate of the Calcium that is within the Kaguya body. In doing so it lets the member of the family live at a longer time period. This is just the small version, in a vial not to large. Without using any types of Jutsus the clan member is capable of surviving for approximatly three months before the next dosage. Limit: Must Master the Medic First, Admin Approval, must be bought by one of the medic masters Cost: 10,000
Bone Strength The bone Strength is what determins how powerful the bones are within the body. Each are considered as its own technique but not neccessarily a technique. These do not take off chakra points, but it does take off slots. This means that the stronger your bones are the more calcium runs through the body causing more damage to ones body. These are just attributes in a sense showing how well one's bones are. These never decrease in any way shape or form, so if you take the time to learn all of the attributes it will be more painful to the body. Now when someone attacks these are seperated by how many jutsus the bones are capable of with standing. Each Rank is seperated in its own form.
Two "D" Ranks equals to One "C" Rank. Two "C" Ranks equals to One "B" Rank. Two "B" Ranks equals to One "A" Rank. Two "A Ranks equals to One "S" Rank.
Bone Strength Rank: C Rank Skill: NinJutsu Effect: Bone Strengthening. Special: --- Drawback: --- Description: This is the basic Strength of the Clan that is known for the Kaguya clan. Their bones are as strong as Steel at this form, they are capable of withstanding up to Two "D" Ranks of Jutsus before they start to break within the user. Limit: ---
Bone Strength Rank: B Rank Skill: NinJutsu Effect: Bone Strengthening Special: --- Drawback: At this level, all Jutsus performed by the bone limit carries an additional Two Slots within each Jutsu Description: This is the next level of Strength of the Clan that is known for the Kaguya clan. Their bones are as strong as Mythril at this form, they are capable of withstanding up to Two "C" Ranks of Jutsus before they start to break within the user. Limit: C Rank must be known before obtained.
Bone Strength Rank: A Rank Skill: NinJutsu Effect: Bone Strengthening Special: --- Drawback: At this level, all Jutsus performed by the bone limit carries an additional Three Slots within each Jutsu Description: This is the Third level of Strength of the Clan that is known for the Kaguya clan. Their bones are as strong as Alloy at this form, they are capable of withstanding up to Two "A" Ranks of Jutsus before they start to break within the user. Limit: B Rank must be known before obtained.
Bone Strength Rank: S Rank Skill: NinJutsu Effect: Bone Strengthening Special: --- Drawback: At this level, all Jutsus performed by the bone limit carries an additional Four Slots within each Jutsu Description: This is the Last level of Strength of the Clan that is known for the Kaguya clan. Their bones are as strong as Dragonic Scales at this form, they are capable of withstanding up to One "S" Rank and Two "A" Ranks of Jutsus before they start to break within the user. Limit: Only Obtainable if the user has recieved the Earth Cursed Seal. A Rank must be known before obtained.
Kaguya Jutsus
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Bone Pulling Rank: D Rank Skill: Nin Effect: Basics of Bone Pulling Special: --- Drawback: --- Description: The Kaguya member is capable of pulling out a bone out of their body. There is no limit as to where they are capable of pulling out though. What is known is that they are capable of pulling out anywhere. Limit: This is the basic of basics and must be known in order to use other Jutsus of the Bloodlimit.
Yanagi no Mai (Dance of the Willows) Rank B Rank A TaiJutsu move where the user uses lance-like bones extending from the palms of his hands to perform a series of graceful attacks and strikes. It is usually started with a straightforward charge, and continues with kicks and airborne attacks. The technique is flexible and can be adapted easily in the midst of combat depending on the situation, so this makes it incredibly useful for dealing with more than one opponent at once. However, it takes a high amount of skill to master this "dance" and also the ability to react quickly enough to enemy attacks. In the series Kimimaro performs this technique effortlessly.
Tsubaki no Mai (Dance of the Camellia) Rank B Rank A second TaiJutsu "dance" recently shown in the anime. This one involves the user utilising one of his bones as a blade and seems a little less refined than Yanagi no Mai. However, it is still a deadly technique and makes the user a difficult target to hit as he or she is constantly on the move, plus it is effective when dealing with multiple opponents. It involves using the blade to perform a series of lightning fast stabs and slices with impressive speed, dealing the damage before an opponent has time to react.
Karamatsu no Mai (Dance of the Pines) Rank B Rank The third of the five clan dances. This move is a more defensive one as the user grows spine-like bones all over his upper torso and proceeds to spin like a top, preventing any kind of close combat attack. While it can prevent any TaiJutsu attack it is not so good at stopping ranged NinJutsus and so cannot be called an "ultimate defence". Regardless, this technique remains devastating if used correctly and is a death sentence for close-combat users.
Hessendan (Finger Bullets) Rank C Rank In this simple move Kimimaro ejects his fingertip bones as small projectiles and they spin as they fly through the air, meaning they drill into their target on contact. This makes them useful to penetrate tough materials or stubborn obstacles.
Samarabi no mae (Dance of the seedling Ferns) Rank A Rank This attack is one in which the Kaguya clan forms bones into spikes and then bursting them out of their body making sure to impale their enemies with quick ease. Their also able to travel out in a huge area. The attack also allows the Kaguya clan to merge with the bones and travel to a specific bone and come out of that bone to create a surprise attack.
Tessenka No Mai (Dance of the Clematis) Rank B Rank This jutsu is one of the special 5 dances which Kimimaru knows. He focus's his chakra and rips out his spinal cord and hardens it to a degree which it can penetrate through anything. Kimimaru uses this just like a tail and can wrap it around his opponents and kill them and then pierces through their body.
Karamatsu no Mai (Dance of the Larch) Type: Kekkei genkai, B rank, Offensive, Defensive, Short range (0-5m) Users: Kimimaro When used, razor-sharp bones quickly grow out all over the user's body. Not only does this surprise opponents and make it difficult for them to fight in melee range, but the user's body becomes a deadly weapon.
Tessenka no Mai: Hana (Dance of the Clematis: Flower) Type: Kekkei genkai, A rank, Offensive, Short range (0-5m) Users: Kimimaro A follow-up to the Tessenka no Mai: Tsuru, Kimimaro's entire forearm is encased in a giant spearhead made of bone to attack the trapped victim. The bone is strengthened to its hardest form.
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Post by Senshi on Mar 17, 2007 1:09:48 GMT -5
Bloodlimit of Haku
One of the first Advanced Bloodlines you come across is Haku's clan, which is now completely extinct. Haku himself never revealed his last name, so we shall never know what this mysterious clan was known as. Haku was born in an area where possessor's of a Kekkai Genkai were feared and despised, hunted down and killed. His mother had hid the fact that she possessed an Advanced Bloodline and when she saw her son had inherited it she was driven into a brief moment of anger, slapping Haku across the face. She was soon regretful, but the fact that she had an Advanced Bloodline was soon found out. Her husband and his fellow villagers killed her but when they attempted to kill Haku he destroyed them with his ability out of fear.
Haku's ability deals with the capability to mold and shape all the elements of water. So, ice, water vapour and water itself. He seems to have command over the liquid in a way never seen before and he has used this domination to create unique and advanced techniques that prove to be highly potent.
Learning Techniques All prerequisites of learning a technique that deals with water is dropped in half.
Known Since they are naturals of the water, they know E and D Jutsus dealing with Water and Ice.
Suiton no Jutsu (Water Release Skill) Kiri Shunshin no Jutsu (Mist Instantaneous Body Skill) Mizu Shunshin no Jutsu (Water Instantaneous Body Skill) Kirigakure no Jutsu (Hidden Mist Skill) Oboro Bunshin no Jutsu (Mist Clone Skill) Suiton no Jutsu (Water Release Skill) Kiri Shunshin no Jutsu (Mist Instantaneous Body Skill) Mizu Shunshin no Jutsu (Water Instantaneous Body Skill) Kirigakure no Jutsu (Hidden Mist Skill) Oboro Bunshin no Jutsu (Mist Clone Skill)
[Hijutsu] Sensatsu Suishou (Secret Technique - Flying Water Needles) B Rank His first unique technique is this one - using any nearby sources of water he molds and shapes the liquid into many different needles that surround an opponent. Once all are in place they shoot towards their target with impressive speed, turning any normal person into a living pincushion. Obviously, this technique is fatal if it succeeds since the needles themselves are perfectly solid and can quite easily penetrate thick materials.
[Hijutsu] Makyou Hyoshou (Secret Technique - Demonic Ice Mirrors) A Rank This is the strongest move in Haku's arsenal and it is a very formidable one. Making a unique Hand Seal Haku forms mirrors of ice from nearby bodies of water that surround an opponent. Once they have all formed he melts into one and is able to flick between any of them or attack from all mirrors at once. It utilises Haku's speed to maximum potential, rendering him near-impossible to follow with the naked eye as he leaps from mirror to mirror and delivers his blows or throws his needles. The ice mirrors themselves are not conventional ice and easily resist fire and solid blows. If a victim happens to be caught in this jutsu there is no escape. As long as Haku is in the mirrors he can easily prevent any escape attempt, and outside help is easily thwarted too. This technique still remains one of the strongest witnessed and as such does place Haku under considerable drain. However, his chakra potential is easily large enough to hold the technique for over an hour.
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Post by Senshi on Mar 17, 2007 1:10:31 GMT -5
Kamyuja - Chaos
Description: When activated, a user's pupil of his eyes turn purple . In order to activate it all the user has to do is channel a their chakra with their emotions which is difficult at first but as you practice it gets a lot easier ,this bringing the technique to the surface. While active it constantly consumes chakra but when deactivated your chakra slightly gets recovered faster.
This allows the user to get incredible strong for a short period of time, and making them unstoppable as well, giving them the most perfect offense and defense, but making the user very sluggish in its speed. The ability of using this allows the user to see in black and white to let them see the chakra flowing around the person, making them more easier to spot out from the other people, even if they have mastered the way to hide their chakra. This is why the eyes change colors so it allows you to use this ability of seeing chakra.
*Due to the time skip I will place in eveyone approprate age and what has happen to them since then.* Clan History The Family that has this bloodline technique is called the “Kamyuja Clan“, it was founded upon a ninja that was fighting in the war against the nations, he barley found this move out when he was in a dire situation when his hole squad was about to be destroyed, victories he soon then started to train and mastered the bloodline he called “Chaos”. He use his skill to tip the battle of his nation which was “Sand” until he was seriously injured he had lost a leg by an exploding tag that was place their. Then he had a son that had the his bloodline “Chaos.” his son name was, Gen Kamyuja.
Gen KamyujaGen mastered the Chaos, at the age of 19, at that time the war was over. Gen grew older and had 5 children, Two females and three males. Gen is now in his 67, and still is one of the strongest fight's in sand and one of the three Sannin, and now wonders around the lands looking for his old comrades he fought with and looking up on his children and grandchildren. *deceased*
MUST HAVE GOOD STORY FOR THIS ONE
Kuro Kamyuja The oldest of the children and now at the age of 39 right now. Kuro was the quiet one of the family always stayed to himself and learning new ways to become stronger. He became a Jonin at the age of 20. He was married for a while and then suddenly vanish making him self a missing-nin. He then went under the name of the Desert Wolf bandit. Then one day he found out he had a son by the name of Jenzo then he made his appearance, once again to see how is son will handle the power of chaos.
ONE YOU CAN HAVE AS YOUR PARENTS
Lilly Kamyuja The second oldest is at the age 37 right now. Lilly was the nice one out of all of them she would try and help anyone in need but had some angry issues. She became a Jonin at the age of 21 was suppose tobe rumor as strong as her older brother kuro. She was the second best out of her family, then at the age of 25 she retired and had gotten married, then disappeared to have a happy life not being heard from again.
Mary and Sage Kamyuja The third oldest are twins, they are currently at the ages of 36. Mary was the loud one that was all ways miss understood and being picked on. Mary was at a Genin level when she ran away from home at a young age and now lives in another village, no one knows where. Sage was the happy one out the family till his twin sister ran away then he became very secretive and angry at everyone. Sage was at a Chunnin level when he died at the age of 25, when he was doing one of his missions, but no one knows if he had kids or not, he lived a very secret life, outside the village of anyone knowledge.
Ken Kamyuja The youngest one of them and at the age of 34 now. Ken was the one all ways getting in trouble with the village, and was all ways starting fights. When he became a chunnin he just got up and ran away from his life to peruse a crazy dream of his. Unknown of his were about right now could be anywhere.
Note You can have anyone of this siblings as your parent , the things I have posted up their about the other ones. there are just the plat form you can build your parents on. I don’t care who you make them but this is the only way you can have the “Chaos”. And if you want you don’t have to have the same last name of the family which is “Kamyuja” you can make up your own it doesn’t bother me one bit, but you must be part of the family to have this bloodline.
Also, take note that their is a a 30% chance the kids of the famialy may be born with the non-ability to be able to use Genjutsu. And their is the 15% chance that the child may not be able to use any Ninjutsu.
Techniques The only way you can have any of the techniques is if you are from this clan and some one from the family has to teach it to you. So that means you have four people to chose from. The grandpa and the three remaining kid of the grandpa, Kuro is not one of them. Unless you feel like dying from the technique
Clan Jutsu Name Chaos Skill: Taijustu Rank: The First Stage is C Rank, Second Stage is B, Third Stage is A Progress: It is a stacking one. there are three levels of the chaos. Limit This is only one way you can possess the chaos, and that would mean you would have to be in the Kamyuja family or clan. The only way you can be with in the clan is that you have to be one of the children of the Five siblings I have gave you to chose from, the siblings that I have giving to you.
Description: When activated, a user's pupil of his eyes turn purple . In order to activate it all the user has to do is channel a their chakra with their emotions which is difficult at first but as you practice it gets a lot easier ,this bringing the technique to the surface. While active it constantly consumes chakra but when deactivated your chakra slightly gets recovered faster.
This allows the user to get incredible strong for a short period of time, and making them unstoppable as well, giving them the most perfect offense and defense, but making the user very sluggish in its speed. The ability of using this allows the user to see in black and white to let them see the chakra flowing around the person, making them more easier to spot out from the other people, even if they have mastered the way to hide their chakra. This is why the eyes change colors so it allows you to use this ability of seeing chakra.
First stage: This ability takes your chakra and fuses it with you emotion, mostly rage and anger. When using this ability you must have practice it for a long time or else it my be dangers. Chaos (tai x1.5, and nin is +5) your strength and other abilities but not speed that much you’re really sluggish. Your pupils of your eyes turn purple and you start to see everything in black n' white except things with chakra it show the person's chakra and color. Using this ability makes you unstoppable; you may get hurt but feel no pain until after wards, but the body doesn't care it keeps on moving . This ability last as long as your body can handle mostly 12 turns, but after wards your body feels like noodles and have terrible headache. Which means you can not move for one turn.
SIDE EFFECTS The side effects of the first stage of chaos, you have the ability to fell no pain while you are using this technique the reason is. That your body shuts down the nerve fibers that transmit pain messages that are called “dorsal horn” Your brain responds to pain by sending messages that moderate the pain in the spinal cord. There, they release chemicals (neurotransmitters) that activate other nerve cells in the spinal cord, which process the information and then When pain messages reach your spinal cord, they meet up with specialized nerve cells that act as gatekeepers, which filter the pain messages on their way to your brain. For severe pain that's linked to bodily harm, such as when you touch a hot stove, the "gate" is wide open, and the messages take an express route to your brain. Weak pain messages, however, such as from a scratch, may be filtered or blocked out by the gate.
While you are fighting the gate shuts close meaning no pain can come in and send it to the place it needs to go to tell you that your body is in pain, making you unstoppable. Then when chaos is over the gate is open and all the pain that was their rushes threw all at once causing great amount of pain. Making you paralyze for ONE full turn.
Second stage: At this level your eyes change a bit. Your pupils are still purple, but the background of your eye changes. Like it is normally white it turns black. The Chaos has now evolved into what some people call “Rage of Chaos “ Your strength , endurance, defense, and speed increase now increase by (tai is x2, and nin is +10) and your speed is no longer sluggish. Your ability with your eyes have improved to the point you can sense your opponents chakra if they hid or use an illusion Technique. The pain you feel when you come out of chaos , is cut in half and your chakra goes up a little faster. Your body can only hand it for 10 turns
SIDE EFFECTS The same thing applies as before for the fist stage side effect, but new things are in it now. When new of your body being hurt or injured it travels up the spinal cord and, it arrives at the “thalamus”-a sorting and switching station located deep inside your brain. The thalamus quickly forwards the message simultaneously to three specialized regions of the brain: the physical sensation region (somatosensory cortex), the emotional feeling region (limbic system) and the thinking region (frontal cortex). The somatoseneory cortex is only working at 75% meaning that you would hardly feel any physical pain, but for the other two limbic system and frontal cortex are still working at 100%. When all the pain is still at the “Gate” and when the chaos is over all the pain rushes towards the senses, and because the somatoseneory cortex is working at 75% your body doesn’t feel that much pain as it usually would, but not said for the other two limbic system and frontal cortex. Their are working 100% but now they are going over time to make up for the somatoseneory cortex, they are currently working at 125%. All the psychological pain that is cause makes your body paralyzed for 1-3
Another side affect to the chaos is that your eyes, Your eyes are changing their chemical properties to see the charka, and when you use this move your eye start to get mess up, you starts to loss your eye sight making you see in black n’ white, but there is a way to fix to your eyes. You have to find a eye doctor that delis with the nerves system of the eye so that they can change the properties of the eyes to work both way see the persons chakra and see normally, and if you do that you should have now more problems with your eyes.
Third stage: The Finally level of the chaos also known as “ Chaos Unleashed.”. Your eyes now turn black like the endless voided of nothing ness. The user has now has the strength , endurance, defense, and speed increase by (tai is x2.5, and nin is +15). You eyes now have the ability to pin point the exact location of your opponent in a 200 yard radius, if they were hiding or using a illusion technique. You can no longer be paralyzed by any techniques, but if you are poison it doesn’t work until your chaos shuts down. When your chaos shut off , what every damage you have received you feel about half of it. Your body can only handle for 9 turns
SIDE EFFECT Now the last of the sides of effects, the somatoseneory cortex was once working at 100% then when you got your chaos at the second stage also known as “Rage of chaos”. When you get the third stage “Chaos Unleashed.” the somatoseneory cortex systems changes, when you use chaos. Now working at 50% the other two systems limbic system and frontal cortex are now working beyond their campsite now they have to work at 150% which may be dangerous, but the body now knows this makes a attempt to stop all that pain that is at the “Gate”. Endorphins (or more correctly Endomorphines) are endogenous opioid biochemical compounds. They are peptides produced by the pituitary gland and the hypothalamus in vertebrates, and they resemble the opiates in their abilities to produce analgesia and a sense of well-being. In other words, "natural pain killers." Travel threw the blood stream and head to where the gate is at, then they intensify the pain as like , affecting the strength of the pain signal that reaches your brain (by reducing the pain they will send).
At the same time, a series of reactions takes place at the site of injury, which causes inflammation. This results in swelling, redness, and warmth but inflammation also increases blood flow and promotes healing. This is why when the gates open you do not die from the metal pain but the person has a problem when the chaos is turn off, depending on how much damage they have received will show what will happen. The most and the less that can happen in a fight is your body becomes paralyzed for 2-4 turns, or if your body has received a large amount of damage that kill some one you WILL Pass out from the metal pain, not know how long you will pass out for it may be the hole fight, a day or two, or even a hole two weeks. It all depends on that amount of damage you have received during the time you use chaos.
Important Must Read If you don’t get your eyes fixed before you reached the third stage, there is a 97.6% chance you will go BLIND. This will all be determined by a mod or a head mod if you do or don’t, so I advise you to make sure you get them fix.
This is a side effect everyone lives with in the chaos bloodline. When they first unlock the Third level of chaos they go into a uncontrolable bloodlust meaning you have no control over yourself and you will not stop untill the person they want is dead or someone clams them or beat them down. This can happen more then once to somone. If the person is pushed over thier limit and lose control of themself while the third stage of chaos is activated making them go right back into the bloodlust mode like before.
Clan Jutsu's
Ground Breaker Rank:C-Rank Skill:Tai Effect: First Stage: Punching the ground with tremendes for causing the ground to be shaking and vibration at the surface of the earth resulting in a underground movement with in a mile making it very hard for everyone in the area to stand or move cause of the ground movement. (First turn or during the same time you did the move). Second Stage: Next after the ground started to shake the ground split open causing some part of the area to colapse and others areas pillars of of the earth start to shoot up changing the surrounding of the area to a new place. (Second turn or second post.) Special:None Drawback:None Description: At first the ground starts to shake violently after the user has sent their punch to the ground causing a small earth quake. Next the ground starts to open up and pillars of the earth start to raise fromt he ground standing 10 to 20 feet tall. All in a mile radius. Limit:Only usable by the Kamyuja Bloodlimit
Chakra Releaser Rank: B Skill: Taijutsu Effect: Chakra Realeaser is a move which you focus your chrakra into your hand, and mold it in a special way to attack a certain thing (mainly your oppents chakra). It allows the user to attack their opponts chakra. It slices away the chakra like if it was being used as a technique. The more hits the user place apon the person the more chakra that is destroy. The only way you can destroy thier chakra is if you place a hit on their body, but it doesn't hurt them physicaly Special: None Drawback: After you use this move your hands become stiff and make it more harder for you to use hand seal, and the more you use it the more it is to use hand seal untill you rest. ((Last only 2 turns.))
Hits Chakra Points Destroyed 1-5 10-25 6-10 30-50 11-15 55-75 16-20 80-100 21-25 105-125
Limit: Must have Second stage of Chaos.[/b]
Name: Path of Destruction Rank: B Skill: Taijutsu, Effect: By focusing your chakra in your body to flow threw your muscle, causing them to become relax. This then increase's the strength of the muscles as they then start to tighten more and become harder, giving them a super boast to increase the Taijutsu by x2. while you are using this move your body begains to become more bulky. This move last for only 3 turns. Special: None Drawback: After the move is done your body becames relaxed and stiffing in a few seconds making it really hard for your body to move for 2 turns Description: The user's body become's a bit bigger and become muscular as this jutsu is performed. Giving the user a juggernut look to them. Limit: This move was made by the Kamyuja leader Gen. Past down to the kamyuja family members for only them to learn. But if one of the kamyuja family members want to they can teach you this move.
Force Scream Rank: B-Rank Skill: Nin or Tai? Effect:When becoming enraged the user lose control of them slef. When this happens the person sends out a loud scream which cause ripples. Actually "ripple" is a bit of an understatement. Tidal wave of of hatred that fuses with the users chakra comes out and send out a wave that is capable of smashing through mental and physical defenses. THis cause the enemys around in roughly 50 meters to be thrown back. Special: None Drawback: None Description: Fusing chakra and emotion togther and with that the user lets out a scream causing a tidal wave of sound and chakra to go out the user and cover 50 meters in a doom. This is visable to the eye the person is able to see chakra mixed in with the sand wave. Limit: Only usable by the Kamyuja Bloodlimit. Must have some hatred in them to use this move
Ground Zero Rank:A-Rank Skill:Tai Effect: First Stage: This is a more advance verson of Ground Breaker and similar to the move Last Shoot. The user starts to foucs chakra into thier fist causing the fist to glow. The user then with all they have send a might blow to the ground cause some tromendess damage to the ground and the area around the user. A shock wave is then sent from were they have punched and go up to 2 miles radius.The shock wave then sends any thing that is not bolted to the ground flying back like any shock wave do and may rip some tree's out the ground while doing it to. Now the user stands in a creater they have now created that is 3 meter's deep and is 10 meters long.(First turn or the same time you did this move.) Second Stage: When you hit the floor the first time the charka you had put in your fist was all transfered into the ground where it now started to spread out and gather more strength from deep with in the earth. Then in the 2 mile radius the ground starts to erupted and the land seems like it is not stable anymore and High pressure of steam starts to shoot up causing massive damage. If the user did this move on a fault line that was volcanicly active then instead of steam it would be lava that will be shooting out.Then this last for three turns stight with out stop making the area dangerous to fight in but even harder to escape from (Second turn or second post) Special:None Drawback: The user is being to become tired for using up so much chakra in the punch. Description: I already said it. Limit: Must have third stage of Chaos known as “ Chaos Unleashed"
Last Shoot Skill: Taijutsu Rank: A- Rank Effect: This move allows the user to focus all of his/her chakra into one punch or kick. Doing so the body part they choice starts to glow. Depending on how much charkra you use, turns into the out come of the damage you did to the person. After a direct contact with the person you are trying to hit, you relase all the chakra that was in your punch or kick into their body sending chakra inside them causing pysical damage Special: None Drawback: When you use this technique you use up almost all your chakra and enegy to perform this move. Making the body part you have use becames unusable for (3 Turns) and the muscles start to rip do to how much chakra you put into to the punch.
Turns waited for chakra to recover. Turns Passed Chakra Points Recovered: 1 Turn 10% 2 Turns 15% 3 Turns 20% 4 Turns 25%
Limit: Must have the Second stage of Chaos
Time Split Rank: S-Rank Skill TaiJutsu Effect Cause the user to move at very high speeds for a short period of a time. Special: None Drawback::If the user ever goes over 15 seconds then they might be stuck in that move meaning that they would get stuck in thier as time goes by slow to them unless they find away out. Description: Using this technqiue is very dangerous to the chaos member if they are inexperiance in using they chaos . This ability allows the user to run at incredible speed that is faster then the speed of sound. It only workers for only about 15 seconds, but to the chaos member that is using it. It's like Two minutes Limit: To teach it to you is move you must have the Third stage of Chaos
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